. 7hrs so far, but knock off about an hour due to the alt-tabbing. Brilliant, brilliant game, not that I expected anything less from Valve.
celebi23 said:
Ok, where do I go from here?
hxxp://steamcommunity.com/id/celebi23/screenshot/576668995739729494 I'm not sure how to get into the Condemned Testing Area. I've tried placing portals up high & haven't had any luck.
why do you guys wanna finish the game so quickly? since portal 2 is so good, you already reach the maximum level of fun per hour one can have, so if you play it for 18 hours instead of 6, you can have three times as much fun!
When little green dots, along with purple / green discoloration, texture errors, and random geometry appears on my screen, that pretty much means my GTX 460 is kaput, right? Just in time!
When little green dots, along with purple / green discoloration, texture errors, and random geometry appears on my screen, that pretty much means my GTX 460 is kaput, right? Just in time!
Just completed the single player and it was amazing.
Took me
around seven hours
to complete.
Edit: Also where is my preorder roll cage?
When I first has a look at the thingy whatsit called outfitting thingy it unlocked like 30 or so. Now they are all gone. Was I supposed to have them or not?
It's 5:35am and I have to sleep LOL! been playing non-stop. SOOOO GOOOOD! Laughed a lot and happy to not use any guides. Almost at the end, but that will wait for later today.
After all this puzzle solving, simple maths isn't exactly a thing my brain feels it can do.
Um, here's some kind of impressions without spoilers (this is a lie, anything with spoiler tags is a spoiler):
The music was brilliant
even though the end song wasn't that great, but the part before it was
, and I loved how dynamic it was, especially when you were
running super fast on the red goo
. Oh, and ESPECIALLY when
you go into the rat lairs early on in the game.
The puzzles themselves were brilliant, although they didn't really get complicated until
Wesley takes over the place... and steals GLADOS's designs
. I felt the
Cave Johnson and retro-Aperture Science areas were visually and thematically amazing, although I did get bored of the goo puzzles by the end
.
The dialogue and visual humour were fantastic, and this is one of the funniest games I've ever played. Especially Wesley's lines, which were fantastic throughout.
Plot wise,
I felt the game could have used an Episode 3 tie in of some kind. Apart from that, the GLADOS realisation, and the backstory stuff with the Cave Johnson recordings were all great. The Wesley takeover arc were great, and I have such a soft spot for redemptive stories and how GLADOS and you related in the end half of the game.
Oh,
and you shoot a portal onto the fucking moon
.
Summary: this is a very good game and I liked a lot of it and you should go play it.
Tomorrow I will try and do the coop campaign once AusGAF finish playing SP.
This is already my GOTY and it will take something mindblowingly awesome to change that. The puzzles are great, logical and entertaining. The story is much stronger than the first game and full of in jokes and references. The humour is more frequent and funnier, if a lot darker.
It just feels really, really satisfying to play. Only complaint would be the loading screens between puzzles which break the game up a bit (even though they only last around 5-7 seconds each), the first game felt more streamlined.
This is already my GOTY and it will take something mindblowingly awesome to change that. The puzzles are great, logical and entertaining. The story is much stronger than the first game and full of in jokes and references. The humour is more frequent and funnier, if a lot darker.
It just feels really, really satisfying to play. Only complaint would be the loading screens between puzzles which break the game up a bit (even though they only last around 5-7 seconds each), the first game felt more streamlined.
God fucking damnit. Ever since leaving the test chambers I've been pulling my hair out in frustration. The game is super selective about where it will let you drop portals, and it's often not even remotely clear which direction it's wanting me to head. I spent 20+ minutes in the room where Cave first mentions his secretary (the room with the big logo etc). Then I got stuck in the one with the elevator because I didn't notice the gap to drop down the shaft the first time I went down the stair case.
Currently stuck on the repulsion gel one where cave mentions time travel and destroying time etc. Every time I manage to bounce off the wall, I fall *just* short of the platform near the top I have to get to. If I try to gain momentum through portals, I always end up flying off the side and dying.
So, does anyone know if you're able to gift the free copy that comes with the PS3 version if you're an impatient idiot who can't wait three fucking days because of all these awesome reviews and impressions?
Got through chapter five last night, the light bridges are easily m y favorite new puzzle element, and that final cutscene was incredible. I'm wondering what will happen next.
yesteryear Aperture Science main chamber thing. I'm trying to get to the entrance. I know that I need to put a portal on the white area up high on the back wall but, how high? Every time I try I'm either too high or too low. Can't seem to find the sweet spot. Do I have to go through the Aperature logo to get to the entrance?
Only got to play about 25 minutes this morning before I left for work, but from what I've played so far: amazing. The writing is as witty as ever, and the game looks beautiful. Can't wait to get home tonight and play some more, as I know I've only scratched the surface.
Finished the singleplayer. Great stuff, though I think Portal is better. Can't wait to get into co-op
Spoilers:
the ending was kinda sad, as I was hoping for the further adventures of Chell and GlaDOS in a few years time. Unless the fact that it was CG is in itself indicative of a dream sequence or non-real construct from GlaDOS, but I suspect not :/ I'll choose to read it that way and keep the dream alive.
As an aside the loading screens are really really lame.
Previous Valve games had it perfect with the small text mid game, as it all keeps flowing despite the pause. A black screen with logo however just breaks up the experience and disrupts the flow of a continuous place. Disappointing that. Sweet game though.
God fucking damnit. Ever since leaving the test chambers I've been pulling my hair out in frustration. The game is super selective about where it will let you drop portals, and it's often not even remotely clear which direction it's wanting me to head. I spent 20+ minutes in the room where Cave first mentions his secretary (the room with the big logo etc). Then I got stuck in the one with the elevator because I didn't notice the gap to drop down the shaft the first time I went down the stair case.
Currently stuck on the repulsion gel one where cave mentions time travel and destroying time etc. Every time I manage to bounce off the wall, I fall *just* short of the platform near the top I have to get to. If I try to gain momentum through portals, I always end up flying off the side and dying.
Yeah what the fuck at all the people coming in here for help with the puzzles ... go play fucking call of corridor and stop wasting posts in this thread.
Hope there are some more maps for the game at a later date (Or maybe Co Op will fill my itch), there were a lot of cool concepts that could use more fleshing out.
I don't mean in linear in the sense that you play the levels in a row, but more than the room to experiment with Portals in the room is severely limited in a way that creates far fewer solutions for puzzles. Not a bad thing because it locks out cheesing puzzles like you used to be able to, but it does feel more rigid in how you can go about what you want to do.
It just feels really, really satisfying to play. Only complaint would be the loading screens between puzzles which break the game up a bit (even though they only last around 5-7 seconds each), the first game felt more streamlined.
I don't mean in linear in the sense that you play the levels in a row, but more than the room to experiment with Portals in the room is severely limited in a way that creates far fewer solutions for puzzles. Not a bad thing because it locks out cheesing puzzles like you used to be able to, but it does feel more rigid in how you can go about what you want to do.
I did feel that, freedom wise, there was a single solution / path for everything. But I didn't really mind that much. I never really had any stupid deaths, even ones I tried to do onto myself, simply because the game said "no you shouldn't try to be in this place where this thing might squish you into the wall", or "no you probably don't want to jump off this thing and fall into a thing of death".
I just looked at the achievement list, and there's some funny things I didn't think of trying out that I'll do when listening to dev commentary. Should be fun.