Fidelis Hodie
Infidelis Cras
Brawl+ was a mod (no longer on development) that plays slower than melee but faster than brawl with lower hitstun than melee too (but not too low), so no they didnt put them at melee standards because you cant put the other characters back to melee standard and then slow down the game., it would break the balance of these chars. They did try to make them good again in the context of the game. Pretty sure Falco is a good example, they didnt revert his moves to Melee, they worked out the brawl stats and animations to make him a good character.
They also removed L canceling by halving the landing lag of all aerial moves automatically (they believed it was a unnecesary mechanic, as you never not want to do it). Other brawl mechanics like dacus are still in. The mod died because they released way too many verions too the public to fast, so the metagame never had a chance of develop and people just got burn. Many of the lessons learned were applied by the new mods like BBrawl/Brawl minus/Project M/
Edit: The mod had the problem that sometimes the hitstun was not long enough so sometimes characters could jump out of combos/juggles on time and use a airdodge in the air to go back to the stage safetly. Since brawl airdodges are not as unsafe as melee's, the vertical game was a little boring. So for 6.0 they made it so you had to press a direction after the hitstun ends to get control of your character back (to be able to jump/airdodge). It really was a weird decition because once again, why wouldnt yo do that?. They also reduced the size of the stage bounds for 6.0 so the balance felt really off.all that might have been 7.0 with the gold release?, my memory is really foggy about that, oh and the gsh builds too, I mostly remember that the last version was somewhat dissapointing and gsh2 was okayish but had more fun with gsh1 and 5.0.. Now that I think about it, it was gsh2 and 7 that reduced the stage size after the balance was done
Edit2: Brawl+ Match: http://www.youtube.com/watch?v=BvScFNEMSx4&feature=related
I loved falco here, canceling the towards b just before it ends so you can keep the momentum was amazing
Goootcha. Thanks for the write up, much appreciated. Since it doesn't look to be supported at any real Tournaments, I'll probably just stick to PM3.0 and Brawl though.