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PS3 @ E3: "Change The Gam3"

no offense, but some of you guys are really, really bad at speculating. "Maybe its because it'll have pressure sensitive buttons!!!11" Uh, yeah, because Sony will roll out an ad campaign like this just to tout a feature like that. GET WITH THE PROGRAM PEOPLE! I CANT BE EXPECTED TO HALF THE LION WHEN THERE IS NO MILK IN THE FRIDGE!
 
It looks ummm.. interesting in an abstract sort of way.. I guess it catches your attention.
Oh hell, I just want Monday to be here already!!

I'm eating at Joe's. :D
 
It means that in the third generation playstation you will not get the full experience until you link up with other players, thanks to the new and awesome online SCE service.

online or die!

uhm, nm.
 
man, I *so* want the ability to do this kind of thing with PS3

ps2_cluster_pic_02.jpg


nsup01.jpg



Supercheap Supercomputer

Illinois researchers make US $50 000 cluster from Sony Playstations and off-the-shelf software

The same hardware that lets millions of gamers race cars or battle giants may soon allow physicists to probe the foundations of reality. Researchers at the National Center for Supercomputing 7N.PS2Applications and the computer science department at the University of Illinois in Urbana-Champaign have created a cluster of Sony Playstation 2 game consoles [photo] for just US $50 0000, hijacking specialized graphics hardware for scientific supercomputing.

Mike Showerman [top] and Craig Steffen pose with the supercomputer cluster they built from Sony Playstation 2 consoles.

One of the researchers, Mike Showerman, explains why the Playstation 2 had caught their eye after Sony Corp. released a Linux kit for the console last year. "We saw a potential at such a low cost that we decided that it was just something that we should be playing around with," Showerman told IEEE Spectrum. With the kit, users can install the popular Linux open-source operating system, turning each console into a general-purpose, network-ready computer. So, the researchers used the kit to network the consoles together and, more importantly, get access to each Playstation's sophisticated graphics hardware. This can process as many as 66 million polygons a second, which is what allows the Playstation to render realistic 3-D worlds so well. For mathematical reasons, each polygon vertex is represented as a vector, an array of numbers with four elements that represent positional information. At the heart of the Playstation's graphics hardware is a pair of "vector units"—dedicated arithmetic processors designed to operate on vectors.

"You can use them for generalized matrix-matrix and matrix-vector calculations by building up software libraries" from the arithmetic performed on the four-term vectors, says Craig Steffen, another researcher on the project. Many scientific problems are tackled using vectors and matrices.

Developing these libraries is the main focus of the current research. Ultimately, it would allow specialized physics software for things like quantum chromodynamics computation to run on the cluster by replacing normal mathematical software libraries with software libraries designed for the graphics hardware. But there are a number of obstacles. One is the problem of developing a more efficient way to move data in and out of the vector units. "We're going to have to see what tricks we can play with the hardware," says Steffen. Another is that the vector units do not fully comply with IEEE 754, the standard for hardware computation of floating-point arithmetic.

Ultimately, the purpose of the university's Playstation 2 effort is to prepare for the 2006 release of the Playstation 3. The hope is that if useful scientific computation can be demonstrated on the current system, there will be a road map for the Playstation 3, which will feature even more powerful graphics hardware, still at a fraction of a PC's cost.
http://images.search.yahoo.com/sear...tation+cluster&type=jpeg&no=15&tt=30&ei=UTF-8









and have GAMES that take almost full advantage of an array of PS3s :D

Final Fantasy TSW in-game might almost be possible :D



btw, I dont know what's better, the 70 PS2 cluster, or GSCube. the PS2 Cluster has more processing power, but the GSCube has more RAM and eDRAM.
 
Here is my speculation. The PS3 allows you to actually change the game you are playing. Pretty much everything we have seen this generation, but in one optional package. Advanced Eye Toy to capture your face, headset and microphone to capture your voice, and a harddrive for custom soundtracks and actually saving the changes. This is possible, right? We've seen several games try these things seperately, but now we need it all at once. :D

Then of course we have the return of connectivity...but this time between the PSP and PS3.
 
Grizzlyjin said:
Here is my speculation. The PS3 allows you to actually change the game you are playing. Pretty much everything we have seen this generation, but in one optional package. Advanced Eye Toy to capture your face, headset and microphone to capture your voice, and a harddrive for custom soundtracks and actually saving the changes. This is possible, right? We've seen several games try these things seperately, but now we need it all at once. :D

This is almost a certainty and as you correctly said packaging them all together hasn't been done before and would most likely be an integral part of Sony's next gen online plan.

It could also indicate part of Apple's involvement in the PS3 - after all the iSight is an all in one microphone/camera :)
 
I think PS3 > GScube...

GScube = PS2x 16
PS3= PS2x 1000

so it’s strongly possible !!! :D

LOL sorry but I am just dreaming :P
 
Twix said:
I think PS3 > GScube...

GScube = PS2x 16
PS3= PS2x 1000

so it’s strongly possible !!! :D

LOL sorry but I am just dreaming :P

haha yeah.

actually PS3 will surpass GSCube in CPU floating point.

GSCube: 97 GFLOPs.

PS3 GPU (even 4 SPE) 128 GFLOPs. and even a 4 SPE clocked A LITTLE under 4 Ghz should still just edge out GSCube.

otherwise 8 SPEs at 4 Ghz 256 Gflops. not even counting PPE+VMX


raw pixel fillrate and RAM, GSCube will have the upper hand no matter what though.

(38 Gpixels/s - 2.5 GB / 2500 MB RAM



I would be happy if PS3 can pull this off, in actual GAME-PLAY

tek_12.jpg

tekken4_0327_101.jpg



and even better realtime cut-scenes, replays.
 
This is pure marketing. Don't try to find a meaning.
I think what they mean is that they are breaking paradigms...

It's just like the CG girl...What did it mean ? That PSX players would end that way ?

flameps1.jpg
 
i'm getting the strong feeling that everyone on every side of the console war is going to be munching on 'disappointment biscuits' for the first phase or two of games on all the systems.

You want CG produced two years or so ago quality in real time at launch in 6/12 months (depending on which side of the fence you are sitting) ?
Hmmm....

interestingly, i'm sure no one would have stated that a GS class machine would be unacceptable for this gen, yet it looks like the X360 is above it.
 
DCharlie said:
i'm getting the strong feeling that everyone on every side of the console war is going to be munching on 'disappointment biscuits' for the first phase or two of games on all the systems.

I agree, judging by the last couple of posts anyway. I'm thinking I might do a "PS3 graphics expectations" thread before tomorrow in light of X360's first showing. Where I was expecting something close to cg-style visuals before, I'm now thinking most if not all of the PS3 stuff might look a bit better than current high-end PC games, but not like the above CG in realtime. That's my expectation now.

I'd seriously moderate your expectations before tomorrow. I've a horrible feeling people might be disappointed again.
 
Yeah, after the 360, I've dropped my expectations quite a bit. I'm not expecting much better from PS3...
 
ourumov said:
I expect a bit more:

Actually I would be happy with this:
kazuya_mishima.jpg


realtime close up? maybe. in gameplay? noway.


like i said, I'd be happy with that LOW-END Tekken4 CG from the video. not the high-resolution, high detail CG stillshots.

I expect a very noticable leap over Xbox360, even though not a massive one.
 
dark10x said:
Yeah, after the 360, I've dropped my expectations quite a bit. I'm not expecting much better from PS3...
I don't think I am expecting impossible things. Sure there are X360 games that look pretty average in relation to our expectations but GoW, PGR3 or 99 Nights feature quite awesome graphics.


Of course the Kazuya CG is a bit impossible (the shot I posted) to be used in real time for a normal game...but I expect Sony to show some demos at this level.
 
I dunno...my expectations for next gen have relied pretty heavily on the Unreal 3 engine...I'm not buying into comments about consoles being able to handle everything the engine can throw at them, but I am expecting good things along the lines of what UE3 can do (in terms of lighting, texture work, effects, phsyics, etc)

In that sense, PDZ, Tiger Woods, and Tony Hawk was a dissappointment while Gear of War, Ghost Recon, and PGR3 were very reassuring.

Microsoft dropped the ball in regards to the MTV showing but a quick visit to gametrailers.com reveals that games like Gears of War had great footage lined up for television airing yet MTV chose the least impressive 2 seconds of the 15 second clip to show off...a total cockup, aye...but one that shows that MS has a lot more up their sleeve than MTV aired. I feel this could be a “good” E3 for MS and the ball is now in Sony's and Nintendo's courts to meet and exceed what MS shows.
 
gofreak said:
I'd seriously moderate your expectations before tomorrow. I've a horrible feeling people might be disappointed again.

I'd just suggest realigning your expectations. The impressive thing about PDZ isn't how the levels look, it's how big they are and what you can do with them. The impressive thing about Heavenly Sword isn't the amount of enemies it has on screen, but the way you fight them.

If there's anything to be excited about with the next generation, it's that the thrill of shiny updates to the same formulas will wear off faster than it ever has before (although they should see us through the launch periods). And then we'll get to the really good stuff.
 
Same here, after the X360 fiasco my expectations are much lower. :/

Btw, didn’t Ivan of IGN say X360 was handling the Unreal 3 engine “with ease” ? 5 fps GoW did not look like it was doing anything with ease.
 
Forsete said:
Same here, after the X360 fiasco my expectations are much lower. :/

Btw, didn’t Ivan of IGN say X360 was handling the Unreal 3 engine “with ease” ? 5 fps GoW did not look like it was doing anything with ease.

ya, he got own3d there. Ivan knows nothing, he's a dumbass, "OMG lets run a Halo 2 feature on the PS2 site. that would be l337!!" Idiots
 
FF8 prerendered CG from PS1 FMV. circa 1998
01-2-84.jpg


FF8 realtime PS2 demo. circa 1999
image06.jpg



PS2 realtime is nowhere near as good, but I'll bet PS3 could make up the difference, and developers could make more of an interactive sequence. i'm guessing that the animation (of the original) would take the most effort to reproduce for a realtime interactive sequence. but i'm thinking the PS3 has the potential :)
 
PS2 realtime is nowhere near as good, but I'll bet PS3 could make up the difference, and developers could make more of an interactive sequence.

Nowhere near as good as what? If you are talking about the 1998 CG, you're right. If not, the PS2 realtime has easily bested that FF8 realtime demo.
 
dark10x said:
Nowhere near as good as what? If you are talking about the 1998 CG, you're right. If not, the PS2 realtime has easily bested that FF8 realtime demo.

Lets not argue this again, someone please just link that thread. It's been proven already that Sony's PS2 demos have been surpassed. :O
 
I am not arguing about PS2 games - they have indeed surpassed most aspects of most of those realtime PS2 demos.


what I was saying, is that PS2 realtime demos are not on par with PS1 CG, which is a completely different arguement.
 
midnightguy said:
it approaches. not yet complete. but soon we will witness the firepower of this fully armed and operational playstation

ds1.jpg

Emperor Ken: Fire at will commander!

Will: noooooooo!! *gaulg gaulg gaulg*
 
I'd just suggest realigning your expectations. The impressive thing about PDZ isn't how the levels look, it's how big they are and what you can do with them. The impressive thing about Heavenly Sword isn't the amount of enemies it has on screen, but the way you fight them.
That's all fair, but after the comment that they (Sony) want to deliver a quantum leap, and not just Xbox 1.5, they should really have something substantially more impressive than the Xbox 360 showing. Not that I think it would be particularily difficult to do, but realigning the expectations and showing simillar things probably won't cut it.

Heavenly sword looks promissing though, if they can make it run at 60FPS, that kind of graphics is perfectly fine, especially if they can use in-game that technology from the demo with a head, which looked particularily impressive.

I sure as hell wouldn't.
Man, that's a two year old CGI, and some of the better there is. How could you not be satisfied with something like that in realtime :\
 
After an other look at it, there are four different ads:

Red: Shows 1/3 of each button symbol

Violette: Shows 1/2 of each button symbol

Blue: Shows 1/2 of each button symbol, but not centered

Green: Shows 2/3 of each button symbol

From top to bottom the symbols are triangle, circle, cross, square (on the pad that's clockwise from top).

Fredi
 
I can't help but think the different fractions are deliberate, but I've no idea what that could hint at. All of them add up to 2 though :p
 
DCharlie said:
i'm getting the strong feeling that everyone on every side of the console war is going to be munching on 'disappointment biscuits' for the first phase or two of games on all the systems.
Not everyone has as much problem managing their expectations as some of you lot.
 
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