PS5 Pro is getting a big upgrade in 2026 — I asked Mark Cerny what’s coming, and why AMD’s future PC GPUs feel more 'PlayStation' than ever

Wow, low information take. Zero resources wasted as all of it enabled FSR4 (and the continuing PSSR fork) to exist. Here I'll make it simple.

The codepath.

Sony ledCollabPC/Console Forks
PSSR->FSR4| ->FSR4.x
| ->PSSR.x

Guess what enables PSSR.x? The custom silicon.

The article wrote as if mark is ditching pssr for fsr4. Sony has been terrible this gen in conveying simple messages

So you are saying pssr will still be around and the dominant recommendated AI upscaler for ps5?

Why couldn't mark make it clearer? What so hard about saying that pssr and fsr4 are training from the same AI pool and for use in their respective hardware?
 
So it isn't just me alone
YPU5VPCAsRwxuOV6.jpg
 
You really think next gen will be in 2027? I really hope not, aside from a few titles, this generation feels like a wet fart in the wind so far. I'm hoping it's 2028 or 2029 at the earliest.
You can sit on PS5 as long as you want, you know
There are no reason to delay PS6 from the point when it's ready to launch as most games will be crossgen anyway. And this point already pretty much fixed in stone, so by delaying launch we will get the same hardware but later.

Btw - next generation will be the same, live services and their market share will not go anywhere
 
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The article is so much more interesting than what's in the OP.

Some interesting bits.



Cerny was also expecting Project Amethyst to be much slower.



And last, it's really basically FSR4 in all its glory.



So, this should be a significant improvement.

With quality jump like that now what is left for Sony is forcing devs to actually use it, but I doubt they will. Most games this year don't even use PSSR on Pro...
 
Good discussion about the partnership apparently the FSR4 update is going out this year to developers for software launching next year so there's a strong chance GTA6 could be using it.

 
What ps5 pro games are having issues with frame rate and/or image quality right now? :pie_thinking:
What it has to do with the thread exactly? More precisely what happened to the games with fps and image issues in the others consoles and why you think ps5 pro could be treated differently?
 
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The article wrote as if mark is ditching pssr for fsr4. Sony has been terrible this gen in conveying simple messages

So you are saying pssr will still be around and the dominant recommendated AI upscaler for ps5?

Why couldn't mark make it clearer? What so hard about saying that pssr and fsr4 are training from the same AI pool and for use in their respective hardware?
What? LIke no? They just said pssr will be capable to handle what FSR4 already achieve without any compromises and both companies benefit more than expected with such cooperation.
 
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People that bought the Pro were really beta testers all along. What's even better, people paid Sony $700 to test their half baked system for them. Genius.
 
You can sit on PS5 as long as you want, you know
There are no reason to delay PS6 from the point when it's ready to launch as most games will be crossgen anyway. And this point already pretty much fixed in stone, so by delaying launch we will get the same hardware but later.

Btw - next generation will be the same, live services and their market share will not go anywhere
Sony won't release a PS6 before sales of the PS5 begin to fall off a cliff as consoles and their revisions become cheaper to produce.

We'll likely start to see some graphically impressive titles over the next year given the current gen hardware still has a lot of juice left to squeeze.
 
Sony won't release a PS6 before sales of the PS5 begin to fall off a cliff as consoles and their revisions become cheaper to produce.
Why?
Sony sold PS2 for years after PS3 launch. Consoles still be price differentiated and thus target different markets.
And revisions getting cheaper is exaggerated in PS5 generation otherwise we would not see price increases of consoles

We'll likely start to see some graphically impressive titles over the next year given the current gen hardware still has a lot of juice left to squeeze.
Why would be a reason to delay PS6 - if anything it'll be a reason to buy PS6 as it'll be have better picture/performance than PS5 for the same "graphical impression"
 
I'm team 2028 for PS6 and i will keep saying that. Cerny keeps talking about a multi year plan for the PS5 and about the priority now being software. This interview aligns with what i'm expecting.

Most Sony studios are making PS5 games as we speak anyway so if a PS6 releases before 2027 everything will be cross gen. That said i can imagine a Bloodborne remake releasing day one on PS6 in 2028.
 
Some interesting bits.

AMD, on the other hand, pushed Sony to set up a dedicated quality assurance team specifically focused on vetting whether each new iteration of an upscaling algorithm was actually better than what came before it.

"This was news to us," said Cerny. "We did not have this at SIE; it really hadn't occurred to us. And it turns out to be vital."
confused-dr-steve-brule-looking-around-uk660knhz0467jrb.webp
 
The article wrote as if mark is ditching pssr for fsr4. Sony has been terrible this gen in conveying simple messages

So you are saying pssr will still be around and the dominant recommendated AI upscaler for ps5?

Why couldn't mark make it clearer? What so hard about saying that pssr and fsr4 are training from the same AI pool and for use in their respective hardware?
In a very real sense PSSR became FSR4 which in turn forks out to both future FSR4 and PSSR variants. But going forward they will both share the same core, presumably receiving parallel improvements, just each fork optimised for Sony or AMD's use case.

The original PSSR is best thought of as a research project that reached shipping quality but its main claim to fame was providing the foundations for the collaboration that created FSR4.

On a marketing note its unclear how Sony will name its fork. I just put PSSR.x in as a placeholder, but I think they will keep the naming scheme distinct because their version is going to be more focused on fixed framerate DRS, whereas FSR4 is probably going to optimise for the opposite. This is based on comments Cerny has made around console use cases being different to PC for ML upscalers. And actually if you have been following all the Cerny interviews he has been pretty clear thats its the same project, just different hardware targets and priorities.
 
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Is 60 still the target? Id hope 90 and up would be very achievable with FSR 4 in place.

Ideally 120, but certainly not 60. We should be past that now.
 
s 60 still the target? Id hope 90 and up would be very achievable with FSR 4 in place.

Ideally 120, but certainly not 60. We should be past that now.
For the Pro it will still be 60 I'm sure.

FG will be a PS6 focus imho. Basically keep the 60fps frame time budget, improve ML upscaling and double the FG framerate to 120. Keeps it clean and simple for devs.
 
will the developers patch it in the pro upgrades or not
that remains to be seen

Sony really should've made it so that the user can enter an advanced menu and override the PSSR version with a newer one, with a disclaimer that it may make things worse of course.

Leaving it up to devs entirely usually means things just don't get done half the time. Having the above contingency for such cases would be nice.
 
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Sony really should've made it so that the user can enter an advanced menu and override the PSSR version with a newer one, with a disclaimer that it may make things worse of course.

Leaving it up to devs entirely usually means things just don't get done half the time. Having the above contingency for such cases would be nice.
isnt it supposed to be better , the newer version
 
Sony really should've made it so that the user can enter an advanced menu and override the PSSR version with a newer one, with a disclaimer that it may make things worse of course.

Leaving it up to devs entirely usually means things just don't get done half the time. Having the above contingency for such cases would be nice.
The entire point of consoles is for Users not to have to learn what PSSR even is.
 
The entire point of consoles is for Users not to have to learn what PSSR even is.
Again, it's more of a contingency for users who care. Devs would still choose the default version they wish and users would have no obligation to learn anything about PSSR or bother with it if they're happy with the game as is.

But users would have an advanced option to override it with a newer (or different) version if they want (preferably per-game at the system level).

Sooner or later, many devs will stop making updates to their games. I think it's totally fine for their to be an override so that games which no longer see tech support can reap the benefits of newer PSSR versions. Plus, if a dev updated their game to a different PSSR version and it causes an issue, it'd be a good fallback for users to be able to roll back to a prior version too rather than waiting for a patch to go through approval.
 
The part that should be bolded to understand what he is saying is "dedicated QA team specifically focused on". Seems like a no brainer, but it's quite common that a QA team is focused on testing functionality in general ( i.e. does it work as intended?) as opposed to comparing output to previous versions (i.e. is it objectively better than all versions before it?). Requires a whole different set of testing methodology and tools for capture, analysis and record keeping.
 
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The Playstation partnership seems to have delivered good AI upscaling for AMD which was an area they were really lacking in and has done wonders for both the console and PC space. What has the Xbox partnership delivered?
 
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Is this the PS5 pro upgrade like download more ram moment?
No, it's real.

AI Nodes process the image. They have instructions. Improving the instructions will improve the image. Cerny said AMD improved the instructions in a few months, much quicker than expected, devs will have them later this year and games running them will come out next year. At least that's what I remember from reading this article a bit ago, maybe wrong since I won't reread it to check, but it's all in there. Sony is notoriously bad about this in their TVs in my experience. They will launch a TV with a feature but not really have it yet and then patch it in later. Data from PS5 Pro, PSSR, users, and devs was probably invaluable.
 
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The part that should be bolded to understand what he is saying is "dedicated QA team specifically focused on". Seems like a no brainer, but it's quite common that a QA team is focused on testing functionality in general ( i.e. does it work as intended?) as opposed to comparing output to previous versions (i.e. is it objectively better than all versions before it?). Requires a whole different set of testing methodology and tools for capture, analysis and record keeping.
And should have been an outlined priority from the start, functionality yes but whats the point if performance not measured against prior versions is what blows my mind. That's a main bolded points of revisions, no?
 
I sure hope so cause it's the first time I've had buyers remorse after buying a console.
If you are not satisfied sell it now and go on. I'll bet my 2 balls people that still will want to complain about the PSSR they will find a new excuse even with new update finding new flaws. Neither DLSS4/FSR4 are immaculate.
 
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