That's kinda how ML works it gets better with time2026? For an upscaler?
Put it in GTA6 … otherwise I don't even care at this point.
That's kinda how ML works it gets better with time2026? For an upscaler?
Put it in GTA6 … otherwise I don't even care at this point.
until now, how many PS5 Pros have been sold?You my friend clearly have NO idea what you're talking about.
Why assume everyone will buy a PS6 in the Fall of 2027? What of the PS5 Pro is $500 in 2027? And the PS6 is $700?
No, I'm just pointing out that you're spreading FUD and you're full of shit. How's that?i said 90% lock. but it seems you have a shit of a brain to read the whole sentence it seems. But keep it up.
PSSR: where games upscale YOUPSSR just reminds me of the old Soviet Union.
And that was before Microsoft took xbox series behind the woodshed and put a bullet in it.No Microsoft in court documents speculated PS6 was Holiday 2028.
You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .No, I'm just pointing out that you're spreading FUD and you're full of shit. How's that?
If the effort to get it into the game is really as much of a non-issue as Cerny is suggesting, then developers might see it as an opportunity to have a new marketing beat -- a year, two, three or more from launch -- for their titles, that could bring in some additional revenue from enthusiasts who may want to take advantage of their PS5 Pro with, perhaps, a title that before this updated upscaler came out might not have had the best PS5 Pro version out there -- thinking of Jedi Survivor, Dragon's Dogma II, Silent Hill 2 and other troubled games along these lines.I take it to mean this doesn't replace existing PSSR implementations automatically, so will require additional development for existing titles to actually use. Given how pathetic the PS5 Pro usage currently is, I take it to mean this will basically be ignored. At this point, most major developers are either finishing up their last current-gen game or already well into their next-gen game. Not sure we'll see much of this.
Saint Cerny the Magnanimous
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You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .
You insulting me because you are a butt hurt from all the fucking you are receiving doesn't change anything.
A next gen release for 2027 is more than likely and I stand by what I said it's 90% lock imo. You don't like what I said you can either shove a dildo or bang your head to the nearest wall. Doesn't really mean anything to me either way.
We done here.
Dude calls me full of shit and spreading fuds because I said next gen is 90% locked for 2027.damn! That's a little harsh men
Wow, low information take. Zero resources wasted as all of it enabled FSR4 (and the continuing PSSR fork) to exist. Here I'll make it simple.Now pssr is just going to get replaced with fsr4? Mark upscaler philosophy defeated in a year? How many resources did he wasted to make pssr? The custom pssr silicon in pro becomes pointless?
Sony led | Collab | PC/Console Forks | ||
PSSR | -> | FSR4 | | -> | FSR4.x |
| -> | PSSR.x |
According to a conversation I recently had with Cerny, the new tech "is a drop-in replacement for the current PSSR" that should be straightforward for developers to accommodate when it arrives on PS5 Pro consoles in 2026.
This new PSSR / FSR tech is coming to PS5 too… neat…The article is so much more interesting than what's in the OP.
Some interesting bits.
Cerny was also expecting Project Amethyst to be much slower.
And last, it's really basically FSR4 in all its glory.
So, this should be a significant improvement.
Oh no, I was almost concerned you would not show up in a non negative Sony thread to take the piss. No worries, next time you cry the victim in a MS thread people will comfort you… there thereGreat, they might finally fix Silent Hill 2 on Pro next year![]()
How often do men think of the USSR?PSSR just reminds me of the old Soviet Union.
The article made mention of them talking to devs around implementing the 'new' PSSR. I wouldn't take that as them automatically following AMD's lead, the console philosophy around ease of use, QA levels and the like are pretty different to PC. My money would be on a patch being required, just like at present.Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
Depends on developers will and free resources. As with CBR - some updated games years after release, some was not.then developers might see it as an opportunity to have a new marketing beat -- a year, two, three or more from launch -- for their titles, that could bring in some additional revenue from enthusiasts who may want to take advantage of their PS5 Pro with, perhaps, a title that before this updated upscaler came out might not have had the best PS5 Pro version out there
Which piece of hardware now is not overpriced (PS, Xbox, Switch2, PC GPU)?they need marketing pr to sell those overpriced hardware now. soon cerny is going to talk about coupons
One thing to consider is how AMD implements FSR4.
There is no FSR4 SDK. There is only the FSR3.1 SDK.
So a dev implements FSR3.1 in their game, and then AMD whitelists a game for FSR4 in their driver. And FSR4 reads the FSR3.1 inputs and then does it's AI thing.
This is why FSR4 now supports close to 70 games. Because AMD is just upgrading older FSr3.1 games.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
One thing to consider is how AMD implements FSR4.
There is no FSR4 SDK. There is only the FSR3.1 SDK.
So a dev implements FSR3.1 in their game, and then AMD whitelists a game for FSR4 in their driver. And FSR4 reads the FSR3.1 inputs and then does it's AI thing.
This is why FSR4 now supports close to 70 games. Because AMD is just upgrading older FSr3.1 games.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
Seriously, who cares? 2026.. when next gen consoles are 2027 90% locked.
i am not expecting the PlayStation 5 pro to even sell well at all at this current price tag. let alone someone buying it mid-2026, knowing full well that next-gen consoles are 2027.
Also, the best they can do is FSR4. However, the power of PS5 Pro and upscaling from low resolution to 4k isn't gonna look very pretty anyway.
Not to mention, you want the third-party and first-party devs to again patch their game AGAIN to replace PSSR with whatever new tech they are developing. how many games will really support it ?
Just lay the groundwork for PS6 and move on. we already accepted that.
You really think next gen will be in 2027? I really hope not, aside from a few titles, this generation feels like a wet fart in the wind so far. I'm hoping it's 2028 or 2029 at the earliest.Seriously, who cares? 2026.. when next gen consoles are 2027 90% locked.
i am not expecting the PlayStation 5 pro to even sell well at all at this current price tag. let alone someone buying it mid-2026, knowing full well that next-gen consoles are 2027.
Also, the best they can do is FSR4. However, the power of PS5 Pro and upscaling from low resolution to 4k isn't gonna look very pretty anyway.
Not to mention, you want the third-party and first-party devs to again patch their game AGAIN to replace PSSR with whatever new tech they are developing. how many games will really support it ?
Just lay the groundwork for PS6 and move on. we already accepted that.
Again, your claims that it's 'a lock' are bullshit.You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .
You insulting me because you are a butt hurt from all the fucking you are receiving doesn't change anything.
A next gen release for 2027 is more than likely and I stand by what I said it's 90% lock imo. You don't like what I said you can either shove a dildo or bang your head to the nearest wall. Doesn't really mean anything to me either way.
We done here.
If PS6 comes out in like 2028...that would put PS5 Pro's release halfway through PS5's lifetime. And considering how the crossgen period are now bigger then ever, having a PS5 Pro will be more than fine for years during the PS6's life as well...2026? For an upscaler?
Put it in GTA6 … otherwise I don't even care at this point.
How often do men think of the USSR?
PSSR just reminds me of the old Soviet Union.
There is but it's not available publicly.There is no FSR4 SDK. There is only the FSR3.1 SDK.
Pretty sure the current version of PSSR doesn't work like that (allowing system-level dll swaps).Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
Silent hill 2 remake and alan wake 2What ps5 pro games are having issues with frame rate and/or image quality right now?![]()
There is but it's not available publicly.
Pretty sure the current version of PSSR doesn't work like that (allowing system-level dll swaps).
Playstation Improved Spectral Super Enhanced ResolutionPlease call it PlayStation Improved Spectral Super Resolution.
Probably a typo. The article also mentions that it's not possible on the base PS5.This new PSSR / FSR tech is coming to PS5 too… neat…
"And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."