9 hours in, and the only thing I feel like I'm missing from the games this is trying to emulate are the "Ohh, wow!" moments. Like, it has the exploration, and the little stories, and the environments themselves are interesting and all, but I haven't had a "holy shit" moment in 9 hours of play. The closest you really get to it is at the start, the big "reveal", and maybe the first time you
. Everything else is room to room searching, scowering for items, and encounters.
It makes the space station feel like, well, *less than* a place like Rapture, or other equally compelling areas in these sort of games.
Everything is "consistent", all of the designs are pristine, and nobody in the world has really had any time to turn them into something else (like a lot of Bioshock characters would). It's a design choice, for sure, I just think it loses some of those grand moments.
I'll play more tomorrow, maybe even finish it.