Chozofication_
Banned
Perhaps each navi cu will be stronger? But yes 1.3 for gcn sounds about right.
Perhaps each navi cu will be stronger? But yes 1.3 for gcn sounds about right.
64 (CU) * 64 (SP per CU) * 2 (instruction per clock cycle) * 1300Mhz (clock) = 10,649,600How many TFLOPS would 1,3 Ghz make with that spec?
Possible if not GCN... nVidia uses 128SPs per CU.Perhaps each navi cu will be stronger? But yes 1.3 for gcn sounds about right.
64 (CU) * 64 (SP per CU) * 2 (instruction per clock cycle) * 1300Mhz (clock) = 10,649,600
~10.65TFs.
That's cool. But what would the tdp of a 10.65 tf gpu would be?64 (CU) * 64 (SP per CU) * 2 (instruction per clock cycle) * 1300Mhz (clock) = 10,649,600
~10.65TFs.
Possible if not GCN... nVidia uses 128SPs per CU.
GCN is limited to 64CUs with 64SPs each.
But I believe more in higher clock than different number of SPs per CU... perhaps 25% more clock than what MS reached with X due 7nm.
PS. Clock boost more performance than increase in SPs/CUs because too much SPs/CUs make the architecture inefficient to use all them while higher clock in most cases have proportional increase in performance unless there is some bootleneck.
Way lower than the new Radeon VII... it is 7nm running at lower clocks after all.That's cool. But what would the tdp of a 10.65 tf gpu would be?
Many of the best looking exclusives on PS3 and 360 ran at 720pMaybe you forgot that a lot of the games in the PS3/Xbox 360 generation was actually below 720P?
No... but im questioning your wording thats why i askedThat wouldn't be the same architecture just because it's broke down into 4 smaller GPU modules this is a smarter way to get power without making large dies
Now do you think you're smarter than Intel , AMD & nvidia?
I adjusted my expectations accordingly, 12TF is pretty tame and its what i expect minimum. Its also well within console APU size limits at 7nmPrevious leaps were in times when doubling and trippling GPU perf each gen was nothing extraordinary. We are past that mark.
Some website - PCGamesnAMD Navi specs
The 14nm Vega 10 and Polaris 10 GPUs, used in the RX Vega and RX 500-series cards respectively, hold a total of 4,096 Stream Processors for Vega and 2,304 inside the Polaris chip. Thanks to the 7nm process, AMD could fit roughly 1.6x more logic into the same die space with Navi… if TSMC’s numbers are to be believed.
Which were those?Many of the best looking exclusives on PS3 and 360 ran at 720p
Uncharted 2 and 3, TLoU, GoW 3 and Ascension, GT5 and GT6, Resistance 3, KZ2 &KZ3Which were those?
And what are the best looking exclusives in your book?
I mean, i know a bit of it, but i just want to test you out
Some context though:
- X360 generally held higher resolutions and higher performance in multiplat titles
- Early PS3 titles generally suffered in performance and even had complete effects missing. The downside of Cell
- Plus side though is that PS3 offered better visuals in exclusives in the end
Resistance 3 was 576p and halo reach wasn't quite native res, plus had nasty temporal AA. Gran turismo was sub 60fps with tearing and ps2 quality car models and some "premium" models had no cockpit detail.Uncharted 2 and 3, TLoU, GoW 3 and Ascension, GT5 and GT6, Resistance 3, KZ2 &KZ3
Gears of War 1,2,3, Forza Horizon 1 and 2 and Forza 2, 3 and 4, Halo Reach
GTA 5
Im just saying, some of the best looking games on both consoles ran at 720p.
Probably not any more power hungry than the og ps4 if not less.That's cool. But what would the tdp of a 10.65 tf gpu would be?
Resistance 3 was 576p and halo reach wasn't quite native res, plus had nasty temporal AA. Gran turismo was sub 60fps with tearing and ps2 quality car models and some "premium" models had no cockpit detail.
Pgr4 was the best looking racer for sure
Nope its 720p 2x msaa my dude.Hell, PGR4 wasn't 720p either, it got a rez downgrade when the weather effects were added to that version.
I noticed it right away over PGR3.
Nope its 720p 2x msaa my dude.
Hell, PGR4 wasn't 720p either, it got a rez downgrade when the weather effects were added to that version.
I noticed it right away over PGR3.
PGR4 was indeed native 1280x720p but it was only 30fps.Nope its 720p 2x msaa my dude.
I couldn't tell ya, I haven't played 3 just yet but its on my shelf. Pgr3 is sub hd though, either 600p or 640? Perhaps pgr4's motion blur is what you see, not sure if 3 goes easier on the post effects.Really? Is it the AA which made the picture look much softer over 3?
I couldn't tell ya, I haven't played 3 just yet but its on my shelf. Pgr3 is sub hd though, either 600p or 640? Perhaps pgr4's motion blur is what you see, not sure if 3 goes easier on the post effects.
1024×600, 2xAA, 30fps PGR3.I couldn't tell ya, I haven't played 3 just yet but its on my shelf. Pgr3 is sub hd though, either 600p or 640? Perhaps pgr4's motion blur is what you see, not sure if 3 goes easier on the post effects.
Pgr4 is 30fps but the input lag is so low it feels very responsive. Compare Killzone 2 at 150ms lag vs kz3 at 116ms lag.PGR4 was indeed native 1280x720p but it was only 30fps.
Forza games on 360 was way better in that case.
I reckon its a combo of color grading (maybe) plus camera motion blur in pgr4. Pgr4 definitely added a lot over 3. Super nice night lighting weather and reflections for the time.I think 3 goes easier on the post effects which might be the culprit.
Either way I liked both games, especially online at the time.
How does that hypothetical card perform compared to 2070?I adjusted my expectations accordingly, 12TF is pretty tame and its what i expect minimum.
12TF is around Vega 64.How does that hypothetical card perform compared to 2070?
Alright. Some additional comments:Uncharted 2 and 3, TLoU, GoW 3 and Ascension, GT5 and GT6, Resistance 3, KZ2 &KZ3
Gears of War 1,2,3, Forza Horizon 1 and 2 and Forza 2, 3 and 4, Halo Reach
GTA 5
Im just saying, some of the best looking games on both consoles ran at 720p.
Well, that's about the levels of rumored Navi 10 performance, we are good then.12TF is around Vega 64.
In the TonyMacx86 forum (via Videocardz) a user discovered something in the MacOS Mojave source code. In a file called “AMDRadeon6000HWServiceskext” the GPUs Navi 9, Navi 10, Navi 12 and Navi 16 can be found.
Comon now 3D mode doesn't count, it puts an extra strain on GPU, all PS4 & XBONE games would have to drop rez to run in 3D, just like PS4 GAMES drop rez to run in VRAlright. Some additional comments:
In general, outside of exclusives, X360 usually had the cut, and 640p also was a often used resolution.
- Gears of War apparently can drop resolution and increase AA.
- Uncharted 2 had also added 2x AA.
- Uncharted 3 drops native res in 3D mode however.
- Killzone 3 drops resolution in 3D mode.
- Resistance 3 is far from 720p though at 960x704.
- Reach is 1152x720?
- Interesting that the Killzone titles are native.
I didn't go through all of them and i was merely pointing it out, i was no refuting your claim.Comon now 3D mode doesn't count, it puts an extra strain on GPU, all PS4 & XBONE games would have to drop rez to run in 3D, just like PS4 GAMES drop rez to run in VR
The only games in my list that aren't 720p are resistance 3 and Reach then, not bad.
I know multiplats struggled on PS3 due to its arch but that's beside the point i was debating.
Not particularly new because it's known that AMD has a deal with Apple for semi-custom and the latter don't want to use nVidia cards because of something.I’ll just leave this spanner here...
https://www.pcbuildersclub.com/en/2019/01/four-versions-of-amd-navi-appeared-in-macos-update/amp/
How does that hypothetical card perform compared to 2070?
I expect around Vega 64 performance with some arch improvements that put it closer to 207012TF is around Vega 64.
Alright then, I also forgot Halo 4 which is impressive looking and runs at 720pI didn't go through all of them and i was merely pointing it out, i was no refuting your claim.
Halo 3 actually has a better lighting system thoughI expect around Vega 64 performance with some arch improvements that put it closer to 2070
Alright then, I also forgot Halo 4 which is impressive looking and runs at 720p
Not particularly new because it's known that AMD has a deal with Apple for semi-custom and the latter don't want to use nVidia cards because of something.
It popped up on my mobile recently, but about semi-custom we knew about that in 2017/2018 that AMD was going to supply APU's to Apple with Zen/Vega.
Navi is only local as there is Navi 10, Navi 20, Navi 9, 12 and 16 is new to me know as in I've never came across those names before in any article regarding Navi.
I think its worth mentioning Gt5 & Gt6 had a 1080pish mode, in 720p it stayed closer to the 60 fps mark. Hell GT6 was even using primitive tessellation!Gran turismo was sub 60fps with tearing and ps2 quality car models and some "premium" models had no cockpit detail.
Pgr4 was the best looking racer for sure
Yeah, impressive what they could pull at the time, too bad the IQ dragged down the overall presentation alas sacrifices had to be made.Halo 3 actually has a better lighting system though
Nah mate you had two games wrong, therefore your opinion is invalid. Everyone should ignore you from now on because you clearly have no idea what you are up against.I think its worth mentioning Gt5 & Gt6 had a 1080pish mode, in 720p it stayed closer to the 60 fps mark. Hell GT6 was even using primitive tessellation!
PS2 models had nothing to do with hw, they were just filler, since premium cars took so much time apparently. You could have races with all premium cars and tracks.
So yeah not bad, 2 games in my list aren't native
Yeah, impressive what they could pull at the time, too bad the IQ dragged down the overall presentation alas sacrifices had to be made.
I don't get why everyone calculates PS5 gpu based on a gpu which is supposed to release a year early,PS5 gpu is going to be custom like PS4s anywaysThe spanner was everyone calculating specs around Navi 10 when one of the other variants may be used for PS5 which specs are unknown.
I must seppuku to save honorNah mate you had two games wrong, therefore your opinion is invalid. Everyone should ignore you from now on because you clearly have no idea what you are up against.
Amateur.
looks legit, except GPU clock is so low at 7nm only 210 Mhz increase over Pro at 16nm i thought it might be around 1.5Ghz.
Fixed
The CPU is better than expected at 3.2ghz its the gpu that's shit, not even 2x the X is unacceptable
With 1080p modes, dynamic resolution and reconstruction methods. Most of those methods are shit but temporal injection is really good. They'll get better next gen.I dont get that either, how is that gpu supposed to last 6 or 7 years?
I dont get that either, how is that gpu supposed to last 6 or 7 years?
Im just pointing out that's due to time constraints no hw limitations. GT6 its a incredible tech achievement even if it doesn't hit 60, there is so much going in that gameSonGoku gt6 is still in the low 50s high 40s in 720p mode. Some of those "premium" cars didn't even have any detail in the cockpit dude. And, a race full of premium cars will run worse than a race full of ps2 leftovers.
PD became straight trash after gt4 on ps2. I'd actually argue they were only good on ps1.
That would be great but they might not do it to avoid PR disaster, i can already see the clickbait:With 1080p modes
By the time PS5 releases 12tf will be comparable to PS4's 1.8tf when it released, aka midrange.1.84TF with a netbook CPU is still going strong and putting out some impressive looking games.
1.84TF with a netbook CPU is still going strong and putting out some impressive looking games.
I’ll just leave this spanner here...
https://www.pcbuildersclub.com/en/2019/01/four-versions-of-amd-navi-appeared-in-macos-update/amp/
Many of the best looking exclusives on PS3 and 360 ran at 720p
No... but im questioning your wording thats why i asked
4 PS4 GPU sized modules
What does that even mean? Same arch as ps4? same die size, same performance? Thats why i questioned it
If the modules are the best they can be within their size and also sporting the latest arch then yeah its pretty sweet but... I think amd confirmed navi is not going to be a mcm design
I mean that it could be 4x 18CU modules or 2x 36CU modules used to make up a 72CU GPU because 64CU is said to be the limit of GCN GPUs .
I'm thinking this will either happen by 3D stacking or MCM unless Navi isn't GCN & they found another way around the 64CU limit.
There is also a chance that they will make a move like Nvidia & add a new type of processor on the GPU as a way around the limits
As LordOfChaos pointed: off the shelf Navi won't feature mcm design, hopefully Navi its post GCN and broke the shell surpassing its limitsI'm thinking this will either happen by 3D stacking or MCM unless Navi isn't GCN & they found another way around the 64CU limit.
I wasn't aware Nvidia hit a core limit, or is this speculationThere is also a chance that they will make a move like Nvidia & add a new type of processor on the GPU as a way around the limits