Prototype versus Infamous Sales Age

Kittonwy

Banned
Lightning said:
Uncharted 2 and R&C A Crack in Time on the "great games must buy" list? :D

Yep yep.
Indifferent2.gif
 
Tisan said:
Pretty much. Both ended up rather "eh" to me.

You know, I've been playing the inFamous demo on and off for a week now (don't have money or time to buy) and yeah, honestly I'm sorta meh to it =/
...maybe I need more context and playing it from the beginning would help
 

Lightning

Banned
mujun said:
And Heavy Rain, MAG, God of War 3, Gran Turismo 5, etc, etc.

You aren't trying hard enough!
I only mentioned games that I consider will be great games and must buys.

GT5 would fit, if there was a release date. Heavy Rain = Meh don't care for it, MAG = Crap, imo, not interested and GoW3 looks exactly like it's predecessors which I only bought second hand out of the bargin bin once they reached platinum status... hence it means nothing to me.
 
mujun said:
After I'd finished Infamous I really wanted to talk about it because I couldn't believe the things I heard people saying about on podcasts and the like and to a lesser degree on the boards.

I read much of the official thread and felt confident in the fact that I wasn't really going to be able to have any constructive discourse on how I felt about it.

I say this knowing full well that I might be in the significantly smaller minority because since then I've pretty much heard nothing but praise for the game from every podcast I've listened to. Still it would be nice to be able to not feel the same way as the majority and still have them acknowledge your point of view as valid.

I came to the conclusion a long time ago that offfical threads aren't really useful for critical discussion of a game in general and especially for certain games and certain threads. It's much better honestly to create a new thread to address certain aspects of games.

And even then people will label you a hater and ask why didn't you post in the offical thread. The answer is of course that you didn't want to be blasted by a hive mind.

Of course some people also give this a bad practice by creating a new thread just to bash a game and come down from the moutains to give the heathens the truth as they see it which is also annoying.

It's very hard to have true discourse about a game on gaf because of the competing agendas and because people tend to rush to the feast or faminine bi-polar approach of its complete shit or its the greatest game ever made.
 
AgentOtaku said:
You know, I've been playing the inFamous demo on and off for a week now (don't have money or time to buy) and yeah, honestly I'm sorta meh to it =/
...maybe I need more context and playing it from the beginning would help
Thats how it was for me, I think demos should start from the beginning. This is the second PS3 game that I initially decided to pass on based on the demo, the first was Uncharted. I bought Infamous about 2 weeks ago because I found it for $40 and I've been bored so far this summer. The reviews have been good so I decided to give the full game a chance. I liked it enough to bother getting a platinum trophy, and I really don't normally even care about achievements and trophies.
 

Kittonwy

Banned
xbhaskarx said:


I actually read about that in my local newspaper: "Kittonwy Buys, Enjoys PS3 Exclusive"

I recently bought Battlefield 1943 which is multiplatform but I haven't tried it yet.
Indifferent2.gif
 

commissar

Member
>>Mujun

See what I found about Infamous was that it had really dull and uninteresting gameplay.

While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.

The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".

What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.

Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.

But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.
 
Tisan said:
But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
Bioshock?
 

Jenga

Banned
TheGreatDave said:
Just as long as I get a Prototype sequel.
.

No one should really give a shit what out-sells what. Unless it's IMAGINE BABIEZ outselling Mario Galaxy 2 or something silly like that.
 

NeoUltima

Member
Tisan said:
But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
Very few choices(I can think of one maybe two) require you to just hit a single button Sure, the karma situations themselves are pretty clear-cut and binary(ex: kill guy and steal his blast shards OR be good and help him). What they could have done to make the system more subtle and immersive though was get rid of the "Karma moment" stuff that pops on the screen. The system isn't perfect but there are rarely situations that involve pressing a single button to be good or evil.

Of course it's not like the karma moments are the only way to affect karma.
 

A.R.K

Member
Kittonwy said:
I only buy great games nowadays.
Indifferent2.gif

I only buy the greatest game nowadays :(

cuz I don't get any time to play much :(...next game on the list is UC2!!!!!!!!!!!2!!22!!!!

and oh btw...what a shocking piece of information! Where would we be without these genius analysts :/
 
DIrtyWeasel said:
Thats how it was for me, I think demos should start from the beginning. This is the second PS3 game that I initially decided to pass on based on the demo, the first was Uncharted. I bought Infamous about 2 weeks ago because I found it for $40 and I've been bored so far this summer. The reviews have been good so I decided to give the full game a chance. I liked it enough to bother getting a platinum trophy, and I really don't normally even care about achievements and trophies.

Thanks for the advice

Tisan said:
>>Mujun

See what I found about Infamous was that it had really dull and uninteresting gameplay.

While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.

The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".

What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.

Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.

But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.

Yeah, you get some of this from the demo alone
 
D

Deleted member 17706

Unconfirmed Member
AgentOtaku said:
You know, I've been playing the inFamous demo on and off for a week now (don't have money or time to buy) and yeah, honestly I'm sorta meh to it =/
...maybe I need more context and playing it from the beginning would help

I was actually very excited for inFAMOUS and the demo kind of hurt that excitement. The first couple hours of the game are quite slow as well, so even after I picked the game up I didn't initially have much of a desire to play it. I stopped playing it for a little over a week to play through Red Faction instead. Once I came back to it and put in some more time the game became really addicting, though.

The pacing is definitely a major difference between inFAMOUS and Prototype. The intro of Prototype starts you out with pretty much maximum powers in a chaotic warzone. Even after you begin the real game, it doesn't take but maybe an hour or two before you have enough powers to fly around the city and feel like a badass. Unfortunately there isn't a whole lot of excitement in Prototype after this point. It peaks really quickly and just kind of drags on after that (for me at least). It doesn't help that the environment is extraordinarily bland which causes the awesome freedom of movement to get boring fairly quickly.

inFAMOUS is much better paced. The story starts out slow and Cole doesn't have very many powers. You are reduced to running around the city and carefully taking out foes. However this gradually ramps up and as the story gets more and more exciting, you get more and more awesome powers. Soon you are effortlessly destroying crowds of enemies and floating / grinding across the city and there is a really strong sense of growth and improvement of your character.

If you really don't like the comic book atmosphere of inFAMOUS I could see how it won't interest you, but I think you will really enjoy the game if you give the full version a couple of hours of your time. Give it a chance and it will grab you and not let go. It really is quite addicting.
 
Sean said:
I doubt it. inFamous had the benefit of a pre-release demo and the Uncharted 2 beta voucher among other things.

Too bad the Uncharted 2 beta voucher wasn't in your fucking face when you look at the box. It's just a tad small sticker. I've still seen copies of Infamous with Uncharted 2 voucher in stores...
 

commissar

Member
inpHilltr8r said:
Bioshock?
Oh yeah forgot about that one. That simplicity irritated me too. Again an overhyped game.
NeoUltima said:
The system isn't perfect but there are rarely situations that involve pressing a single button to be good or evil.

Of course it's not like the karma moments are the only way to affect karma.
Yeah I know there's more than just X & O, I was simply using the example :)
AgentOtaku said:
Yeah, you get some of this from the demo alone
I never played the demo, I actually preordered and bought Infamous and then stopped a little after unlocking the third island because I no longer wanted to wade through the game to get to the next story mission (which I enjoyed).
A lot of people seem to enjoy it, I do suggest you give it a shot.
 
Thanks Zefah!

I actually bought Prototype when it was DoTD via Amazon for $39, so I'll probably be playing that first
But will definitely check out the retail version of inFamous
 

Kritz

Banned
I have purchased both of these video games, but I have only finished Infamous. By this logic, I conclude that Prototype does not actually have an ending.

... and that Red Faction is a lie.
 
I actually haven't started my copy of Red Faction yet (hesistant as I don't wanna have my save locked to my secondary PS3)....guess I will while I'm waiting for Prototype
 
shagg_187 said:
Too bad the Uncharted 2 beta voucher wasn't in your fucking face when you look at the box. It's just a tad small sticker. I've still seen copies of Infamous with Uncharted 2 voucher in stores...

People honestly though the uncharted 2 beta would move significant copies of infamous?
 

mujun

Member
Tisan said:
>>Mujun

See what I found about Infamous was that it had really dull and uninteresting gameplay.

While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.

The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".

What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.

Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.

But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.


My complaints are sort of different. I also enjoyed the game just not to the point where I would call it game of the year like many seem to.

I liked the overarching story but thought the way it was told outside of the comic panels was clumsy.

I never really felt like a badass though the abilities I had looked badass. The way enemies picked you off from so far away and when I retaliated the smallest bit of cover would nullify my massive energy missles like they were nothing frustrated me.

I also didn't like the city, there was plenty going on but the way pedestrians animated and acted was really pretty weird. People lying in the street for hours on end when everything had supposedly gone to shit and there are gangs on the streets. The way they would run around aimlessly, the weird running animations.

Overall I thought it was good but in terms of enjoyment it ranks below Prototype (which ranks a decent notch below Red Faction).

Thanks for your input!
 

DMeisterJ

Banned
Kittonwy said:
I only buy great PS3 games nowadays.
Indifferent2.gif

Rite? :D

--

Anyway, [Prototype], a game available on double the platforms (plus PC) will sell almost double the amount of inFAMOUS, a game available on a single platform. News at eleven.
 

DeadGzuz

Banned
As long as PS3 owners buy the better game all is good. 360/PC owners will buy Prototype because they have no choice, the way they bought FEAR2 while PS3 owners were enjoying KZ2.
 

Lord Error

Insane For Sony
I'm surprised Infamous is doing as good as it is to be honest. Always seemed like Prototype had a lot more hype going for it.

Due to near identical game play and quality scores
A whole 6 point average difference is not exactly what I'd call nearly identical, especially considering the way game review scores work.
 

itxaka

Defeatist
DeadGzuz said:
As long as PS3 owners buy the better game all is good. 360/PC owners will buy Prototype because they have no choice, the way they bought FEAR2 while PS3 owners were enjoying KZ2.


avatar_1500.gif


you do it on purpose rigth?
 

george_us

Member
Tisan said:
>>Mujun

See what I found about Infamous was that it had really dull and uninteresting gameplay.

While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.

The overall presentation of Infamous is quite surprising too, with beautiful story comics juxtapositioned next to some of the most embarrassing in-game-cutscene animations I've laid eyes on. One time I literally thought to myself "This is retail?".

What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.
Repetition is not always bad, but at least vary things by more than a x,y coordinate.

Furthermore, the rationale behind some of the side missions was hilarious. Like how a gang would leave an area, because you picked up a bunch of wiretaps off a building. Or ran to a checkpoint.
At least the "saved the police station" one made sense.

But ultimately, in a game about decisions I have never come across something so mind-blowingly simplistic as Infamous' karma system. Literally "Press X to be good, press O to be bad".
I thought Fable 1 was alright as a starting point for these things in modern games, but I never expected the industry would regress. The whole point of Good/Evil mechanics is the ideal that the player should care about the scenario.
Otherwise it's simple stat-based choose-your-power-up.
At least give us the conceit of choice and ethics in the next game please. Then I'll probably feel some empathy with the character, and want to play on.
Yeah these are pretty much my thoughts on inFamous as well plus with the added annoyance of being shot at every three feet by gang members with hyper-accurate AK-47s.

Now Prototype isn't the most polished game out there by any means or the most beautiful but I'll be damned if isn't the most pure fun I've ever had in a sandbox game next to Red Faction. Just running around, leaping, jacking helicopters, taking the conspicuous route and getting disguises, or just causing general mayhem is a blast. Each time I start the game up I at least sink about 3 hours or so into it (and that's with work I have to do on top of it). There are some design issues for sure with Prototype like objectives that aren't clearly stated well enough and times when things get way too hectic but overall I feel it was $40 very well spent.
 
I find prototype more fun then infamous.

Infamous I feel like a little bitch because of that fact that I die with like 6 shots.
 

itxaka

Defeatist
george_us said:
Yeah these are pretty much my thoughts on inFamous as well plus with the added annoyance of being shot at every three feet by gang members with hyper-accurate AK-47s.

Now Prototype isn't the most polished game out there by any means or the most beautiful but I'll be damned if isn't the most pure fun I've ever had in a sandbox game next to Red Faction. Just running around, leaping, jacking helicopters, taking the conspicuous route and getting disguises, or just causing general mayhem is a blast. Each time I start the game up I at least sink about 3 hours or so into it (and that's with work I have to do on top of it). There are some design issues for sure with Prototype like objectives that aren't clearly stated well enough and times when things get way too hectic but overall I feel it was $40 very well spent.


I got both and I see them like this:

InFamous = Better game, more polished and tied together

Prototype = Madness fun, 15 minutes plays like old gta's for fun

Both are awesome games, one is more serious and the other is more quick play for fun. Both recommended.
 
mujun said:
And Heavy Rain, MAG, God of War 3, Gran Turismo 5, etc, etc.

You aren't trying hard enough!


IF you haven't included at least three etc in your PS3 list you haven't earned your check for this week.
 

Ranger X

Member
mujun said:
Why is the average review for it 78 versus 84 for Infamous then?

Reviews are dictating wich game you prefer? I hope you have taste that comes from you yourself and not what other people are telling you.

.
 
I still havent beat Infamous but its a great game so far (just reached 3rd island). Its up there for GOTY with 2 other games but I doubt it will hold since all the big hitters are coming out in Q4, with the exception of KZ2.

That said, I probably will never play prototype, if I bought another game it would be Red Faction, seeing how Prototype and Infamous are pretty similar. I suspect most people chose one or the other and dont really have the drive to play both. Thus leading to ignorant statements about which they think is better based off screenshots and "maybe" a demo.
 

george_us

Member
Lion Heart said:
I still havent beat Infamous but its a great game so far (just reached 3rd island). Its up there for GOTY with 2 other games but I doubt it will hold since all the big hitters are coming out in Q4, with the exception of KZ2.

That said, I probably will never play prototype, if I bought another game it would be Red Faction, seeing how Prototype and Infamous are pretty similar. I suspect most people chose one or the other and dont really have the drive to play both. Thus leading to ignorant statements about which they think is better based off screenshots and "maybe" a demo.
Actually Prototype and inFamous are very different games from one another. Very, very different.
 

JCX

Member
Tisan said:
>>Mujun

See what I found about Infamous was that it had really dull and uninteresting gameplay.

While I wouldn't hold Prototype up as a paragon example of anything, one thing they did really well is the kinetics of that game. It's fun to move around.
Cole on the other hand is borderline frustration. While I appreciate having some form of interaction when moving, pressing X 20 times to scale a bulding, and O another 20 times to 'drop' down it is not a good idea.


I have not played Prototype yet, but I bought Infamous based on the demo. To me, infamous is a game that is just fun to play around in, especially as more powers are added.
 

xbhaskarx

Member
Tisan said:
What constantly surprises me is how Assassin's Creed got blasted for being boring because you do exactly the same missions over and over, and yet Infamous is even worse.

It was like Assassin's Creed in that respect, but I thought AC was a bit worse.
 

YoungHav

Banned
This is just dumb news. I coulda told you last yr that Infamous would sell more on PS3, Prototype more combined (b/c its multiplat). I hate this gen.
 
I tired of Infamous rather quickly. Outside of taking missions there really isn't much to do and the "open world" is quite bland, boring even. Prototype looked even more boring. Red Faction deserves to outsell both.
 
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