JSnake said:
hmm moving battle camera...If it works like Golden Sun's it could be very dynamic. Eeexcellent
JSnake said:
My interest is piqued.JSnake said:
Those are some great designs tbhOokami-kun said:
What's your dealBig One said:Famitsu? :lol
It comes from CoroCoro, not Famitsu. Drastically different magazines.ShockingAlberto said:What's your deal
Oh, well that is indeed a valid point. I thought this was going to be one of those "People say you can't trust Famitsu so this news is fake" thingsBig One said:It comes from CoroCoro, not Famitsu. Drastically different magazines.
Kyzer said:I wish they would just modify the Pokemon Ranger engine for its graphics.
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MNC said:Those are some great designs tbh
JSnake said:They're actually awful.
Kyzer said:I wish they would just modify the Pokemon Ranger engine for its graphics.
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Some are goodJSnake said:They're actually awful.
Hype levels are up! Will have to see the combat system in action to really say much about it, but there seems to be potential there at least. Hopefully the next Pokemon Sunday will have something worthwhile, May 15th is too far away.JSnake said:
I have been out of the pokemon loop for a long time, going from original GS to HGSS, and now that I'm seeing Gen IV pokemon, I'm sometimes really scratching my head in surprise how they came up with some of the pokemon, and for some regular person to design all these pokemon, of some are which are pretty neat, I can say that he's done a good job.JSnake said:They're actually awful.
Andrex said:Please don't make the team I'm training in SoulSilver right now useless GameFreak!
Battle system sounds awesome. Love that they stuck with sprites.
Gravijah said:If it's for the greater good, it's for the greater good! Sacrifices must be made, Andrex!
thefil said:as I play with animations off :lol .
Andrex said:OK I'm willing to sacrifice you not playing B/W if it means I keep my team.
Pappasman said:why?
Gravijah said:I would personally gut every single one of your Pokemon.![]()
Ookami-kun said:I do hope it's just more than "camera changing angles"
Andrex said:I'd slaughter you and your Babymon. >:3
MNC said:So what exactly happens when you have a pokemon too high of a level for your badges? Do they just plain ignore you? Do only some attacks go through? Do you get rid of the pokemon as soon as it fucking listens to you so it can get it on with a ladyzard?
MNC said:Do only some attacks go through?
Green Scar said:Yep, that's what happens. There's about a 15% chance of it listening to you (don't take that figure as fact, I just pulled it out of thin air).
ILikeFeet said:so when does the site update?
Big One said:Wait, the website is supposed to update?![]()
MNC said:So what exactly happens when you have a pokemon too high of a level for your badges? Do they just plain ignore you? Do only some attacks go through? Do you get rid of the pokemon as soon as it fucking listens to you so it can get it on with a ladyzard?
EmCeeGramr said:Wasn't that only traded Pokemon? Ones you caught yourself always listened, I thought.
Though it wouldn't surprised me if it was broken. Gen 1 had a critical hits buff that actually reduced your crit rate. I think a programmer messed up and confused "*(1.25)" with "*(0.25)" :lol
Then there was that bullshit about Ghost types being effective against Psychics which was totally bugged, even though every Nintendo material said so and even several episodes of the show revolved around Ghost types being effective against Psychics.
EmCeeGramr said:Wasn't that only traded Pokemon? Ones you caught yourself always listened, I thought.
Though it wouldn't surprised me if it was broken. Gen 1 had a critical hits buff that actually reduced your crit rate. I think a programmer messed up and confused "*(1.25)" with "*(0.25)" :lol
Then there was that bullshit about Ghost types being effective against Psychics which was totally bugged, even though every Nintendo material said so and even several episodes of the show revolved around Ghost types being effective against Psychics.
Wow. Never knew this, but I'm sure I noticed it and bitched about it a few times as a kid.viciouskillersquirrel said:That was another bug, as a matter of fact. Turns out, type weaknesses/resistances did stack in Gen 1 (e.g. poison would hit grass/poison for neutral damage), it was the battle display that was buggy because it wasn't based on the actual damage multiplier. What would happen is that when calculating damage, the game would check to see if the move used was super effective/not very effective against one of the target's types and if it was either, it would set a flag that chose which message to display (if both were neutral, no message was displayed).
For dual types, it would do it twice, once for the first type and once for the second. On the second, however, rather than checking whether or not the damage multipliers cancelled out and resetting the flag accordingly, a super/not very function call would simply overwrite whatever the first one did.
The damage multipliers were always correct, but the game displayed false super/not very effective messages.
But yeah, Gen
So I was playing blue on nuzlocke challenge and grinding my zubat (>_>) in viridian forest. Leech Life was said to be super effective against weedle but not against caterpie. Is poison weak to bug in this game?viciouskillersquirrel said:That was another bug, as a matter of fact. Turns out, type weaknesses/resistances did stack in Gen 1 (e.g. poison would hit grass/poison for neutral damage), it was the battle display that was buggy because it wasn't based on the actual damage multiplier. What would happen is that when calculating damage, the game would check to see if the move used was super effective/not very effective against one of the target's types and if it was either, it would set a flag that chose which message to display (if both were neutral, no message was displayed).
For dual types, it would do it twice, once for the first type and once for the second. On the second, however, rather than checking whether or not the damage multipliers cancelled out and resetting the flag accordingly, a super/not very function call would simply overwrite whatever the first one did.
The damage multipliers were always correct, but the game displayed false super/not very effective messages.
But yeah, Gen 1 was broken as hell. Only offensive Bug moves that did damage based on your stats were Pin Missile and Leech Life. Only Ghost move that did likewise was Lick.
Result? Psychic domination am total.
The_Technomancer said:Okay, no, seriously, why is Psychic super effective against Poison? How the hell does that make any sense?
Are you sure about that? I'd find a way to check if I were you.Aaron Strife said:So I was playing blue on nuzlocke challenge and grinding my zubat (>_>) in viridian forest. Leech Life was said to be super effective against weedle but not against caterpie. Is poison weak to bug in this game?
Big One said:It comes from CoroCoro, not Famitsu. Drastically different magazines.
GamerSoul said:hmm moving battle camera...If it works like Golden Sun's it could be very dynamic. Eeexcellent