EmCeeGramr
Member
HappyBivouac said:To me, 4 directional tile movement simplifies environments in a way where I can actually feel more connected to and have a greater understanding of them. In many games with full 3d, yeah, the environments are pretty, but you're not interested in every inch of them. You run through them to find the next thing you can blow the fuck up or whatever.
you know there's no law against making a game where you can move diagonally (or even move four ways but not on tiles) and still have interesting worlds to explore