Prototype versus Infamous Sales Age

mujun

Member
Ranger X said:
Reviews are dictating wich game you prefer? I hope you have taste that comes from you yourself and not what other people are telling you.

.

You missed the point completely, you posted originally that Prototype is "barely average" and made it sound like fact rather than your opinion. I posted the metacritic scores as proof that most people don't agree with you to call you on your bullshit.

Of course I form my own opinions, that should be pretty obvious because despite the fact that the majority seems to prefer Infamous I think it was inferior to Prototype.
 
Just to give an update

Infamous does 368.6 in about 5.5 weeks.

Prototype does 419.9K on 360 in about 4.5 to 5 weeks and ~180k on the PS3

Edited slightly to take into account June being a 5 week month for NPD.
 

DeadGzuz

Banned
Stoney Mason said:
Just to give an update

Infamous does 368.6 in about 6 weeks.

Prototype does 419.9K on 360 in about 4.5 to 5 weeks and ~180k on the PS3

Edited slightly to take into account June being a 5 week month for NPD.

Attach rate?

.368m/14m ~ 2.63%
.599/34m ~ 1.76%

Not sure if 14m/20m are the current US console numbers...
 
Prototype is such a fucking awesome game - they deserve the sales!

I don't think there could be much more concrete evidence that developing for PS3 only this gen is a bad move.
 
i think it comes down to a combination of marketing and the general word of mouth hype that has a better chance of spreading with a multiplat game as opposed to an exclusive- especially one on a platform that has the smallest number of units sold compared to the other 2.

ie: i have a ps3, and the wide majority of my gaming friends own pc's, about half of them owning 360's, and a few less than that owning ps3's. i am far more likely to hear the pc and 360 owning friends talk to me about this new prototype game they.... acquired... than my ps3 friends talking about prototype OR infamous.



...or it could be because the prototype box art looks cool and hip compared to infamous'. :D
 

DMeisterJ

Banned
SonOfABeep said:
Prototype is such a fucking awesome game - they deserve the sales!

I don't think there could be much more concrete evidence that developing for PS3 only this gen is a bad move.
Ehm, developing for one platform in general is not wise this generation... PS3 or 360.
 

Coin Return

Loose Slot
I'm stoked to see Prototype at #1, hopefully that guarantees a sequel. Destructible, RFG-style environments would make it the perfect open-world game.
 
DMeisterJ said:
Ehm, developing for one platform in general is not wise this generation... PS3 or 360.

I think Epic/Bungie/Turn10/Valve would beg to differ with you.

It really doesn't work the same way - the losses incurred by not publishing on 360 vs not publishing on PS3 aren't even in the same ballpark - in the same way the gains from publishing additionally on 360 are greater than the gains from publishing additionally on PS3.

The point is that 360 will be your bread and butter, PS3 your side dish for multiplatform developers. And there's nothing wrong with that - so long as you're not the waiter getting your tips off the entree-only bill.
 
TheGreatDave said:
Guess I may get my sequel :D

I'm hoping I get a sequel to the middle of the game and not the beginning or end. That middle area was awesome!

Also, now that we know people care more about Joe-Angry McFuck instead of Spider-Man, might as well get the web swinging in Prototype 2.
 

RavenFox

Banned
Stoney Mason said:
Because it's a thread that can easily be bumped since time works in a manner where it moves forward.
But of course. That's why you went ahead and prepped it. Your logic has no limits
 

J-Rzez

Member
Stoney Mason said:
Just to give an update

Infamous does 368.6 in about 5.5 weeks.

Prototype does 419.9K on 360 in about 4.5 to 5 weeks and ~180k on the PS3

Edited slightly to take into account June being a 5 week month for NPD.

Whew, thankfully we have some numbers now so I can enjoy inFamous more that in it's 2nd month it topped Prototypes launch month. Hopefully it continues to sell well due to word of mouth.
 
Besides the electricity in Infamous, Prototype is just a flashier game. Blood, guts, extreme violence, destruction, mayhem, all taking place in a open world. This type of stuff appeals to the wonderful young male (an older guys too).

Even if Infamous is a more enjoyable game, you couldn't tell that from the trailers because it doesn't stand out as much, besides the electricity.
 
The-Warning said:
Besides the electricity in Infamous, Prototype is just a flashier game. Blood, guts, extreme violence, destruction, mayhem, all taking place in a open world. This type of stuff appeals to the wonderful young male (an older guys too).
Infamous really, really fails at making you feel like a badass, and it has more to do with the story and mission design than super powers. The citizens hate you, most of the early missions have you acting as a glorified repairman, and the supporting cast is a bunch of hateful dicks who treat Cole like shit. My whole time playing it I was wondering why I was bothering to help any of these people? How many more generators, water filters and valves am I going to fix? When are we going to get to the fireworks factory, y'know?

The gameplay was mostly fine, and it didn't have the glaring issues that Prototype does, but the story was so intrusive and the characters so unlikeable that I quit playing. That's something I've never done before. The gameplay was just not awesome enough for me to suffer through yet another call from Zeke telling me about his latest get-rich-quick scheme. I'm sure Prototype's story was also awful, but I wouldn't know because it was so easily ignored. The way it should be!
 

DMeisterJ

Banned
Chazz Michael Michaels said:
I find it interesting and a tad unfair that Crackdown was renamed Halo 3 Beta with free copy of Crackdown, but inFAMOUS didn't receive the same treatment.

very interesting.

Uncharted is as big as Halo?

very interesting.
 

bobbytkc

ADD New Gen Gamer
Rummy Bunnz said:
Infamous really, really fails at making you feel like a badass, and it has more to do with the story and mission design than super powers. The citizens hate you, most of the early missions have you acting as a glorified repairman, and the supporting cast is a bunch of hateful dicks who treat Cole like shit. My whole time playing it I was wondering why I was bothering to help any of these people? How many more generators, water filters and valves am I going to fix? When are we going to get to the fireworks factory, y'know?

I am guessing you didn't really play that far into the game. By the end of the game, you are a freaking badass, jumping in mid air, grinding, slowing down time to take head shots, linking electricity to metal objects etc etc. And the great controls just makes it all flow together.
 
Chazz Michael Michaels said:
I find it interesting and a tad unfair that Crackdown was renamed Halo 3 Beta with free copy of Crackdown, but inFAMOUS didn't receive the same treatment.

very interesting.

uncharted equals halo confirmed.
 

Absinthe

Member
Rummy Bunnz said:
Infamous really, really fails at making you feel like a badass, and it has more to do with the story and mission design than super powers. The citizens hate you, most of the early missions have you acting as a glorified repairman, and the supporting cast is a bunch of hateful dicks who treat Cole like shit. My whole time playing it I was wondering why I was bothering to help any of these people? How many more generators, water filters and valves am I going to fix? When are we going to get to the fireworks factory, y'know?

Indeed. I didn't stop playing, but Cole never really felt like a total badass. On the other hand, that was part of the appeal of the game. This 'regular' guy who suddenly could absorb and transmit electricity.

Edit: I am only half way though the game though.
 
DMeisterJ said:
Uncharted is as big as Halo?

very interesting.

I don't think that's what he was saying.

Basically, Crackdown (godly of god games) was discredited for having the Beta of a big name game attached to it.

Yet inFAMOUS (also a great game) wasn't discredited in the same way, despite both games being great.

Speaks volumes about a few things.
 

Totobeni

An blind dancing ho
SonOfABeep said:
Prototype is such a fucking awesome game - they deserve the sales!

I don't think there could be much more concrete evidence that developing for PS3 only this gen is a bad move.


SonOfABeep said:
I think Epic/Bungie/Turn10/Valve would beg to differ with you.

It really doesn't work the same way - the losses incurred by not publishing on 360 vs not publishing on PS3 aren't even in the same ballpark - in the same way the gains from publishing additionally on 360 are greater than the gains from publishing additionally on PS3.

The point is that 360 will be your bread and butter, PS3 your side dish for multiplatform developers. And there's nothing wrong with that - so long as you're not the waiter getting your tips off the entree-only bill.

you know Infamous is a Sony game no ? ( funded by them and Sony own the IP..ect )


also see the Attach rate .
 

McLovin

Member
Chazz Michael Michaels said:
I find it interesting and a tad unfair that Crackdown was renamed Halo 3 Beta with free copy of Crackdown, but inFAMOUS didn't receive the same treatment.

very interesting.
Nobody was going to buy crackdown.. almost everyone was already going to buy inFamous.. the beta was just icing. Not saying that crackdown was bad it just wast hyped at all.. good game though, not inFamous good.
 

DMeisterJ

Banned
2 Minutes Turkish said:
I don't think that's what he was saying.

Basically, Crackdown (godly of god games) was discredited for having the Beta of a big name game attached to it.

Yet inFAMOUS (also a great game) wasn't discredited in the same way, despite both games being great.

Speaks volumes about a few things.

More like:

Crackdown (a great game) was discredited for having the beta of the game that has had the biggest opening of a game, ever was discredited.

Infamous (a great game also) was not discredited for having a beta of a game that will open to nowhere near the numbers of a Halo 3.

Speaks logic.
 

Dabanton

Member
McLovin said:
Nobody was going to buy crackdown.. almost everyone was already going to buy inFamous.. the beta was just icing. Not saying that crackdown was bad it just wast hyped at all.. good game though, not inFamous good.

Now lets not start shit.
 
Totobeni said:
you know Infamous is a Sony game no ? ( funded by them and Sony own the IP..ect )


also see the Attach rate .

Right - BUT, any third parties with the option aren't going to look at this month's NPD as an "all signs point to yes" answer on if they should go exclusive for PS3.

Multiplatform is the only way to go if you have the choice this gen.
 

J-Rzez

Member
2 Minutes Turkish said:
I don't think that's what he was saying.

Basically, Crackdown (godly of god games) was discredited for having the Beta of a big name game attached to it.

Yet inFAMOUS (also a great game) wasn't discredited in the same way, despite both games being great.

Speaks volumes about a few things.

It's probably due to how lacking of overall depth Crackdown is, that it didn't feel like a full-fledged game. At least it didn't to me. It needed that beta to help justify the cost. I would have never-ever bought it at full price without that beta. And in retrospect, I feel ripped off after playing through both. $29.99 + the beta would've been more justifiable.
 
Rummy Bunnz said:
Infamous really, really fails at making you feel like a badass, and it has more to do with the story and mission design than super powers. The citizens hate you, most of the early missions have you acting as a glorified repairman, and the supporting cast is a bunch of hateful dicks who treat Cole like shit. My whole time playing it I was wondering why I was bothering to help any of these people? How many more generators, water filters and valves am I going to fix? When are we going to get to the fireworks factory, y'know?

The gameplay was mostly fine, and it didn't have the glaring issues that Prototype does, but the story was so intrusive and the characters so unlikeable that I quit playing. That's something I've never done before. The gameplay was just not awesome enough for me to suffer through yet another call from Zeke telling me about his latest get-rich-quick scheme. I'm sure Prototype's story was also awful, but I wouldn't know because it was so easily ignored. The way it should be!

Fail. Either you didn't get very far, or never upgraded, but by the 75-80% mark, you generally can wreck anything, evil or good. I might not have been able to cleave someone in half, but I could Thunder Drop down, throw cars at people which would become electrified and explode, have Sith lightning, or blow people into the ocean.

I played both, Prototype was the weaker game, both graphics and gameplay wise and just didn't grab me in any way.
 
bobbytkc said:
I am guessing you didn't really play that far into the game. By the end of the game, you are a freaking badass, jumping in mid air, grinding, slowing down time to take head shots, linking electricity to metal objects etc etc. And the great controls just makes it all flow together.
I played up until the second island. And I wasn't really talking about the powers. While they aren't as crazy as Prototype's they were fine. But the story and mission design constantly undermined what feeling of power I did have, making me feel less like a superhero and more like an under-appreciated super-powered plumber.

And oh hey, it's another guy saying the same thing. So yeah, you can throw cars after playing for 15 hours. Great. Maybe you should have read the rest of my post.

(And also you can do all that shit from the start in Prototype OOOH YEAH.)
 

bobbytkc

ADD New Gen Gamer
Totobeni said:
you know Infamous is a Sony game no ? ( funded by them and Sony own the IP..ect )


also see the Attach rate .

Well, if I'm not wrong, infamous is now a pack in with a lot of PS3s, so the number of copies out there is probably a little more than NDP suggests.

And I think that a lot of people are forgetting that Prototype and Infamous are probably hemorrhaging each other's sales to some extent, seeing as they have similar target audiences.

Anyway, It is good to see that Infamous made such great numbers on the PS3,only slightly lower than the 360 version of Prototype. It'll probably go on to make platinum in worldwide sales.
 
SonOfABeep said:
Right - BUT, any third parties with the option aren't going to look at this month's NPD as an "all signs point to yes" answer on if they should go exclusive for PS3.

Multiplatform is the only way to go if you have the choice this gen.

From Sucker Punch

According to Fleming, while going cross-platform puts a game in front of more potential eyeballs, "it also introduces a whole bunch of problems and compromises and difficulty that doesn't make making games a lot more fun. In fact, I think it subtracts from that."

While the exec notes without reservation that the studio is in this business to make money, he adds that you "have to be careful about being greedy." He adds that the pursuit of dollars has to be weighed against other things, like enjoying what you do for a living, publisher relations and game quality.

http://www.*******.com/2009/06/11/sucker-punch-explains-its-ps3-exclusivity/
 
Prototype reminded me of Ninja Gaiden in a sandbox, minus some polish, plus vehicles, and minus good AI. That is a very good thing.
 

bobbytkc

ADD New Gen Gamer
Rummy Bunnz said:
I played up until the second island. And I wasn't really talking about the powers. While they aren't as crazy as Prototype's they were fine. But the story and mission design constantly undermined what feeling of power I did have, making me feel less like a superhero and more like an under-appreciated super-powered plumber.

And oh hey, it's another guy saying the same thing. So yeah, you can throw cars after playing for 15 hours. Great. Maybe you should have read the rest of my post.

(And also you can do all that shit from the start in Prototype OOOH YEAH.)

I don't think the 2nd island is very far into the game. You probably just like the instant gratification of Prototype. I kind of prefer Infamous' kind of progression, where you gradually become more and more powerful and the citizens more and more like you.

edit: I believe you can throw cars within the 1st hour in Infamous if I'm not wrong.
 

Cruzader

Banned
bobbytkc said:
Well, if I'm not wrong, infamous is now a pack in with a lot of PS3s, so the number of copies out there is probably a little more than NDP suggests.

And I think that a lot of people are forgetting that Prototype and Infamous are probably hemorrhaging each other's sales to some extent, seeing as they have similar target audiences.

Anyway, It is good to see that Infamous made such great numbers on the PS3,only slightly lower than the 360 version of Prototype. It'll probably go on to make platinum in worldwide sales.

You are wrong indeed.
 
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