Mister_Bubbles said:
It was just a throwaway joke about the Arstechnica dude being a complete emo case, don't worry about it
Yeah, the fact that the characters in Portal 2 are either robots, or long dead,
made it feel all the more 'one woman against the world'.
Ah, gotcha.
One thing I do agree with Arstechnica on though is that I think the puzzles/test chambers are better in the first game. I thought they were a lot more clever, and many of them could be solved in different ways. But more importantly is that I think Portal 2 spread itself a little too thinly with all the new game mechanics (the gels, the lasers, aerial faith plates, excursion tunnels, and light bridges), to the extent where they became the focus, rather than the portals themselves. Portal 1 was all about knowing where and when to place portals to make use of the environment/momentum. In Portal 2, it's usually obvious where to place the portals (most surfaces don't allow it, so you just look for those that do); instead, you need to figure out how and when to use the other mechanics.
As an example, in the first game, you might think to yourself: "where do I need to place portals to get to that platform?", whereas in Portal 2, you'd think "I obviously put a portal there, but what type of gel needs to go through it/how do I redirect that laser through it?"
The exception seems to be the co-op, which is definitely more about the portals, as the game is built around the mechanic of having four of them to place down at a time, so the emphasis is on making you figure out who needs to place which portals where.
That said though, Portal 2 is obviously more about the exploration/atmosphere/story than the puzzle-solving/test chambers, and in that regard is almost the opposite of Portal 1, because while I think Portal 1 has the better puzzles, I thought it took a fairly significant dip in quality during the escape portion of the game, which is the direction Portal 2 took, but succeeded in.
All in all, I think the two games compliment each other quite well, and I'm looking forward to the DLC for Portal 2. I'm hoping that now we're familiar with all of the game's mechanics, the emphasis will shift more onto making us figure out where to place the portals.