I have to admit, I'm not convinced. I like the look of the ergonomics of the controller, but they really didn't do much to sell the extra features the controller has over the DS3 to me other than the Share button.
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I love this shot. So sexy!
Very interesting design with the rotary bit, while also being so boxy/angular. Not sure what all the grills are for, noise canceling directional mice or something?
still trying to figure out what you'd use a touchpad for with no screen
Its ugly and pretty at the same time. Front view looks ehh
but hey, atleast we should get prettier limited editions when there's a lot of real estate for additional graphics on the touchpad!
That is like saying that there is mouse and keyboard for first person games.
Completely accurate.
But ignoring that the stick positioning is a matter of preference. I like having the two sticks where they are, and they are both the main buttons normally used on the controller. One for movement and one for camera. So to me, the analog stick is in the main position on the dualshock.
I have been playing fighting games since the snes. Never once have I bought an specialist stick.
that's like saying buy a mouse and keyboard for a shooter.
Edit: beaten.
They didn't even try to sell it, they just showed it and put it away. Wait for E3.
Don't care what anyone says, when I saw that pad I said holyshit with a smile on my face
That thing is the sexiest pad I've seen
Me: Is the touchpad a thing for my thumbs? For me to reach in to touch it? Or is it for me to take my hand off one of the controller's prongs and use it with my pointer finger?
Yoshida: Both. Having a touchpad or touch input we really wanted to do because, these days, all these devices have touch control. Instead of trying to replace buttons or sticks with touch we thought that some things cannot be done as well as they can with a touchpadlike swiping or pinch-to-zoom. These functions are easier to do with multi-touch. But we didn't want to make the main control with sticks and buttons more difficult. We really focused on making this basic stuff better We worked on that first and then looked at what space we had left to incorporate this.
It's designed so that you can reach into the edge of the touchpad with your thumb to do simple functions
Me: To scroll and things like that?
Yoshida: Yeah. Or some applications, you might want to put the controller down and use the touchpad like...the touchpad on the PC. We are thinking about other ways to use it.
Yoshida: It's improved in terms of precision. The center area is more useable. When you try the games, you'll notice you have better, more subtle control when you're driving.
Me: Are you saying there's less of a dead zone in the middle? There's more range?
Yoshida: Yeah.
Me: Small motions will be detected better?
Yoshida: Yeah, you'll have more, tighter control.
it has more play. On the DualShock 3 it's hard to use L2 and R2 the analog way. It's press down' or not press'. But with the DualShock 4, you can do something in between."
Wolves Evolve said:Problem:
- It is not plausible for the Dual Shock 4 to have a "light bar" that indicates things for the player such as health. They didn't show it off. So it can't matter. It has to interact in deep ways with the PS Eye. Obviously PS Eye + Move can detect depth and have it behave more like, if not fully like, a Move.
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The DS4 d-pad is much improved over the shitty ass d-pad Sony's been using since the PS1. They really need to remove that gloss though, it looks like pure shit.
Does anyone know how many controllers the PS4 supports?
PS3 was 7 which was quite an odd number to be fair.
Wiimote.First controller without Start since the NES?
NSFW
Anyone posted these IGN comparisons yet? It looks sooo good.
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