Lightning said:Uncharted 2 and R&C A Crack in Time on the "great games must buy" list?![]()
Yep yep.

Lightning said:Uncharted 2 and R&C A Crack in Time on the "great games must buy" list?![]()
Tisan said:Pretty much. Both ended up rather "eh" to me.
I only mentioned games that I consider will be great games and must buys.mujun said:And Heavy Rain, MAG, God of War 3, Gran Turismo 5, etc, etc.
You aren't trying hard enough!
mujun said:After I'd finished Infamous I really wanted to talk about it because I couldn't believe the things I heard people saying about on podcasts and the like and to a lesser degree on the boards.
I read much of the official thread and felt confident in the fact that I wasn't really going to be able to have any constructive discourse on how I felt about it.
I say this knowing full well that I might be in the significantly smaller minority because since then I've pretty much heard nothing but praise for the game from every podcast I've listened to. Still it would be nice to be able to not feel the same way as the majority and still have them acknowledge your point of view as valid.
Kittonwy said:I only bought Infamous.![]()
Hesemonni said:Newsflash!
Thats how it was for me, I think demos should start from the beginning. This is the second PS3 game that I initially decided to pass on based on the demo, the first was Uncharted. I bought Infamous about 2 weeks ago because I found it for $40 and I've been bored so far this summer. The reviews have been good so I decided to give the full game a chance. I liked it enough to bother getting a platinum trophy, and I really don't normally even care about achievements and trophies.AgentOtaku said:You know, I've been playing the inFamous demo on and off for a week now (don't have money or time to buy) and yeah, honestly I'm sorta meh to it =/
...maybe I need more context and playing it from the beginning would help
xbhaskarx said:
I actually read about that in my local newspaper: "Kittonwy Buys, Enjoys PS3 Exclusive"
Bioshock?Tisan said:But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
.TheGreatDave said:Just as long as I get a Prototype sequel.
Very few choices(I can think of one maybe two) require you to just hit a single button Sure, the karma situations themselves are pretty clear-cut and binary(ex: kill guy and steal his blast shards OR be good and help him). What they could have done to make the system more subtle and immersive though was get rid of the "Karma moment" stuff that pops on the screen. The system isn't perfect but there are rarely situations that involve pressing a single button to be good or evil.Tisan said:But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
Kittonwy said:I only buy great games nowadays.![]()
Pick a side! Troll someone!Bernbaum said:Awesome.
Two good games have performed well at retail. Well done Radical and Sucker Punch.
DIrtyWeasel said:Thats how it was for me, I think demos should start from the beginning. This is the second PS3 game that I initially decided to pass on based on the demo, the first was Uncharted. I bought Infamous about 2 weeks ago because I found it for $40 and I've been bored so far this summer. The reviews have been good so I decided to give the full game a chance. I liked it enough to bother getting a platinum trophy, and I really don't normally even care about achievements and trophies.
Tisan said:>>Mujun
See what I found about Infamous was that it had really dull and uninteresting gameplay.
While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.
The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".
What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.
Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.
But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.
AgentOtaku said:You know, I've been playing the inFamous demo on and off for a week now (don't have money or time to buy) and yeah, honestly I'm sorta meh to it =/
...maybe I need more context and playing it from the beginning would help
Due to near identical game play
Sean said:I doubt it. inFamous had the benefit of a pre-release demo and the Uncharted 2 beta voucher among other things.
Oh yeah forgot about that one. That simplicity irritated me too. Again an overhyped game.inpHilltr8r said:Bioshock?
Yeah I know there's more than just X & O, I was simply using the exampleNeoUltima said:The system isn't perfect but there are rarely situations that involve pressing a single button to be good or evil.
Of course it's not like the karma moments are the only way to affect karma.
I never played the demo, I actually preordered and bought Infamous and then stopped a little after unlocking the third island because I no longer wanted to wade through the game to get to the next story mission (which I enjoyed).AgentOtaku said:Yeah, you get some of this from the demo alone
They're obviously talking about genre/gameplay style, not quality.McBacon said::lol :lol :lol
Narag said:thatsthejoke.jpg
shagg_187 said:Too bad the Uncharted 2 beta voucher wasn't in your fucking face when you look at the box. It's just a tad small sticker. I've still seen copies of Infamous with Uncharted 2 voucher in stores...
Tisan said:>>Mujun
See what I found about Infamous was that it had really dull and uninteresting gameplay.
While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.
The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".
What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.
Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.
But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.
Kittonwy said:I only buy great PS3 games nowadays.![]()
A whole 6 point average difference is not exactly what I'd call nearly identical, especially considering the way game review scores work.Due to near identical game play and quality scores
DeadGzuz said:As long as PS3 owners buy the better game all is good. 360/PC owners will buy Prototype because they have no choice, the way they bought FEAR2 while PS3 owners were enjoying KZ2.
Yeah these are pretty much my thoughts on inFamous as well plus with the added annoyance of being shot at every three feet by gang members with hyper-accurate AK-47s.Tisan said:>>Mujun
See what I found about Infamous was that it had really dull and uninteresting gameplay.
While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.
The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".
What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.
Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.
But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.
george_us said:Yeah these are pretty much my thoughts on inFamous as well plus with the added annoyance of being shot at every three feet by gang members with hyper-accurate AK-47s.
Now Prototype isn't the most polished game out there by any means or the most beautiful but I'll be damned if isn't the most pure fun I've ever had in a sandbox game next to Red Faction. Just running around, leaping, jacking helicopters, taking the conspicuous route and getting disguises, or just causing general mayhem is a blast. Each time I start the game up I at least sink about 3 hours or so into it (and that's with work I have to do on top of it). There are some design issues for sure with Prototype like objectives that aren't clearly stated well enough and times when things get way too hectic but overall I feel it was $40 very well spent.
mujun said:And Heavy Rain, MAG, God of War 3, Gran Turismo 5, etc, etc.
You aren't trying hard enough!
mujun said:Why is the average review for it 78 versus 84 for Infamous then?
Ranger X said:Reviews are dictating wich game you prefer? I hope you have taste that comes from you yourself and not what other people are telling you.
.
Actually Prototype and inFamous are very different games from one another. Very, very different.Lion Heart said:I still havent beat Infamous but its a great game so far (just reached 3rd island). Its up there for GOTY with 2 other games but I doubt it will hold since all the big hitters are coming out in Q4, with the exception of KZ2.
That said, I probably will never play prototype, if I bought another game it would be Red Faction, seeing how Prototype and Infamous are pretty similar. I suspect most people chose one or the other and dont really have the drive to play both. Thus leading to ignorant statements about which they think is better based off screenshots and "maybe" a demo.
Tisan said:>>Mujun
See what I found about Infamous was that it had really dull and uninteresting gameplay.
While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.
Tisan said:What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Oneself said:inFAMOUS will probably have the "slow but steady" sales syndrome.. kinda like Uncharted.
george_us said:Actually Prototype and inFamous are very different games from one another. Very, very different.