Wow I hope this true. This is huge win for ps5 pro if its true. I still have so many Ps2 and Ps3 backlogs.![]()
The problem is there are only a very limited amount of titles backwards on ps5 and none for the ps3. Don't seem exactly a reliable rumour.
Wow I hope this true. This is huge win for ps5 pro if its true. I still have so many Ps2 and Ps3 backlogs.![]()
0% chance I'll be buying an $800 console.
get fucked sony.
I'll be waiting for this feature on ps6.
Anyone want to point out the problem in this logic?0% chance I'll be buying an $800 console.
get fucked sony.
I'll be waiting for this feature on ps6.
same thank god its bsI feel like PS1 and PS2 games would look like ass upscaled with pssr.
yes ps6 is going to be 800 to 1000$Anyone want to point out the problem in this logic?
PS6 will be 900$-1000$, you will be lucky if is still 800$You'll be lucky if the PS6 isnt that price.
Yeah since the PS3 era Sony has had an obsession with maintaining the original look, I mean if you can improve it why not do that.probably because they want them to still look "retro". there's no good reason other than that to do it, other than reduce issues like visible polygon seams.
That's a shameno they don't. you can do that, like enabling sub pixel calculations for polygons, or proper perspective corrected texture mapping. but you don't have to do that in order to run games at 4K.
on top of that, imaging adding a temporal upscaler to an image that uses dithering in order to blend colors lol. the amount of artifacts would be insane.
also there's nothing a 4K image would change compared to a 1440p image... 1440p is already an insane increase in resolution for PS1. that's a 36x increase...
they'd also need to modify literally every PS1, PS2 and PSP game to support this. modify in a way that's not viable even remotely. PSSR = TAA. TAA only works if the game has a way for it to hook into its motion vectors and camera... the former of which no PS1, PS2 or PSP game even tracks in the first place.
in short, it's impossible to add PSSR to a game that doesn't already use a form of TAA. even on PS3 only some rare late gen games did that.
it can't...
Honestly I know little about Emulation.Actually, you can easily bump the resolutions of the vast majority of the PS2 catalogue (90%+) without code overwriting using simple emulator-level memory manipulation. If you want 100% compatibility, sure, you'd need a little help to get there, but there's legitimately very little stopping Sony from at least doing it automatically for the titles where it works flawlessly. For everything else, they can simply reach out for licensing / agreements, similiar to Microsoft's emulation efforts, for example. Given Sony charges for it's emulation efforts while Microsoft doesn't, doesn't feel like too much to ask.
Given the state this emulator stuff launched in, Sony clearly doesn't really give a shit about matching how things were. They fixed it up because people screaming about it because Sony has the balls to charge a subscription for PS1 emulation in 2024. If fans hadn't of screamed, they wouldn't offer any improvements of any kind at all.
You don't need PSSR to upscale emulators. If that's the best use Sony can muster for their PS5 Pro, then that's kinda sad, frankly.
More like pissI feel like PS1 and PS2 games would look like ass upscaled with pssr.
Where is the guarantee it'll cost $800?Anyone want to point out the problem in this logic?
Off topic: MGS4 is the best. I enjoyed that game on Ps3 in the past. It is an underrated in the MGS series.The best way to play PS3 games while having PS5:
1. Buy used PS3
2. Enjoy it
Don't wait for PS3 BC because it won't happen. I'm replaying MGS4 right now on PS3 (I bought my fourth or fifth PS3 few months ago) and plan to buy peace walker hd on PSN store that still is functioning. It's like 2008 all over again!
Wow I hope this true. This is huge win for ps5 pro if its true. I still have so many Ps2 and Ps3 backlogs.![]()
For a lot of games PC emulation will be even better vs native but a PS3, maybe even connected to a good upscale is always a good choice.The best way to play PS3 games while having PS5:
1. Buy used PS3
2. Enjoy it
Don't wait for PS3 BC because it won't happen. I'm replaying MGS4 right now on PS3 (I bought my fourth or fifth PS3 few months ago) and plan to buy peace walker hd on PSN store that still is functioning. It's like 2008 all over again!
Off topic: Ps3 console for me is completely underrated. Cell processor is still very impressive technology for me. I hope Ps6 will add some kind of a cell processor technology, along with the AMD that they will be using, like a hybrid.For a lot of games PC emulation will be even better vs native but a PS3, maybe even connected to a good upscale is always a good choice.
I have two PS3s (the original Slim versions) myself, one hooked up and one for backup.
Not only no but...
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Ok so as a thought exercise - I gave some thought what it would take to hack 'driver level' Temporal Upsampler into BC.no they don't. you can do that, like enabling sub pixel calculations for polygons, or proper perspective corrected texture mapping.
Was there actually any PS3/360 game that did this? I'm not aware of any. Lots of games had motion vectors (for the motion blur) - but TAA wasn't really a thing until 2014 in terms of getting 'nice' looking results(earlier attempts were quite - bad looking), and that was on much more powerful hw at the time.game that doesn't already use a form of TAA. even on PS3 only some rare late gen games did that.
Was there actually any PS3/360 game that did this? I'm not aware of any. Lots of games had motion vectors (for the motion blur) - but TAA wasn't really a thing until 2014 in terms of getting 'nice' looking results(earlier attempts were quite - bad looking), and that was on much more powerful hw at the time.
Nintendo did that on 3DS with SNES games. You are probably right lol.watch them put the ps3 emulator only on the pro then lock it behind some special tier of ps plus only for the pro
Nintendo did that on 3DS with SNES games. You are probably right lol.
I'll get hate for this one - but there's like what ... a handful? of titles on PCSX2 where that is true. Almost everything else is artifact ridden to hell and requires hacks to fix and then it still usually doesn't actually look right (as in accurate to original) - just - not offensive.but there's legitimately very little stopping Sony from at least doing it automatically for the titles where it works flawlessly.
It's just 2x on each axis (plus a postprocess filter - to add some edge AA) - see above.at something weird like 576p with a doubling to 800p-ish on the other axis according to Digital Foundry.
It looks like PS2 games in 4x resolution do - plus the added spatial AA smear.It looks like absolute shit,
4k and better IQ from PSSR and boost from Ps5 pro to 6O fps.
then its going to just be crap like lost via domus and genji days of the bladeNintendo did that on 3DS with SNES games. You are probably right lol.
I really don't like being a grammar nazi, but the Tegra K1 and X1 are two different SoC's, no cut downs. X1 uses Maxwell-based GPU, K1, has 192 cores of the Kepler generation.and then there's the fact that literal 10 year old mobile hardware can play PSP games at native 4k. I played Crisis Core FF7 via PPSSPP on my old Nvidia Shield K1 at 4k connected to my TV through mini HDMI. that's a tablet that uses the Tegra K1, a cut down version of the Tegra X1 inside the Switch. so the Switch could run them at 4k.
Spatial scaling, the same thing PS4 enhanced option is doingA temporal upscaler, such as PSSR, needs access to a game's motion vectors, color and depth buffers.
So this rumor is complete bullshit.
For a lot of games PC emulation will be even better vs native but a PS3, maybe even connected to a good upscale is always a good choice.
I have two PS3s (the original Slim versions) myself, one hooked up and one for backup.
I really don't like being a grammar nazi, but the Tegra K1 and X1 are two different SoC's, no cut downs. X1 uses Maxwell-based GPU, K1, has 192 cores of the Kepler generation.
But i do like that you use the Shield Tablet for this, because the Shield Tablet was essentially a proto-Switch when it released in 2014. Having better GPU perf than PS360, it had a beautiful port of Trine 2 (which also went to Wii U, mind you) aswell as native ports of Borderlands 2 and The Pre-Sequel. You could use the HDMI to play those on TV, and use a separate controller for that Switch-like experience. Not bad for 4x Cortex A15, 2 GB DDR3 and 192 CUDA cores.
I wish DF did a throwback on those, because even at 10 years old, Shield Tablet/Shield K1 was remarkable hardware. Having PS360 perf in that form factor in 2014 was cool as heck. Sadly all these exclusive games are woefully unspoken of. Which is a shame. It was pretty on par with a PS360, in 2014.
... In fact it was more powerful than a Wii U on GPU perf. It sucks that Nvidia did do a push for the machine but it never became quite the console that it could be (Same for the Shield TV).