Collision physics online are a fucking joke. Any contact between cars and it's like the steering just gives up, both of you get stuck to one another and you're gone.
Rubbing is most definitely part of the racing when it comes to the touring cars.
They have to do something about collision physics before oval racing is introduced. Rubbing is racing, but it looks like we're playing combat cars when you combine lag + crazy collision physics.
Cars stick to eachother like magnets. It's beyond horrible.
I tried online on PS4 for a while and holyshit, it's a jungle out there. It's Need for Speed levels of dirty stupid racing. I told this forum Pcars would sell to a lot of casuals, and judging by the lobbies it's already happening.
It's a shame because it's so tough to get some good small races online. In one end you have uber hard core people doing 100+ laps racing leagues with fancy stuff and a time devotion that's impossible for people with life, family and stuff and at the other end you have some crazy maniacs who came straight from GTA V online to Pcars.
Sometimes i just have one or two hours free on a wednesday night and i would like to find some good races with competitive clean people, but it's almost impossible to find this online. Gaf's GT5 races were awesome. We should regroup the guys for Pcars, considering most of us have the game.
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About the controls on PS4, i don't understand many of the problems... it's crap because once you learn with the wheel, pad will always be horrible. But it's very similar to GT5-6. Cars are twitchy, you end up being way slower... but it is what it is.
I'm kind of regretting double dipping. PS4 visuals are less than what i expected, leaderboard support on consoles is horrendous, online lobbies still hit and miss and playing without the wheel is really bad. Should have trusted my PC more and stayed PC only.