Prototype versus Infamous Sales Age

D

Deleted member 17706

Unconfirmed Member
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.

I'm sure we played the same games, but we definitely have differing opinions.

How is the gameplay in Prototype superior to that of inFamous? I played both games through to completion, and everything about inFamous was far more technical. You aimed for head shots, worried about positioning, used the environment and grenades to take out foes that are hiding behind cover, etc... You also had to plan how you were going to scale a building or tall structure in order to get the top.

In Prototype you simply run up and building in seconds. The combat was much more random and chaotic. The lock on system was pretty wonky and rarely targeted the enemy that I wanted. But it didn't really matter because you were going to slaughter everything anyway. The various attack powers didn't really provide new ways of fighting enemies, they were just different takes on what you already had. Everything about the game just seemed pretty mindless to me. I enjoyed it, but I guess I was just expecting a lot more.

I guess it comes down to how we define "gameplay", but I usually value more technical gameplay (although inFamous is not extremely technical by any means; the gameplay was just a lot deeper than Prototype).

Edit: I just noticed that you said Prototype has better graphics as well. Are you insane? I played Prototype on my PC with maximum settings (full AA / AF) at 1920x1200 and it looked very bad. Alex is the only model in the game that it looks like they spent very much time on. Prototype looks like someone took an average looking PS2 game, cranked up the resolution and plastered on some bad bump maps and maybe threw in some bloom effects. Technical issues aside, it has to have the most boring and least memorable game environment ever created for an open-world game.

inFamous can look very bad at times, but it can look pretty damn good, too. It definitely suffers from a lack of consistency in the graphical fidelity department and the high amount of aliasing combined with some really awful animations in some parts can produce a rather unappealing image, but there are also moments where it looks really good. The environment (Empire City) in particular has a lot of personality and it sets a great atmosphere for the game. In my opinion it has the next best designed city in an open-world game after GTAIV. Personally I really liked the overall design of inFamous and thought it looked good, but suffered from technical problems. It would be awesome if I could play it on my PC so I could crank up the resolution and throw in some much-needed AA/AF to get rid of the jaggies.
 

CHRP718

Banned
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.
2hgzekj.jpg
 

Thrakier

Member
lol at the guy saying that Prototype has better graphics. It may run a little better but from what I played it doesn't look nearly as good as Infamous. Granted there is more on screen stuff going on. But in terms of lighting, FX, textures...infamous is far ahead of Prototype.

Do you guys really think that it sold bad? I don't know. I think for a PS3 titel it's pretty solid. It only had a few days in may, so if you add those sales to those from june you are also around 400.000k in the US just like Prototype. And obviously they defeated the prototype PS3 version by a mile, I guess that's the reason why it's not even in the top 10. PS3 owners bought infamous instead of prototye. Also if the price for the PS3 is lowered and there will be a lot of new ps3 owners, I think the game will keep seeling. There is also a infamous platinum version coming and they sold a lot of copies with bundles, I guess. It's only slowly dropping off the UK charts as well, and in the last charts it was in front of Prototype PS3 again after beeing outsold for only two or three weeks. If they have around 400.000 copies sold in the US, maybe the same amount in europe WITHOUT bundles, with the PS3 price drop coming (great word of mouth for infamous) and the platinum version they should easily manage to get around 1,5mio or 2mio sold games. This is better than the sly series and the PS2 had a much higher installed hardware base...
 

Vorador

Banned
I liked inFamous far better than Prototype. Prototype is a good game if all you want is destroying everything in sight in extremely bland environments. I hope sales do justice.
 
Zefah said:
In Prototype you simply run up and building in seconds. The combat was much more random and chaotic. The lock on system was pretty wonky and rarely targeted the enemy that I wanted. But it didn't really matter because you were going to slaughter everything anyway. The various attack powers didn't really provide new ways of fighting enemies, they were just different takes on what you already had. Everything about the game just seemed pretty mindless to me. I enjoyed it, but I guess I was just expecting a lot more.

I guess it comes down to how we define "gameplay", but I usually value more technical gameplay (although inFamous is not extremely technical by any means; the gameplay was just a lot deeper than Prototype).

Edit: I just noticed that you said Prototype has better graphics as well. Are you insane? I played Prototype on my PC with maximum settings (full AA / AF) at 1920x1200 and it looked very bad. Alex is the only model in the game that it looks like they spent very much time on. Prototype looks like someone took an average looking PS2 game, cranked up the resolution and plastered on some bad bump maps and maybe threw in some bloom effects. Technical issues aside, it has to have the most boring and least memorable game environment ever created for an open-world game.

Prototype succeeds in make you feel like a demigod. The loose, chaotic combat works for the game: it makes you feel like an unrefined wrecking machine where even the most sporadic of attacks are devastating. Thats not to say Prototype is perfect by any means, but the way you move around the city as quickly and easily as you can is very exhilarating and when the combat works its equally exhilarating to watch everything around you be annihilated with your grossly overpowered attacks.

I don't think the game looks bad at all. The city's design isn't inspired by any means but it does a great job of enabling your own exploration. On the PC the game looks good enough to not be distracting and whilst the cutscenes are poorly presented the web of intrigue looks amazing.

The fact that one is exclusive and the other isn't means Infamous will garner more defenders. No, this isn't necessarily you and prototype isn't a better game than Infamous but fewer jump to defend a game on all platforms than a PS3 exclusive.
 

guggnichso

Banned
So basically this thread says that both games sold compareably well keeping in mind that both were new IPs and both came out in summer and were competing directly with each other.

So it seems we'll be seeing more installments of each.

Isn't that nice :)
 
D

Deleted member 17706

Unconfirmed Member
I agree that Prototype succeeds at making you feel like a badass. I finished the game last week, but I've since booted it up a couple of times just to go mess around the city and wreck things. It is a lot of fun, but it only works in short bursts for me (like 10 - 20 minutes tops). I quickly get bored of the mindless destruction. I think this might be due to the lack of reaction from the environment. If they combined Prototype's action with Red Faction's GeoMod 2.0 destruction physics then I think we would have the best sandbox game ever.
 

ram

Member
Zefah said:
I agree that Prototype succeeds at making you feel like a badass.

i have to disagree - purely because the story in prototype is in a bad way presented and didnt make me feel badass.

i dont think the story in infamous is the best thing on earth, but its much more immersive.
 

B-Genius

Unconfirmed Member
I was hyped for Prototype, but didn't want to buy into it too early, lest it disappoint me in the long run like Assassin's Creed did.

I knew nothing about Infamous, played the demo, then went out and bought the CE the next day :lol Recently finished it, and feel inspired to play through again and try for more trophies.

I'll probably get Prototype on the cheap later on, purely for the badassity and aforementioned short-burst fun factor.

I don't worry about games sales too much, but I hope in this case money talks!
 

ArjanN

Member
guggnichso said:
So basically this thread says that both games sold compareably well keeping in mind that both were new IPs and both came out in summer and were competing directly with each other.

So it seems we'll be seeing more installments of each.

Isn't that nice :)

I can't wait for the Prototype 2 VS infamous 2 threads...
 
May pick up infamous down the road, when it is reduced in price....Pre-release prototype looked pretty cool to me, at least the concept...probably the longer after release the much less compelled I will be to pick it up though...
 
All of the dudes saying that prototype is shit and doesn't compare to the latest PS3 sacred cow (which I'm not disputing, I haven't played infamous yet) need to cool it. Prototype is a great game - the comparisons aren't necessary, they're both great fun sandbox games - prototype takes a more off the wall, extreme slant with it's attitude and gameplay, infamous is a little more grounded (no pun intended) and serious. They're very different games and I'm glad we have them both.

now STFU.
 

Zabka

Member
I can definitely understand why people preferred Prototype's graphics to Infamous. It's a lot cleaner looking, has full day/night cycles, and takes place at a much larger scale than Infamous. Infamous has some awesome lighting, lightning effects and explosions, but there's no AA, and the characters are pretty hideous up close.

Different strokes for different folks. I put 30 hours+ into both of em.
 
Looking at the sales, and similiarity between the 2 games I think Activision understand if they lost some sales due to the high resemblances between the 2.

Also, its pretty debateble for most which is the better game. I havent played Prototype yet, Im contemplating so for the trophies, but InFAMOUS deserves the great sales.

Plus, this proves to show that despite a strong debut in last month's week it managed to continously sell strongly despite how many people doubted that being possible and branded it as a bomba back then.
 
highluxury said:
Looking at the sales, and similiarity between the 2 games I think Activision understand if they lost some sales due to the high resemblances between the 2.

Also, its pretty debateble for most which is the better game. I havent played Prototype yet, Im contemplating so for the trophies, but InFAMOUS deserves the great sales.

Plus, this proves to show that despite a strong debut in last month's week it managed to continously sell strongly despite how many people doubted that being possible and branded it as a bomba back then.
agreed.

both games definately cost each other sales. no way around it.
 
D

Deleted member 17706

Unconfirmed Member
SonOfABeep said:
All of the dudes saying that prototype is shit and doesn't compare to the latest PS3 sacred cow (which I'm not disputing, I haven't played infamous yet) need to cool it. Prototype is a great game - the comparisons aren't necessary, they're both great fun sandbox games - prototype takes a more off the wall, extreme slant with it's attitude and gameplay, infamous is a little more grounded (no pun intended) and serious. They're very different games and I'm glad we have them both.

now STFU.

Why are you talking about inFamous if you haven't played it yet?
 
Zefah said:
I'm sure we played the same games, but we definitely have differing opinions.

How is the gameplay in Prototype superior to that of inFamous? I played both games through to completion, and everything about inFamous was far more technical. You aimed for head shots, worried about positioning, used the environment and grenades to take out foes that are hiding behind cover, etc... You also had to plan how you were going to scale a building or tall structure in order to get the top.


In Prototype you simply run up and building in seconds. The combat was much more random and chaotic. The lock on system was pretty wonky and rarely targeted the enemy that I wanted. But it didn't really matter because you were going to slaughter everything anyway. The various attack powers didn't really provide new ways of fighting enemies, they were just different takes on what you already had. Everything about the game just seemed pretty mindless to me. I enjoyed it, but I guess I was just expecting a lot more.

I guess it comes down to how we define "gameplay", but I usually value more technical gameplay (although inFamous is not extremely technical by any means; the gameplay was just a lot deeper than Prototype).


Yeah, the technical aspects you mentioned, along with the shitty controls and general feel of the game are precisely what I didn't like. Especially after playing Prototype first, where the game basically molded itself to my intuition and it's action felt a lot more fast paced and just more responsive in general.



Edit: I just noticed that you said Prototype has better graphics as well. Are you insane? I played Prototype on my PC with maximum settings (full AA / AF) at 1920x1200 and it looked very bad. Alex is the only model in the game that it looks like they spent very much time on. Prototype looks like someone took an average looking PS2 game, cranked up the resolution and plastered on some bad bump maps and maybe threw in some bloom effects. Technical issues aside, it has to have the most boring and least memorable game environment ever created for an open-world game.

inFamous can look very bad at times, but it can look pretty damn good, too. It definitely suffers from a lack of consistency in the graphical fidelity department and the high amount of aliasing combined with some really awful animations in some parts can produce a rather unappealing image, but there are also moments where it looks really good. The environment (Empire City) in particular has a lot of personality and it sets a great atmosphere for the game. In my opinion it has the next best designed city in an open-world game after GTAIV. Personally I really liked the overall design of inFamous and thought it looked good, but suffered from technical problems. It would be awesome if I could play it on my PC so I could crank up the resolution and throw in some much-needed AA/AF to get rid of the jaggies.


I agree that neither are powerhouses, but really I don't know what everyone is going on about inFamous.. really not impressive to me. Maybe the city design is better, and the graphics are better on a technical level, but I still prefer Prototype's style much better.

I played Prototype first on 360 and loved it. Have only had my PS3 for a couple weeks and inFamous was one of the games I was looking forward to, and it disappointed. Maybe I will give it another go down the line sometime.
 
Zefah said:
Why are you talking about inFamous if you haven't played it yet?

The same reason most of the people in this thread trash talk Prototype and haven't played it yet. Because fanboy wars brings out the worst in people.
 

DeadGzuz

Banned
Zefah said:
I agree that Prototype succeeds at making you feel like a badass.

No it makes you feel like a psychopath. You run around like a spaz killing everything. I was running around with a taxi in my hands mowing over civilians, tanks, cars, etc. My taxi was even half way inside a building as I was running. Then I was running up a wall, cutting people in two, absorbing folks and somehow morphing their clothes too! It's design by committee, a bunch of 14 year old boys drinking Red Bull committee.

Maybe it picks up later, but it does not hold a candle to inFamous or Red Faction.
 

bestami

Member
I've beaten infamous. I don't think i like it as much as other people. It was an enjoyable game with a cool little story, nothing that groundbreaking. On the other hand the only think i liked about prototype was the movement. It was fast and fun. Other then that i find it pretty boring. I played for about 2 hours and i don't want to go back to it (i will at some point). Even tho i didn't liked prototype i don't think it is a bad game. Both games deserves good sales, therefor sequels. Tho if someone asked for my recommendation i would have to say infamous is much more enjoyable.

I thought sandbox games was one of my favourite genres. Turns out i don't like em as much without vehicles. Will check out red faction when it comes out for pc.
 

mujun

Member
DeadGzuz said:
No it makes you feel like a psychopath. You run around like a spaz killing everything. I was running around with a taxi in my hands mowing over civilians, tanks, cars, etc. My taxi was even half way inside a building as I was running. Then I was running up a wall, cutting people in two, absorbing folks and somehow morphing their clothes too! It's design by committee, a bunch of 14 year old boys drinking Red Bull committee.

Maybe it picks up later, but it does not hold a candle to inFamous or Red Faction.

And infamous makes you look like you can do bad ass stuff but I always felt ineffectual. Dying so easily, having trouble taking down groups consistently, having my massive explosive projectiles blocked by flimsy sheet metal 3 foot high walls.
 

Firewire

Banned
I was able to play Prototype recently and I came away somewhat impressed. Graphically it isn't that impressive but Infamous isn't the second coming either. In terms of game play Infamous beats it.

Both games are good, but in all honesty I think it comes down to personal taste.
 
mujun said:
And infamous makes you look like you can do bad ass stuff but I always felt ineffectual. Dying so easily, having trouble taking down groups consistently, having my massive explosive projectiles blocked by flimsy sheet metal 3 foot high walls.

Yeah, but that's not a competition if the Hulk wins the Thing in a boxing match.

Doesn't matter at all who is stronger or if chain walls block your lighning. InFamous is a more classical sandbox (more like a "gangsta sandbox", or even a Spiderman one) and Prototype is a crazy destroy-all sandbox, like the Hulk games.

I don't thing there is a clear winner, but you may like more one or the other depending in what you look for in a sandbok.
 

Thrakier

Member
LocoMrPollock said:
Yeah, the technical aspects you mentioned, along with the shitty controls and general feel of the game are precisely what I didn't like. Especially after playing Prototype first, where the game basically molded itself to my intuition and it's action felt a lot more fast paced and just more responsive in general.

Infamous...shitty...controls...wat? I guess it's a good thing that you sold your PS3.
 
SonOfABeep said:
All of the dudes saying that prototype is shit and doesn't compare to the latest PS3 sacred cow (which I'm not disputing, I haven't played infamous yet) need to cool it. Prototype is a great game - the comparisons aren't necessary, they're both great fun sandbox games - prototype takes a more off the wall, extreme slant with it's attitude and gameplay, infamous is a little more grounded (no pun intended) and serious. They're very different games and I'm glad we have them both.

now STFU.

Yet you feel the need to degrade inFamous by labelling it a sacred cow?? Don't degrade your somewhat balanced post like that. Especially if you haven't played inFamous...
 
DangerousDave said:
InFamous is a more classical sandbox (more like a "gangsta sandbox", or even a Spiderman one) and Prototype is a crazy destroy-all sandbox, like the Hulk games.
lol
schennmu said:
Yet you feel the need to degrade inFamous by labelling it a sacred cow?
I don't think you know what a sacred cow is. It is not defamatory (to the game at least)
 
DangerousDave said:
Yeah, but that's not a competition if the Hulk wins the Thing in a boxing match.


Who would the Hulk be fighting for a prize like the Thing? Dr. Doom? That's an impressive purse for any fight!
 

Dunlop

Member
DeadGzuz said:
No it makes you feel like a psychopath. You run around like a spaz killing everything. I was running around with a taxi in my hands mowing over civilians, tanks, cars, etc. My taxi was even half way inside a building as I was running. Then I was running up a wall, cutting people in two, absorbing folks and somehow morphing their clothes too! It's design by committee, a bunch of 14 year old boys drinking Red Bull committee.

Funny cause it's true.

It all comes down to personal opinion of course, I fucking loved Infamous (see: avatar) and while I initially hated Prototype, it has grown on me. The mindless action the story is so terrible that I just tend to ignore it. I probable won't beat it for a while as I play mayber 30 mins a week...but it is enjoyable.

As for the whole demigod thing, yes I agree but the whole pick your powers from a list is fucking stupid. Why didn't they make different powers unlock after each mission, giving you a real purpose? Then you would buy the ugrades, it would have been a lot more immersive.
 
Kestastrophe said:
I don't think you know what a sacred cow is. It is not defamatory (to the game at least)


True, but why bring in the fanboy factor through this? (Bububu, inFamous is jus overhyped Sony crap...)
 
If you only own a 360 who gives a shit, you can't play inFAMOUS so go buy Prototype and shutup.

If you own a PS3 buy both, or whatever one you think you'll like best.

As long as games break even and turn some profit it really doesn't fucking matter what they sell versus other games, every games budget is different. Prototype might sell 200k more units, but cost 3 million more to make.

I know games with a metacritic higher than both these games that have sold terribly (Valkyria Chronicles for one). Did that make me enjoy the game less? I'd certainly hope not.
 
ICallItFutile said:
Sorry, but I'm going to disagree with you on that.
What problems do you have with infamous that makes it "not a good game"? I have found the game to be unpolished in terms of level geometry and very uneven in graphic quality. And the choice to make the platforming automatic is questionable, since I have jumped into nothingness several times after reaching very high places, and sometimes Cole doesn't latch onto the object that you want while sometimes latching onto things that you don't want. In spite of how unpolished it is, I still think the game is good and a fun time.
 
JdFoX187 said:
I'm tired of this mentality. Crackdown 2 will sell great because people played Crackdown beyond just waiting to get into the Halo 3 Beta. Most of those people will see how fun of a game Crackdown was and will want to get the sequel. Don't act as if the entire game's success was dependant on it having a beta bundled.

That's not what I mean. The game is obviously very good, has built a loyal following and all the rest, but a lot of its sales we're related to its inclusion of a beta for one of the most popular gaming franchises of all time. Regardless of Crackdown's merits, it still owes a great deal of its commerical success to Halo.

And that's fine! There is nothing wrong with that. I'm guessing that many companies looked at the strategic marketing of Halo 3 with a lower-key title and saw an excellent sales paradigm.

Another potential mitigator of sales is the fact that the market is much more crowded now than it was in 2007. Lots of sequels struggle to match the initial success of a title because of that exact reason, ie Resistance 2 and Motorstorm PR.
 
bonesmccoy said:
Lots of sequels struggle to match the initial success of a title because of that exact reason, ie Resistance 2 and Motorstorm PR.

A bit of topic, but that had alot to do with a initial change of gameplay structure. Especially in Resistance 2's regard, there was a at least from what Ive seen a very large active fanbase that was looking forward to it. But for some reason Insomniac saw it necessary to completely rip out nearly everything that was familiar to the original resistance and build a new mechanics for the game.

Most of that original base felt alienated and just couldnt recognize what Insomniac had done to be a Resistance game. It really showed a poor lack of confidence on their own behalf, coming Insomniac's side.

I can imagine that if Crackdown 2 delivers dramatic changes, sales wont hold up either.
 

Haunted

Member
Happy that Prototype sold so well.

I don't care that it outsold Infamous (except for some slight Schadenfreude towards the goons that slammed it without having played the game just because it dared to compete with a PS3 exclusive, I admit), but it's just nice to see such a great game be embraced by the masses. Here's hoping it'll keep selling so Radical can make the next game they want to.


edit: I don't know why people forgot Red Faction, both in the market and here on GAF, though. ;_; Easily the best of the bunch.
 
D

Deleted member 17706

Unconfirmed Member
Having played all three, I have to agree that Red Faction is the best. Too bad we can't have a combination of them all into one awesome sandbox game.
 

Facism

Member
Zefah said:
Having played all three, I have to agree that Red Faction is the best. Too bad we can't have a combination of them all into one awesome sandbox game.

Imagine a mix of Infamous' character controls and movement, saint's Row 2's missions and GTA's budget and pedigree.

I don't think i'd ever need another game.
 

g0atcheese

Neo Member
Infamous blows Prototype away, no questions asked. The lack of polish and overall production value in Prototype is laughable.

And whoever said Prototype has Infamous beat in the graphical department is daft. Infamous has such a smoother frame-rate and the textures are so crisp!
 
D

Deleted member 17706

Unconfirmed Member
Facism said:
Imagine a mix of Infamous' character controls and movement, saint's Row 2's missions and GTA's budget and pedigree.

I don't think i'd ever need another game.

I would just love to see a game set in a city with Red Faction's destruction physics.
 
Top Bottom