faceless007
Member
As you can see from the video, you can in fact activate that node from the other room. I did it.
That's obvious to anyone halfway paying attention, though. Portal 1 had a better flow because it wasn't set up for an expanded story. It always gets me when I see arguments like this. You'd have the same people complaining that it might as well have been DLC rather than a full on sequel if it was remotely close to Portal 1's structure. Valve and the like just can't win with these types. It's hilarious, really.Francinium said:For everyone who doesn't understand why someone would prefer portal 1 to 2 here's a pretty good article from brainy gamer. Basically talks about how the narrative was constructed in a way to extend the gameplay, where in P1 it was so seamless.
http://www.brainygamer.com/the_brainy_gamer/2011/05/there-really-was-a-cake.html
Jasoco said:Question: I want to see if my brother wants to play Co-op when he comes by tonight. But he hasn't played the game. Would playing Co-op spoil much for him? Aside from the fact that we're playing as robots? I really want to play the Co-op side just to see how it is. I mean, it doesn't actually talk about the events from the single player game, right?
Co-op is spoiler safe for the most part besides a few lines of GLaDOS dialogue referring to characters from the single player story. I think he'll probably be fine... the only thing is if you are at the point in single player storyJasoco said:Question: I want to see if my brother wants to play Co-op when he comes by tonight. But he hasn't played the game. Would playing Co-op spoil much for him? Aside from the fact that we're playing as robots? I really want to play the Co-op side just to see how it is. I mean, it doesn't actually talk about the events from the single player game, right?
cackhyena said:It always gets me when I see arguments like this. You'd have the same people complaining that it might as well have been DLC rather than a full on sequel if it was remotely close to Portal 1's structure. Valve and the like just can't win with these types. It's hilarious, really.
Jasoco said:Oh, BTW, I'm doing theachievement right now. My question is, is it accumulative or do I have tomonitorI am not sure if I'm going to play all the way through the chapter. I'm up tosmash them all in one run?, but... eh.. I might just keep going since I know what to do by now, but still. Does it remember6 monitors now?which ones were smashed
Good because this last one is fucking killing me. I just can't seem to grab theThe Xtortionist said:It saves every time you get one.
I was having difficulty with that one too. Really annoying.Jasoco said:Good because this last one is fucking killing me. I just can't seem to grab the... Gonna keep on trying... LAST ONE DAGNABBIT!turret
I'm following a video walkthrough but I accidentally got rid of the other two. So I am left with the one on the other end which seems to make it harder. Also he got turned so he always gets me first or falls off the cliff.. I may have to start again because there doesn't seem to load from an autosave and I had saved right before trying because I thought I could make it easier... fuck... can I load from an autosave and start the level over? Dammit. I may have to start the entire chapter!Dax01 said:I was having difficulty with that one too. Really annoying.
ThatSneakyStephan said:And I don't know about you, but I thought she was going to cut me loose, genuine heartwarming feeling when she saves you.
I'm sad that it has ended now, I wish I could see it all again for the first time.
SneakyStephan said:Puzzle Spoiler :
When you encounter the big 'faucet' spilling out the white gel (first real white gel puzzle, second time you encounter the gel) , are you supposed to just pretty much paint the whole box you are stuck in till you can make it spill over the edge?
The part after that where you climb up the gel between the two pillars with portals is my favorite so far though.
The game holds your hand way too much most of the time, it's much, much easier than portal 1 so far. Too much color coding and hints through the environment
Yeah, I (and many others) did it the same way as you. It's not the right way to do it, and you can kind of tell that's the case as you're doing it.Cipherr said:Wait what?
It took me like 4 or 5 revolutions to get the momentum and height built up to make it up there.I solved that room by getting the white paint on the floor below the slanted surface and just multi-flinging from the portal on the slanted surface on to the ground repeatedly until I had enough height to make it onto the metal walkway up top.
Is there a youtube out of someone solving it the way you did? Im curious as hell now. TBH I thought it felt a little odd the way I did it, but I didnt see another way at the time.
Hawkian said:One of my favorite lines comes from the totally undervalued disembodied male voice at the beginning.
If the laws of physics no longer apply in the future, god help you.
Cipherr said:Wait what?
It took me like 4 or 5 revolutions to get the momentum and height built up to make it up there.I solved that room by getting the white paint on the floor below the slanted surface and just multi-flinging from the portal on the slanted surface on to the ground repeatedly until I had enough height to make it onto the metal walkway up top.
Is there a youtube out of someone solving it the way you did? Im curious as hell now. TBH I thought it felt a little odd the way I did it, but I didnt see another way at the time.
webrunner said:This is basically how I did it: http://www.youtube.com/watch?v=ivf-2Utv0Y4
Although I did end up"Painting the whole box" while I was figuring it out
Same =(Cipherr said:Oh my god. I didnt even know that freaking other metal rise was there..... Insane.
Cipherr said:Oh my god. I didnt even know that freaking other metal rise was there..... Insane.
I just got the high scoreThe_Technomancer said:So someone just linked me to this:
http://www.duelinganalogs.com/comic/2011/05/02/portal-tetris/
Jasoco said:The Portal 2 soundtrack (What has been released) is amazing. Holy fuck it's awesome.
http://www.gamersbook.com/scene/news/some-tracks-from-the-portal-2-soundtrack-released/
That's not even all of them either.
Edit: A few minutes ago at work the three of us were talking about Portal and Half-Life and shit and a customer walks up to the counter wearing this shirt:
http://fashionablygeek.com/t-shirts/this-mouse-has-a-portal-gun/
http://shirt.woot.com/friends.aspx?k=18828
I said "Hey, John, check out this guys shirt!" but the customer seemed oblivious. He didn't say a thing. I'm betting it belongs to his son or something and he just threw it on. Made my day.
Jasoco said:Instead I was just replaying some Portal 1 and my god, it looks so different. In Portal 2, all theBut all the original Portal chambersmain Portal worlds in the later part of the game are modular. In that they can move and reshape.Interesting. Were theare stone and solid with some moving parts.I assume they came later. But how later? After Chellmodular chambers designed after the fixed stone ones? Or before?just as mementos of course, whichwas put into stasis for that long duration? GlaDOS mentions she had forgotten she had stockpiled a lot of extra test chambers...Wheatly then finds and uses (badly) for his self pleasure.
I believe I heard somewhere (perhaps the developer commentary) that the first few chambers in Portal 2 are directly taken from the original Portal. These chambers have have an entirely different aesthetic than the main arm-based chambers that are present throughout Portal 2. I took that to mean that there are several chambers that are already in place and cannot be moved, however, GLaDOS stockpiled new chambers made with arms that could be changed and moved around as necessary in the case that she'd have to make new chambers.Jack Scofield said:The real answer? Retconning by Valve. Plus, it looks cool when panels are moving. Makes Aperture seem like it's coming back to life.