PS5 Pro is getting a big upgrade in 2026 — I asked Mark Cerny what’s coming, and why AMD’s future PC GPUs feel more 'PlayStation' than ever

Has mark cerny lost it? I don't get what's happening, pssr was marketed as ps5 pro special sauce, one of the building blocks behind its customed apu design.

It was to dlss vs fsr vs xess vs pssr

Now pssr is just going to get replaced with fsr4? Mark upscaler philosophy defeated in a year? How many resources did he wasted to make pssr? The custom pssr silicon in pro becomes pointless?
 
Last edited:
Sounds great.

Imagine if devs are required to go back into their games and patch this in again. I hope for everyone's sake sony makes it so this just overrides the pssr solution.

I dont think the pro is performing well enough in the market to warrant devs to go back to their games a second time and implement this.

Just wait for the tools on the ps5 pro!

So, they're giving up on pssr and just going with fsr 4?

What happened to ps5 pro being the test bed for gamers with pssr and it will improve by ps6? Then they just throw in the towel?
 
Last edited:
Inappropriate Language
No, I'm just pointing out that you're spreading FUD and you're full of shit. How's that?
You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .

You insulting me because you are a butt hurt from all the fucking you are receiving doesn't change anything.

A next gen release for 2027 is more than likely and I stand by what I said it's 90% lock imo. You don't like what I said you can either shove a dildo or bang your head to the nearest wall. Doesn't really mean anything to me either way.

We done here.
 
Last edited:
I take it to mean this doesn't replace existing PSSR implementations automatically, so will require additional development for existing titles to actually use. Given how pathetic the PS5 Pro usage currently is, I take it to mean this will basically be ignored. At this point, most major developers are either finishing up their last current-gen game or already well into their next-gen game. Not sure we'll see much of this.
If the effort to get it into the game is really as much of a non-issue as Cerny is suggesting, then developers might see it as an opportunity to have a new marketing beat -- a year, two, three or more from launch -- for their titles, that could bring in some additional revenue from enthusiasts who may want to take advantage of their PS5 Pro with, perhaps, a title that before this updated upscaler came out might not have had the best PS5 Pro version out there -- thinking of Jedi Survivor, Dragon's Dogma II, Silent Hill 2 and other troubled games along these lines.
 
Saint Cerny the Magnanimous

b61jFmWMxtS16cNj.jpg

Makes him look more of a nonce than he already does
 
You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .

You insulting me because you are a butt hurt from all the fucking you are receiving doesn't change anything.

A next gen release for 2027 is more than likely and I stand by what I said it's 90% lock imo. You don't like what I said you can either shove a dildo or bang your head to the nearest wall. Doesn't really mean anything to me either way.

We done here.
😳 damn! That's a little harsh men
 
😳 damn! That's a little harsh men
Dude calls me full of shit and spreading fuds because I said next gen is 90% locked for 2027.

Some of the people here are so stupid it kinda stops me from even coming here much anymore and just go to discord if I have time .

The IQ level some of these people makes me question if they are actually in a mental hospital.

Whatever I am kinda done to be honest . If they want to ban me so be it
 
Regardless of silly warring posts here, it's a good sign both for PS5 Pro and for the future PS6 where this tech will be native and day-one. It is also terrific news for GTA VI, I think it will be the poster child for the tech.

I'm enjoying my Pro even without FSR4-like upscaling, but it will help a ton with troubled console UE5 prots like potential Atomic Heart, Ill or potential 3rd game in the Jedi series (I'm not hopeful with Respawn here).
 
Now pssr is just going to get replaced with fsr4? Mark upscaler philosophy defeated in a year? How many resources did he wasted to make pssr? The custom pssr silicon in pro becomes pointless?
Wow, low information take. Zero resources wasted as all of it enabled FSR4 (and the continuing PSSR fork) to exist. Here I'll make it simple.

The codepath.

Sony ledCollabPC/Console Forks
PSSR->FSR4| ->FSR4.x
| ->PSSR.x

Guess what enables PSSR.x? The custom silicon.
 
Last edited:
According to a conversation I recently had with Cerny, the new tech "is a drop-in replacement for the current PSSR" that should be straightforward for developers to accommodate when it arrives on PS5 Pro consoles in 2026.

It would be great if Sony was able to simply make this a system update that transparently worked with all games that use the existing PSSR tech. Sadly, I doubt it, since it tends to never work that way.
 
The article is so much more interesting than what's in the OP.

Some interesting bits.



Cerny was also expecting Project Amethyst to be much slower.



And last, it's really basically FSR4 in all its glory.



So, this should be a significant improvement.
This new PSSR / FSR tech is coming to PS5 too… neat…

"And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."
 
One thing to consider is how AMD implements FSR4.
There is no FSR4 SDK. There is only the FSR3.1 SDK.
So a dev implements FSR3.1 in their game, and then AMD whitelists a game for FSR4 in their driver. And FSR4 reads the FSR3.1 inputs and then does it's AI thing.
This is why FSR4 now supports close to 70 games. Because AMD is just upgrading older FSr3.1 games.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.

BTW, Optiscaler just released version 0.7.7-pre12, increasing support for 282 games.

 
Last edited:
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
The article made mention of them talking to devs around implementing the 'new' PSSR. I wouldn't take that as them automatically following AMD's lead, the console philosophy around ease of use, QA levels and the like are pretty different to PC. My money would be on a patch being required, just like at present.
 
Last edited:
then developers might see it as an opportunity to have a new marketing beat -- a year, two, three or more from launch -- for their titles, that could bring in some additional revenue from enthusiasts who may want to take advantage of their PS5 Pro with, perhaps, a title that before this updated upscaler came out might not have had the best PS5 Pro version out there
Depends on developers will and free resources. As with CBR - some updated games years after release, some was not.

they need marketing pr to sell those overpriced hardware now. soon cerny is going to talk about coupons
Which piece of hardware now is not overpriced (PS, Xbox, Switch2, PC GPU)?
And every piece is overpriced - maybe it's your perception that is wrong?
 
One thing to consider is how AMD implements FSR4.
There is no FSR4 SDK. There is only the FSR3.1 SDK.
So a dev implements FSR3.1 in their game, and then AMD whitelists a game for FSR4 in their driver. And FSR4 reads the FSR3.1 inputs and then does it's AI thing.
This is why FSR4 now supports close to 70 games. Because AMD is just upgrading older FSr3.1 games.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.

So, when this happens, you'll simply start the game and notice the differences without any patches or update messages?
 
One thing to consider is how AMD implements FSR4.
There is no FSR4 SDK. There is only the FSR3.1 SDK.
So a dev implements FSR3.1 in their game, and then AMD whitelists a game for FSR4 in their driver. And FSR4 reads the FSR3.1 inputs and then does it's AI thing.
This is why FSR4 now supports close to 70 games. Because AMD is just upgrading older FSr3.1 games.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.

This would be perfect.
 
Seriously, who cares? 2026.. when next gen consoles are 2027 90% locked.

i am not expecting the PlayStation 5 pro to even sell well at all at this current price tag. let alone someone buying it mid-2026, knowing full well that next-gen consoles are 2027.

Also, the best they can do is FSR4. However, the power of PS5 Pro and upscaling from low resolution to 4k isn't gonna look very pretty anyway.

Not to mention, you want the third-party and first-party devs to again patch their game AGAIN to replace PSSR with whatever new tech they are developing. how many games will really support it ?

Just lay the groundwork for PS6 and move on. we already accepted that.

Only this year have PS5 players overtaken PS4 player.

People are going to be using PS5 and PS5 Pro well into the 2030s.
 
Seriously, who cares? 2026.. when next gen consoles are 2027 90% locked.

i am not expecting the PlayStation 5 pro to even sell well at all at this current price tag. let alone someone buying it mid-2026, knowing full well that next-gen consoles are 2027.

Also, the best they can do is FSR4. However, the power of PS5 Pro and upscaling from low resolution to 4k isn't gonna look very pretty anyway.

Not to mention, you want the third-party and first-party devs to again patch their game AGAIN to replace PSSR with whatever new tech they are developing. how many games will really support it ?

Just lay the groundwork for PS6 and move on. we already accepted that.
You really think next gen will be in 2027? I really hope not, aside from a few titles, this generation feels like a wet fart in the wind so far. I'm hoping it's 2028 or 2029 at the earliest.
 
Inappropriate Language
You are just proving to me again that you have a shit of a brain. I already explained it in my second post that things were kinda pointing towards a 2027 release most likely .

You insulting me because you are a butt hurt from all the fucking you are receiving doesn't change anything.

A next gen release for 2027 is more than likely and I stand by what I said it's 90% lock imo. You don't like what I said you can either shove a dildo or bang your head to the nearest wall. Doesn't really mean anything to me either way.

We done here.
Again, your claims that it's 'a lock' are bullshit.

I neither like nor dislike what you said. I'm pointing out that it's an assertion with no facts to back it up.

You don't like that? That's okay. I don't care. You are more than welcome to go fuck yourself with an unlubricated cactus while your mother watches on in tears, since your babbling and crying doesn't change the fact that you are talking garbage, you're a bullshit artist, and you're retarded.

NOW we are done here.
 
The thing about dlss on pc that makes it magical is you can force dlss 4 for games that have inferior version of the upscaller without the devs coming in and doing a dedicated patch. Like Jedi Survivor will still look that blurry on ps5 pro when this latest pssr update hits. Its only worth it for future games of which how many is likely gonna be next gen anyway.
 
tbh it's pretty meaningless for ps5 pro imo. Even if ps5 pro get fsr4 at 2026, it would need an application of game developer. It would need a patch for old games and i just wonder how many game actually support this new fancy for ps5pro fsr4 till new ps6 release.
 
Whatever, i never understood why proprietary PSSR was needed when AMD and Sony work so close and AMD was already trying to improve its own FSR.
 
Last edited:
2026? For an upscaler?

Put it in GTA6 … otherwise I don't even care at this point.
If PS6 comes out in like 2028...that would put PS5 Pro's release halfway through PS5's lifetime. And considering how the crossgen period are now bigger then ever, having a PS5 Pro will be more than fine for years during the PS6's life as well...
 
There is no FSR4 SDK. There is only the FSR3.1 SDK.
There is but it's not available publicly.
Sony will probably follow a similar path. Devs will continue to implement PSSR and in the future, Sony will enable FSR4, reading the inputs from PSSR, by updating the Firmware.
So chances are that when FSR4 releases on the PS5 Pro, there will be a bunch of games with immediate support for FSR4, without devs having to do anything.
Pretty sure the current version of PSSR doesn't work like that (allowing system-level dll swaps).
 
There is but it's not available publicly.

Really? I haven't seen one single game using FSR4 natively.
All I have tried are using FSR3.1, but with the toggle on the Radeon control panel.
It's really strange that AMD still hasn't released the FSR4 SDK.

Pretty sure the current version of PSSR doesn't work like that (allowing system-level dll swaps).

It's not exactly an swap, but injecting or intercepting the inputs.
That's how FSR4 intercepts the FSR3.1 inputs and does it's thing.
Or how Optiscaler can read inputs from DLSS/XeSS/FSR2-3 and inject any other upscaler.
So Sony can have the Pro version of FSR4 to read the PSSR inputs and replace it with FSR4.
And mind you, unlike AMD that only controls the drivers in Windows/Linux, Sony controls the firmware, OS and drivers on the PS5 Pro.
 
This new PSSR / FSR tech is coming to PS5 too… neat…

"And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."
Probably a typo. The article also mentions that it's not possible on the base PS5.
 
Top Bottom