Varteras
Member
Unless the thing sucks me off while I play, I think I'm good.
I'm no PlayStation, but I could use a few hundred dollars...
Unless the thing sucks me off while I play, I think I'm good.
Few hundreds? WTF? Call girls charge $80 for this here lmao.I'm no PlayStation, but I could use a few hundred dollars...
Few hundreds? WTF? Call girls charge $80 for this here lmao.
I think some people believe they invest in this like they would a new generation console or close to it, they know it's only going to be for the hardcore player and they see it being worth the investment so clearly they aren't spending that much time or money on it.
You ain't never had a Vart SpecialFew hundreds? WTF? Call girls charge $80 for this here lmao.
Dude I hear you, but that's the target audience of the PS5 Pro. I've been on the record as saying most of pixel counting and frame rate analysis goes unnoticed by the vast majority of gamers today (especially on consoles). They simply don't see it and don't care. And the differences with most hybrid RT implementations is subtle at best to the average gamer and requires a trained eye to point it out to them (I'm speaking from experience). That said, to the graphics enthusiasts and the DF crowd, the enhancements that the Pro can bring should be noticeable and meaningful. As someone who has played Returnal on PC maxed out and platinumed the PS5 version, there is a tangible difference in IQ vs the PS5.I don't think this gives the juice you think it does. Here is DF's post on Returnal PC vs. PS5:
Returnal's PC port is good - but it could be great
The Digital Foundry verdict on the PC port of Housemarque's PS5 masterpiece.www.eurogamer.net
It's funny because he even says "look at the jump in image quality", and looking at the provided screenshot, it's like, "yea... Ok, I see it, but who cares really"
And sure some do, but this takes me back to my original point. The PS4 Pro upgrade was obvious and easy to sell, and coincided with 4K TVs. If screenshot comparisons like what are in that article is what they have to sell the PS5 Pro on, they don't have much.
Pov, over the shoulder view is the easiest, the least risky, doesn't mean it's bad, you saw Alan Wake 2 with limited pov, you get the point, they aren't created equal, then you have back camera with wider pov like ff 15, there's nothing new and ground breaking here, devs have figured out these types long time ago, then fp pov.Ok, then describe a restriction to something other than visuals that has held back games?
I hear Sony dispatch a team of Ninjas in the night to secretly underclock one base PS5 for every PS5 Pro sold though.PS5 Pro is probably happening. People need to get over it. If you dont like it, stfu and dont buy it, simple. It doesnt effect your life or gaming experience one bit if its happening.
For people Who want it, its good news
The internet loves to shit on Xbox so idk what you're on about. Weird thing to bring up.If xbox was releasing a pro we wouldn't have articles like this. The series S somehow isn't a problem so how the fuck is a pro? They're much closer than the s is to the x.
Kind of related but here’s the survey result from PushSquare’s audience
I'm not okay if I could only list less than 20 games like the 4 pro, pc numbers are way bigger.Another console to develop for is too much job security. More devs suffering from success.
Games support.If xbox was releasing a pro we wouldn't have articles like this. The series S somehow isn't a problem so how the fuck is a pro? They're much closer than the s is to the x.
Kool. All that could have been done on PS3 level hardware at reduced graphical fidelity. With that said, the PS3 from your point of view was never reached its full potential:
But will that be before the PS6 comes out? Cause they got fuck-all this year.Our resident insider HeisenbergFX4 told us all we need to know about it. When Sony best studios will show us what they can do with it I hope that most people will understand what is the point of it.
See what I mean? But the Series S wont be holding ALL of them back?? Such a joke…People sure are propping up GTA VI as the killer app for PS5 Pro. I'm looking forward to the complaints that the weaker base PS5 is holding back the PS5 Pro version in some way.
They prioritised high performance PC’s first and everything else suffered, which is why other devs normally take the other path normally.Then explain how Cyberpunk 2077 is available to purchase on Xbox One and PS4 (2012 era GPU/CPU) and yet simultaneously one of the most impressive looking games even at this point with the most advanced lighting system of any game on the market (Path-tracing on capable PC hardware).
It's much more needed. When PS4 Pro was released PS4 games were running at native 1080p with decent image quality. I bought a Pro to get slighty better framerate in a few games, not run at higher resolution my already good looking games.It probably isn't as needed as the PS4 Pro & Xbox One X but there's still good reasons for it to exist. The primary reason is to provide more performance modes that have good image quality and graphical fidelity (and to further improve 30fps/quality modes). Another reason is to improve ray-tracing fidelity which is quite rudimentary in these consoles. And a final reason is to introduce PSSR into Playstation hardware. By introducing it now it might help them to build and refine the technology over the next four years so that it can be much more mature technology for the PS6.
It's much more needed. When PS4 Pro was released PS4 games were running at native 1080p with decent image quality. I bought a Pro to get slighty better framerate in a few games, not run at higher resolution my already good looking games.
Now games are still 1080p with awful image quality (albeit running at 60fps for the most part). PS5 Pro is going to improve exactly what we want this time, fidelity and IQ.
Given the games released this gen and ones on the way,I can't imagine why anyone who has a PS5 would entertain one of these.
I didn't see anyone complain about Returnal's graphics until DF told them it was 1080p. Based on specs, the PS5 Pro could do the game at 1440p, maybe that 1700p range that was common on PS4 Pro. So I think it's reasonable to say that going from one sub-native resolution to another sub-native resolution is kind of pointless, especially since even a $1600 GPU leans heavily on sub-native.
They're taking the year off from releasing big established IP and this will be a third party year. At best you will have some Japanese/Korean devs that will release fun exclusive stuff. Look forward to Stellar Blade next.Can Sony just make some fucking sick first party games already. Can't believe God of War, Horizon and Spiderman are like the only actual games we got so far.
By the end they released a game which pushes the potential of PS5 Pro, the PS6 would have been released.Btw, don't forget, with such long development cycles developers should start now to create games releasing on the next generation... This is so absurd.
Or we just get another generation that is like the current where games just look a bit better. Or we get AI generated games in the near future
XeSS is the DLSS competitor.I'm excited for PSSR. It's about time we had a DLSS competitor even if it's not as good, it's a start.
I'm talking about the console space.XeSS is the DLSS competitor.
DLSS isn’t on console lol.I'm talking about the console space.
And that’s fine if it’s a 500$ machine … not a 6-700 oneAnd it doesn't have to be....
it would be a magic bullet, and a simple fact, for that every game that exists on the current PS5, will perform and or look better on the PS5 Pro in some shape or form.
And that is all it needs to be. Anyone that is saying they can't see the sense or point for something that would cost like $100-$150 more than a base model and that offers that... is either just flat-out lying at best, or a hypocrite at worst.
Why? well, its because that's what CPU and GPU manufacturers have been doing, every single fucking year, for the last... well forever.
I'm pretty sure he meant "It's finally time we got a DLSS equivalent on console". Then you would have replied with "dur tuh dur....FSR on console is a DLSS equivalent."DLSS isn’t on console lol.