I'm pretty sure you can see the name in one of those Aperture vs Black Mesa slides.QuantumBro said:Does anyone remember if Portal 1 ever mention GLaDOS's name?
I'm pretty sure you can see the name in one of those Aperture vs Black Mesa slides.QuantumBro said:Does anyone remember if Portal 1 ever mention GLaDOS's name?
cornontheCoD said:Anyone know if the game ever mentions Wheatley's name? It seems really weird that Valve just assumes that everyone followed the previews.
epmode said:I'm pretty sure you can see the name in one of those Aperture vs Black Mesa slides.
Atrus said:He rebrands his cubes with his own name.
cornontheCoD said:That's kinda odd, though. The only major character in the game has her name revealed in a small optional area? Valve are strange sometimes.
QuantumBro said:Does anyone remember if Portal 1 ever mention GLaDOS's name?
mr. puppy said:was there a portal 2 update that just got automatically downloaded on steam?
I like that according to the commentary they originally wanted to have it build and pack the turrets, then immediately send them to a disassembly line to send them off to the incinerator.MrOogieBoogie said:How do we not have a GIF of the robots assembling and packaging the turret sentries yet? That was one of the highlights of the game for me. Fantastic animations.
Or maybe we have it and I haven't seen it yet, in which case I would really appreciate it if someone could post it. Thanks.
Jasoco said:I like that according to the commentary they originally wanted to have it build and pack the turrets, then immediately send them to a disassembly line to send them off to the incinerator.
Jasoco said:Yeah. Sorry. That's what I meant. They said they wanted it to show how Aperture Science was continually building and rebuilding itself cycling over and over.
It's a play on the name "Gladys."Kimosabae said:What does GLaDOS stand for?
SneakyStephan said:Only played and finished the game 2 days ago and the urge to replay it (mainly to hear the commentary) is almost uncontrollable already.
Trophies will unlock, though sometimes things get quirky because you can't actually save in commentary mode (eg dialogue resetting for the Crash TV achievement if you revert to a checkpoint).Dan said:Quick question. Can you go after trophies in the developer commentary mode?
Grrrrwarpaint said:wow thats all i can say
this is a fun game
Foliorum Viridum said:Just finished co-op. Some of those levels were pretty insane.
People who say this game is easy are either extremely smart or liars if they've played co-op.
Thanks, that's good enough. If some are trickier to get in that mode, I'll do it in a later replay in the main game. Just wanted to know if I'd be wasting my time altogether attempting them there.ExMachina said:Trophies will unlock, though sometimes things get quirky because you can't actually save in commentary mode (eg dialogue resetting for the Crash TV achievement if you revert to a checkpoint).
That one took me and my friend the longest to figure out.Foliorum Viridum said:Co-op chamber 5-2 is making my girlfriend and I feel like retards.
IT'S IMPOSSIBLE.
MrOogieBoogie said:How do we not have a GIF of the robots assembling and packaging the turret sentries yet?
I disagree. A lot of hard challenges in there.loblaw said:There were some decent challenges, but co-op wasn't really hard at all.
&Divius said:It's kinda fun to have someone over and watch them play Portal2. It's quite entertaining to watch them solve puzzles, however, when it takes too long and they JUST DON'T SEE THE DAMN SOLUTION WHILE IT'S SO OBVIOUS it can get frustrating.
:lol.DarkSoul520 said:Had the exact same experience a few days ago. My friend got fed up with me making *sigh* noises every time he tried to execute a solution that was obviously wrong.
ctw0e said:
The Broken Ska Record said:It's a play on the name "Gladys."
cackhyena said:Really interesting. There weren't going to be portals in the sequel at one point? Weirdos.
http://www.giantbomb.com/news/so-he...tal-2-discussion-at-the-nyu-game-center/3148/
I think Genetic Lifeform and Disc Operating SystemLionheart1337 said:I stands for something. Forgot what
thee henery said:Great article, thanks for posting.
I wonder what the "F-stop" was?
In optics, the f-number (sometimes called focal ratio, f-ratio, f-stop, or relative aperture[1]) of an optical system expresses the diameter of the entrance pupil in terms of the focal length of the lens; in simpler terms, the f-number is the focal length divided by the "effective" aperture diameter.
dtiberium said:Some thoughts:
Do you guys notice this fact: For Portal 2, from the trailer before the release, to the game itself, the VALVE made a lot of cutscenes. And seems like all this cutscenes are CG, not in-engine. As we know, VALVE didn't like to make cutscenes, except two opening of L4D, they didn't make other CGs.
So I highly doubt that the cutscenes of Portal 2 are not CG, but prerendered by VALVE's new engine. I believe nowadays the game engine has the power to do that kind of graphics, just a little more antialiasing and high-res mesh.
Maybe we can see the new engine on E3, along with HL2EP3 or even HL3!!
Yeah, no.dtiberium said:Some thoughts:
Do you guys notice this fact: For Portal 2, from the trailer before the release, to the game itself, the VALVE made a lot of cutscenes. And seems like all this cutscenes are CG, not in-engine. As we know, VALVE didn't like to make cutscenes, except two opening of L4D, they didn't make other CGs.
So I highly doubt that the cutscenes of Portal 2 are not CG, but prerendered by VALVE's new engine. I believe nowadays the game engine has the power to do that kind of graphics, just a little more antialiasing and high-res mesh.
Maybe we can see the new engine on E3, along with HL2EP3 or even HL3!!
Wikipedia said:Source Filmmaker
The tool used to create Team Fortress 2's "Meet the Team" videos as well as Left 4 Dead's introduction videos is the Source Filmmaker, a video capture and editing application that works from inside the engine.[27] It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a wide range of cinematographic effects and techniques such as motion blur, Tyndall effects, Dynamic Lighting, and depth of field. (Motion blur has now been added to the games themselves, though only when the view is moving at high speedsnot per-object as in the film-maker.) It also allows manual animation of bones and facial features, allowing the user to create scenes that can't happen in-game. This tool is expected to be released to the public upon release of the final "Meet the Team" video.[citation needed] Currently this tool can be found in the very first release of Team Fortress 2, but there is no official support for it.