Bloodporne
Member
I'm 30 hours in now and this game is an absolute, complete joy to play for me.
Sure, it's not perfect in every aspect, but my god do the sum of its part come together in a glorious whole. I may be in the minority based on the reactions I've seen, but I think the encounters, enemy designs and combat are very fitting and extremely well done. I'm playing on Hard and I love that you actually have to properly think your attacks through. For my playstyle at least the encounters have become these elaborate set pieces I construct almost and it's pure video game joy when it all comes together and works out.
I mean ku-fucking-dos to the level designers on this especially. It just oozes intelligence, care and logic through and through.
I'm in love with this game and am patting myself on the back for waiting it out to patch 1.05, it was worth it despite my anger.
PS: As an Ambient music fan, the overall sound of Talos I is eargasmic despite the mixing/directional issues.
PSS: I immediately make all objectives inactive to avoid the god-awful waypointers, what a terrible idea for a game like this.
It really depends what type of 'scary' irks you. I personally don't think mimics really count as jump scares, it's nowhere near as frequent as some reviews and/or posts will have you believe. Especially a bit into it you will have tools for detection at your disposal. That being said, on Hard at least, it can be a pretty tense and sometimes even nerve-wracking game due to the fact that most enemies outside of basic mimics can really fuck your day up quick. If you mainly want in for the exploration etc., I'd still recommend it but maybe just play on an easier setting to take some of the edge off.
Sure, it's not perfect in every aspect, but my god do the sum of its part come together in a glorious whole. I may be in the minority based on the reactions I've seen, but I think the encounters, enemy designs and combat are very fitting and extremely well done. I'm playing on Hard and I love that you actually have to properly think your attacks through. For my playstyle at least the encounters have become these elaborate set pieces I construct almost and it's pure video game joy when it all comes together and works out.
I mean ku-fucking-dos to the level designers on this especially. It just oozes intelligence, care and logic through and through.
I'm in love with this game and am patting myself on the back for waiting it out to patch 1.05, it was worth it despite my anger.
PS: As an Ambient music fan, the overall sound of Talos I is eargasmic despite the mixing/directional issues.
PSS: I immediately make all objectives inactive to avoid the god-awful waypointers, what a terrible idea for a game like this.
GAF, how scary is this game?
From the little footage I've seen it appears that anything can jump at you from anywhere, which doesn't seem like something I'd enjoy.
It really depends what type of 'scary' irks you. I personally don't think mimics really count as jump scares, it's nowhere near as frequent as some reviews and/or posts will have you believe. Especially a bit into it you will have tools for detection at your disposal. That being said, on Hard at least, it can be a pretty tense and sometimes even nerve-wracking game due to the fact that most enemies outside of basic mimics can really fuck your day up quick. If you mainly want in for the exploration etc., I'd still recommend it but maybe just play on an easier setting to take some of the edge off.