PS4 Will Receive Software-Based Ray-Tracing for Crysis Remake

Bo_Hazem

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It's suggesting that the company that Sony was trying to strike a deal with to implement software-based ray-tracing for current PS4 games might be Crytek. This could represent something like the HDR implementation/emulation on SDR, non-HDR games. Pretty interesting stuff, and could as well help to minimize the ray tracing penalty in future next gen gaming to have a hybrid solution.
 
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I mean so will Xbox One. Its called cascaded voxel cone tracing. Its not the same type of raytracing next gen consoles will be doing.
 
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So, will make my base PS4 suffer even more? Need to protect my ears of this loud.
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It has nothing to do with real-time ray-tracing, it's mostly pre-baked and should probably have minor effects on performance if any. Not much informed in this matter, but it's an interesting subject if it can boost visuals with less performance penalty.

This might as well make developing games much easier as well, as games still use prebaked light effects as ray tracing is still extremely taxing and next gen will continue with hybrid raytracing.
 
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RayTracing all thanks to SSD.

Yes, it's a new type of calculation, unprecedented where the SSD can use the I/O to make pre-ray-tracing calculation up to 70% before sending it to the RT cores in the GPU. With this method, a sample of 8K@120fps, HDR, Ray Tracing of Gran Turismo on PS5 leaked:




The future is summarized in SSD.

I hope no one thinks that I'm serious here, but I think the reply represents the perfect combination with the quote above.
 
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Gameplay wise, does the game hold up?
Yes, very much so. I have finished it many many times, always on Delta difficulty (the only difficulty where the North Koreans talk Korean). It is probably going to be annoying to play on consoles but it is fantastic on PC once you learn all the nuances of all the suit modes.
 
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