VanCityGamer
Member
I really think we need a thread dedicated to the benefits that PS4 Pro brings to 1080p TV owners. I'd like to include:
1) General graphical/performance boosts to all patched games.
2) System improvements (not just graphical) for PS4 Pro compared OG PS4.
3) Game-specific graphical/performance benefits.
I'll update this post as people help drop the info.
Bottom Line for Visuals on 1080p TVs
PS4 Pro Features (4K TV not required)
- Even if a game merely patches in a 4K mode, it will be downsampled to 1080p on a 1080p set which is generally a huge boost to IQ
- Some games (such as Rise of the Tomb Raider) are providing a choice over visual modes. The player can choose between a focus on resolution, frame rate, or other graphical enhancements.
- Improved Wifi (5ghz) from OG PS4 and same as the Slim. Source: http://www.neogaf.com/forum/showthread.php?t=1275204
- Quieter system than OG PS4
- Extra USB port (in the back)
- PSVR gaming is visually enhanced. Here is a thread with specific VR game enhancements: http://www.neogaf.com/forum/showthread.php?t=1310047
- 1080p/60fps remote play
- Has an optical audio port (unlike the PS4 Slim)
- Better quality video clips through Share button (1080p @ 30fps)
- Ability to stream at 1080p with 60fps
- Faster SSD / SSHD game loading through new SATA III port
- 1 GB of new standard RAM is added to the system. The net result is approx. 512 MB of GDDR5 RAM freed up for games. The rest of the added RAM is for other purposes (OS, 4K). Source: http://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory/
- Improved DS4 controller included (Slim too), with a more accessible light bar and lower latency when connected by cable (doesn't force Bluetooth)
Game-specific Improvements
Frequently Updated List of Pro-patched Games (4K & 1080p improvements)
http://www.gamespot.com/articles/every-ps4-pro-game-that-is-and-isnt-getting-an-upg/1100-6443385/
Rise of the Tomb Raider
http://www.gamespot.com/articles/see-rise-of-the-tomb-raiders-ps4-pro-upgrades/1100-6445074/
Video comparison of Tomb Raider's graphical modes
http://www.pushsquare.com/videos/93...-1080p-graphics-options-playstation-4-footage
Horizon: Zero Dawn
Titanfall 2
Screenshot Comparisons
http://www.neogaf.com/forum/showthread.php?t=1308019
Battlefield 1
First 10 minutes of 1080p gameplay
https://www.youtube.com/watch?v=h0X8EGePtFY
Ratchet & Clank
1080p footage:
http://www.gamersyde.com/news_ratchet_clank_on_ps4_pro-18526_en.html
Infamous Second Son & First Light
http://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/
Hitman
The Witness
Firewatch
Nioh
Killing Floor 2
1) General graphical/performance boosts to all patched games.
2) System improvements (not just graphical) for PS4 Pro compared OG PS4.
3) Game-specific graphical/performance benefits.
I'll update this post as people help drop the info.
Bottom Line for Visuals on 1080p TVs
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-reviewThe bottom line is that it's going to vary on a per-game basis. At the most basic level, you should get super-sampling as standard - the process where a higher resolution image is downscaled to 1080p. It may not sound particularly thrilling, and the boost to image quality basically depends on how good anti-aliasing was in the base PS4 title to begin with. Titles like Uncharted 4 are already extremely clean, but the difference in others can be dramatic.
PS4 Pro Features (4K TV not required)
- Even if a game merely patches in a 4K mode, it will be downsampled to 1080p on a 1080p set which is generally a huge boost to IQ
- Some games (such as Rise of the Tomb Raider) are providing a choice over visual modes. The player can choose between a focus on resolution, frame rate, or other graphical enhancements.
- Improved Wifi (5ghz) from OG PS4 and same as the Slim. Source: http://www.neogaf.com/forum/showthread.php?t=1275204
- Quieter system than OG PS4
- Extra USB port (in the back)
- PSVR gaming is visually enhanced. Here is a thread with specific VR game enhancements: http://www.neogaf.com/forum/showthread.php?t=1310047
- 1080p/60fps remote play
- Has an optical audio port (unlike the PS4 Slim)
- Better quality video clips through Share button (1080p @ 30fps)
- Ability to stream at 1080p with 60fps
- Faster SSD / SSHD game loading through new SATA III port
- 1 GB of new standard RAM is added to the system. The net result is approx. 512 MB of GDDR5 RAM freed up for games. The rest of the added RAM is for other purposes (OS, 4K). Source: http://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory/
- Improved DS4 controller included (Slim too), with a more accessible light bar and lower latency when connected by cable (doesn't force Bluetooth)
Game-specific Improvements
Frequently Updated List of Pro-patched Games (4K & 1080p improvements)
http://www.gamespot.com/articles/every-ps4-pro-game-that-is-and-isnt-getting-an-upg/1100-6443385/
Rise of the Tomb Raider
Rise of the Tomb Raider will have three visual modes for the PS4 Pro. The 4K Visuals displays the game at the highest resolution, while limiting frame rate to 30 FPS. High Frame Rate mode supports 60 FPS and 1080p, providing "smoother and more fluid animation while exploring, and tighter controls during combat."
Finally, the Enriched Visuals mode renders at 1080p and 30 FPS, but uses the extra power on "both new and existing rendering features to improve overall image quality."
http://www.gamespot.com/articles/see-rise-of-the-tomb-raiders-ps4-pro-upgrades/1100-6445074/
http://www.playstationlifestyle.net/2016/09/15/rise-of-the-tomb-raider-ps4-pro-features-three-visual-modes/Then you’re like… this is a beautiful area, I want to take a closer look, you can slide over a notch and now we have enhanced visuals. That’s actually 1080p locked at 30 frames but we throw everything in that we can – lighting, multi-pass rendering, texture shading, reflections, density of pixels, density of particle effects… everything we can turn on. It’s just this beautiful-looking experience at a locked 1080p, 30 frames.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-reviewRise of the Tomb Raider has real issues coping with sub-pixel detail, resulting in shimmering and pixel-popping that severely detracts from what is otherwise a simply beautiful game. PS4 Pro, running in super-sampling mode, cleans up nearly all of the artefacts and looks simply sensational. Furthermore, games operating with dynamic resolutions also see clear benefits - Titanfall 2 is a key case in point here.
Video comparison of Tomb Raider's graphical modes
http://www.pushsquare.com/videos/93...-1080p-graphics-options-playstation-4-footage
Horizon: Zero Dawn
http://blog.us.playstation.com/2016/11/01/how-ps4-pro-enhances-horizon-zero-dawn/For starters, for players who still possess standard 1080p HDTVs, we’re able to offer far better image quality. We’ve got a number of techniques at our disposal. The most logical one is supersampling. This is a very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution. As our internal calculations are done at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no jaggies — and a more stable image.
We’re also looking at enhancing the quality of our shadow maps and increasing the quality of our anisotropic filtering. This is a technique which increases the quality of texture sampling, resulting in more detailed environment textures. We still have to tweak these elements of the 1080p output quality for the final game, but we have quite a bit of power yet to play with.
http://www.gamespot.com/articles/every-ps4-pro-game-that-is-and-isnt-getting-an-upg/1100-6443385/Improved shadow maps, extra detail, and enhanced colors. It'll feature higher quality anisotropic filtering, which means upgraded texture sampling, resulting in more detailed environments. Additionally, supersampling will render Horizon's resolution at a resolution "close to 4K" and then shrink it down to 1080p.
Titanfall 2
http://www.polygon.com/2016/10/24/13385024/titanfall-2-ps4-pro-frame-rate-resolutionResolution and frame rate won’t be the only areas of improvement on the PS4 Pro. Titanfall 2 will be a higher-fidelity experience on the system. McCoy said that the console will allow Respawn to include “high-res shadows, and maybe higher particle counts.”
Screenshot Comparisons
http://www.neogaf.com/forum/showthread.php?t=1308019
Battlefield 1
http://www.eurogamer.net/articles/digitalfoundry-2016-bf1-and-fifa-17-frostbite-shines-on-ps4-proIt's important to point out that PS4 Pro's BF1 enhancements are not simply limited to resolution. Moving through some of the more demanding areas of the campaign, Pro frame-rates are significantly improved over the more variable base PlayStation 4 version, so it's clear that some GPU power has been dedicated to ensuring a smoother experience overall - not just in upping pixel-count.
The Pro version seems to be resolving higher quality textures in addition to the resolution boost. On top of that, the effects pipeline sees tangible upgrades - for example, GPU-accelerated particles are much higher in number than PlayStation 4 equivalents, again occupying a mid-point between the existing consoles and the top-end PC experience.
First 10 minutes of 1080p gameplay
https://www.youtube.com/watch?v=h0X8EGePtFY
Ratchet & Clank
http://blog.us.playstation.com/2016/11/03/ratchet-clank-ps4-pro-update-coming-soon/-PS4 Pro users with a 1080p TV will see a big increase in gameplay image quality as well. The technique we’re using to get to those better resolutions is something we’re calling Temporal Injection.
1080p footage:
http://www.gamersyde.com/news_ratchet_clank_on_ps4_pro-18526_en.html
Infamous Second Son & First Light
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-reviewAnd if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display.
http://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/
Hitman
https://hitman.com/en-us/news/ps4-pro-support#Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.
The Witness
http://the-witness.net/news/2016/11/ps4-pro-patch-update/If you have a PS4 Pro, and are outputting to a 1080p TV, The Witness will render at 1080p, 60fps, 4x MSAA (which is substantially higher than the base PS4’s 900p, 60fps, 2x MSAA).
Firewatch
http://blog.camposanto.com/post/152960478249/firewatch-is-now-updated-and-enhanced-to-supportPS Pro Customers with a 1080p Display: enhanced detail distance, smoother loads, and much higher quality shadows.
Nioh
https://blog.eu.playstation.com/2016/11/03/action-rpg-nioh-to-be-published-by-sie-ps4-pro-enhancements-detailed/Option 1: “Movie Mode”
This mode focuses on resolution over frame rate, offering beautiful high resolution graphics with stable 30fps
Option 2: “Action Mode”
Here the emphasis is on frame rate, providing a stable 60fps
Option 3: “Movie Mode (Variable frame rate)”
Finally, this option provides high resolution graphics with a variable frame rate that may go over 30fps.
Killing Floor 2
http://blog.us.playstation.com/2016...-ps4-pro-details-open-beta-begins-november-4/These high-res textures will be used whether the player is playing on a 4K TV or a standard 1080p display. In addition to the ultra textures, the extra memory allowed us to increase our dynamic shadow resolution. Killing Floor 2’s custom deferred renderer uses a number of shadowing techniques including dynamic shadows. When these dynamic shadows are used they will be crisper and higher resolution on PS4 Pro then the standard PS4. When playing on a 1080p TV, Killing Floor 2 is effectively super sampled, resulting in much higher quality and smoother anti-aliasing.