Doesn't Carmack hate the PS3 and multi-core development? I thought the reason he didn't hate the 360 was because it's similar to the PC. He might be good, but I wouldn't count on him to do something revolutionary with the PS3 architecture.
No, Carmack said that multi-core and multi-threaded development was more difficult. And *any* coder/programmer that has had to debug a multi-threaded application, dealing with race conditions, synchronisation and deadlocks will agree that it IS more difficult. News at Ten!
Carmack:-
I make little nitpicky decisions about say, well, I prefer the symmetric approach that MS has over the asymmetric Cell approach, but you can do great games on either one of them, and I make fundamental decisions based on development tools and depth of documentation, which Microsoft has been superior on."
Carmack has equally criticized MS for DVD9 and space issues.
My main point about Rage being a good future game is that
just suppose for a minute that Rage comes out and is
arguably (because it always is) the best looking game out?
What does that say about the PS3 and 360 other than they are both very capable machines that top-level devs like Carmack will always be able to get to do great things.
So far I would agree that Killzone 2 IS the best looking game so far, but Rage isn't far behind technically IMHO. Of course both games are not out yet, so time will tell.
To be honest, with all the talk of Gears 2 being the best looking on 360, I'm surprised there is not more talk of Banjo N&B on 360, which technically is doing some great stuff, regardless of whether you like the artstyle.