analog_future
Resident Crybaby
The point of it is to make Sony more money.
4k 60 I'm sorry to disappoint you, but that won't happen with the Pro console. You're expecting far too much.
It won’t. In that interview he also mentions how people he talked to said the PS5 Pro would be lucky if it made up 20% of the sales like the PS4 Pro did.
This whole thing seems unnecessary and every dev he talked to at GDC agreed.
Internet forum posters know better tho, clearly.
You said native, of course upscaled could achieve it.Oh I should have had the caveat of PSSR. So 1080p at 60 FPS upscaled to 4K with PSSR would offer a significantly improved image quality over what we currently have, which is a blurry mess.
In all fairness, everyone including Sony didn't expect the PS4 Pro to sell as much as it did. This Jim Ryan quote will age well I suspect once the PS5 Pro has released.
"Sometimes I think we can be guilty of ascribing too much rationality to gamers," Ryan explained. "People just want the best. Maybe they just want to future proof? I think we see the same thing from Apple customers too — there are people that want the best that you can buy."
it will make both series consoles totally irrelevant for sure. basically, ps5 vs seriesS - pro vs X humilation for the rest of the gen.yeah. Devs need to focus in better optimization for example.
I also wonder if one of the factors for Sony to release a PS5 Pro is to further harm Xbox. With so many SKUs, this could exacerbate the decision for devs to not even release Xbox version of games or to drop the series S port... which will be another PR cluster fuck.
In all fairness, everyone including Sony didn't expect the PS4 Pro to sell as much as it did. This Jim Ryan quote will age well I suspect once the PS5 Pro has released.
"Sometimes I think we can be guilty of ascribing too much rationality to gamers," Ryan explained. "People just want the best. Maybe they just want to future proof? I think we see the same thing from Apple customers too — there are people that want the best that you can buy."
Maybe just because games are now to big projects to really optimize them.
Just look at the development cycles. Most games that get out now were in production before this generation started.
I mean, I understand why from their point of view, but I don't understand why that is an acceptable excuse. The devs are literally saying, "we don't need an upgraded console because we haven't even tried yet with the first one"Because they've been working on cross-gen titles mostly. Hard to push new hardware when you're shackled by old hardware.
Dat OLED screen though. I am not using my TV anymore for the Switch. Tabletop is fantastic.Oled model that's just a screen upgrade
I said crispy 4K, not native but we're arguing over semantics here and it wasn't my original point either.You said native, of course upscaled could achieve it.
A few developers doesn’t change the fact there are several games that need to drop down to 720p to hit their 60fps performance modes.That's what I've been saying all this time.
They're right.
Never said indy. I said third party.....The guy is the head of Gameindustry.biz
He wasn’t talking to random indie devs.
Or lowerA few developers doesn’t change the fact there are several games that need to drop down to 720p to hit their 60fps performance modes.
More or much better RT and higher resolution VR is tempting for the same 10 million enthusiasts that bought PS4 Pro.
PS5 Pro exists for the same reasons $250 Elite controllers exist. Because there’s a market for it and it enables you to sell a second or even third PS5 console to the same household at times tripling your hardware sales which then leads to more digital spending be it on subscriptions or games or dlc or micro transactions.
It astounds me that a so called “industry expert” can’t work any of that out.
It’s not the dev’s choice that they’ve been forced to do cross-gen games 3 years into the gen. Uptake was slow due to shortages so it made financial sense to support cross-gen for longer than normal. At the end of the day they’re businesses trying to make profit.I mean, I understand why from their point of view, but I don't understand why that is an acceptable excuse. The devs are literally saying, "we don't need an upgraded console because we haven't even tried yet with the first one"
As a consumer, that is unacceptable. The PS5 came out over 3 years ago.
Even my rig can't do this with the most modern games if I want acceptable fidelity. I play on 1440P with DLSS which goes above 100 fps. But 4K is just too taxing.4k 60 I'm sorry to disappoint you, but that won't happen with the Pro console. You're expecting far too much.
We both know what you meant.I said crispy 4K, not native but we're arguing over semantics here and it wasn't my original point either.
Wouldn't you be able to say that to justify never optimizing software though?
Bro shut the fuck up. Start pushing the PS5 to its limits, then.
More compute means more available resources for developers to allocate towards their vision. In this case, more = more.
Why are we driving technological barriers forward? Because we can. What's the point of this? What's the point of that? What's the point of anything?
I think a little info on which devs he spoke to is well warranted. There has been a tremendous amount of consolidation involving the biggest devs / pubs.The guy is the head of Gameindustry.biz
He wasn’t talking to random indie devs.
Sure, but that's completely besides the point that's being made.A few developers doesn’t change the fact there are several games that need to drop down to 720p to hit their 60fps performance modes.
More or much better RT and higher resolution VR is tempting for the same 10 million enthusiasts that bought PS4 Pro.
PS5 Pro exists for the same reasons $250 Elite controllers exist. Because there’s a market for it and it enables you to sell a second or even third PS5 console to the same household at times tripling your hardware sales which then leads to more digital spending be it on subscriptions or games or dlc or micro transactions.
It astounds me that a so called “industry expert” can’t work any of that out.
This whole thing seems unnecessary and every dev he talked to at GDC agreed.
Internet forum posters know better tho, clearly.
It’s just not enough of a leap at the end of the day, just like all the devs he talked to are saying. If I had to guess, I think you’ll see the most benefits from Sony first party games as it’ll kinda be mandated by upper management. Third parties, however, I suspect won’t put as much effort into taking advantage of the Pro.I don’t think I he did some kind of scientific survey at GDC….lol
I dunno how it’s anymore “unnecessary” than any other piece of tech updates
Is an iPhone 15 max necessary compared to an iPhone 10?
That’s in the eye of the beholder. But 4K DLSS + RT + higher rendering is worthwhile to me and many others that play mostly on PS5 and want to see games at the best they can be for that platform, make sense?
Games already hit 60 FPS on PS5. The potential of the Pro is to be able to do 60 FPS with much better image quality. Essentially it's like getting a "quality" mode that runs at 60 FPS.People say we need the pro to hit 60 fps in current gen games, but devs where hitting 60 fps on some Ps4 games, so I doubt a pro is needed to do the same on the ps5.
I would love to see gta 6 hit 60 fps on the base console.
It’s just not enough of a leap at the end of the day, just like all the devs he talked to are saying. If I had to guess, I think you’ll see the most benefits from Sony first party games as it’ll kinda be mandated by upper management. Third parties, however, I suspect won’t put as much effort into taking advantage of the Pro.
I genuinely hope I’m wrong as I want the best possible version of GTA6, for example. Hopefully there’s a significant advantage on the Pro and not just a few bells & whistles.
Remember, these are the same developers who can't optimize games properly and force us to choose between performance and resolution modes.
Dragon's Dogma 2 just launched in a shit state this week.
Yet they can't see a point of a more powerful Pro console?
It’s not the dev’s choice that they’ve been forced to do cross-gen games 3 years into the gen. Uptake was slow due to shortages so it made financial sense to support cross-gen for longer than normal. At the end of the day they’re businesses trying to make profit.
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It’s just not enough of a leap at the end of the day, just like all the devs he talked to are saying. If I had to guess, I think you’ll see the most benefits from Sony first party games as it’ll kinda be mandated by upper management. Third parties, however, I suspect won’t put as much effort into taking advantage of the Pro.
I genuinely hope I’m wrong as I want the best possible version of GTA6, for example. Hopefully there’s a significant advantage on the Pro and not just a few bells & whistles.
Honestly there should be a minimum requirement to create games that use all of the basic features of the console like the adaptive triggers etc. What's the point in developing for a new console if you aren't even going to put in the minimum effort?Uh, isn't the real question here actually why the hell are developers saying they weren't really making the most of the PS5 in the first place? Why haven't they been doing that? Why are the ones responsible for making the most of the PS5 casually saying they aren't making the most of the PS5 without any sort of explanation?
"This generation doesn't even seem to have been started" YOU ARE responsible for that! He needs to ask the damn publishers why they apparently haven't started the generation ffs
Yeah, Phil talked about this a few years ago when he was asked about the possibility of a mid-gen refresh. They already did 4K last gen, so what's the marketing focus for the next one? 8K? How do you get people excited for that?Unlike the Pro and One X, where those console brought 4K to the front, it really does feel like there's less of a need or want for mid-gen consoles this time around.
It’s not a big enough leap, tho. Both the PS4 Pro and Xflop One X were bigger proportionate leaps. This is a disappointment and unnecessary overall, and actual devs that the head of Gameindustry.biz spoke to at GDC all agree.It’s absolutely a big enough leap for what it’s intending to do - be a better version of this generation of hardware
No one is saying it should be a generational leap. Disingenuous lineBut it’s not, and never was intended to be, a new generation where devs will be required to re-tool.
Exactly, and this is just another one to add to the pile. I’m not surprised they’re not excited about it, especially with the performance boost being on the lower end.devs are too stretched enough as it is with the platforms they support
I can't see it providing a substantial boost in frame rates for a lot of games since the CPU is still (almost certainly) based on Zen 2