lowhighkang_LHK
Member
So none of these games are going for 60 fps that don't already run in 60 fps on regular ps4s?
Well, it's interesting to note that a lot of the big games released this month that will be getting PRO modes already -do- target 60 fps. And whatever shortcomings they have in reaching that (Battlefield 1 Conquest multiplayer) should be vastly improved.
Titanfall 2, Battlefield, Call of Duty Infinite Warfare / Modern Warefare are the three games that a lot of people are focusing on, and all three are games designed to run at 60 fps on everything. It'd be pointless to run them at 120fps.
Right now I think it's far easier for developers to patch older games by increasing pixel count than brute forcing 30fps to 60fps. Which is why we're seeing older legacy games like Uncharted 4 and Ratchet and Clank take the cheaper way out and just include higher pixel counts. The fact that Uncharted 4 MP runs at 1080p at 60 fps with mostly equivalent visual settings and all that chaos compared to single player tells me it can be done. But at this point, it's just not worth it to retool your entire single player campaign to get it there. Honestly, how much more is Uncharted 4 going to sell because of this. Great game, but people have moved on.
I do however feel games that are currently in development, will try to make an effort to do a 1080p 60 fps mode versus a 4k 30 fps mode. Much like we see in Nioh and Tomb Raider.
I just think trying to double your framerate on a CPU that's only 35% better on a game that's already been released just isn't worth it financially. But, on a games that is yet to come out, it might be worth an investment to see what you can do in having two main option modes. One focusing on high resolution and the other focusing on high framerate. And hopefully Sony standardizes what developers call it. I like Cinema vs Action. Simple two setting toggle in the options so people don't complain that consoles are getting too complicated or whatever nonsense.