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PS5 ROM keys leaked

that's not really the case anymore.
these days people mostly care about homebrews and mods when consoles are jailbroken.

if you want to pirate games, the PC is right there, and all games are basically already on there anyways.
it takes maybe 2min to find a free download of say Cyberpunk on PC. and you don't have to do anything to install it.

like, a modded Switch is great for modifying games and running homebrew, while pirating games on Switch is almost best done on PC with an emulator anyway.

Let's not delude ourselves. The majority of people using this would be pirates.

I suspect you overestimate the number of people with powerful gaming PCs, and the PS5 is significantly cheaper than an equivalent gaming PC.

Of course I'm not equating jail breaking with piracy.
 
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Let's not delude ourselves. The majority of people using this would be pirates.

I suspect you overestimate the number of people with powerful gaming PCs, and the PS5 is significantly cheaper than an equivalent gaming PC.

Of course I'm not equating jail breaking with piracy.

well, there are more PCs out there with the power or more power than the PS5 than there are PS5s

and let's not forget that modding your console usually means you're locked out of going online on it, meaning that console will be absolutely useless for anything that needs any online connection.
even if the custom firmware is up-to-date enough to go online, you run the risk of getting banned if you do.

so, no online gaming, no access to your digital library that you might have built for 10 years, possible issues with newer games due to outdated custom firmware etc.

so modding a modern console is way more an enthusiast hobby and less something normal gamers do.
I bet the overlap between enthusiasts who mod consoles and people who have decent PCs is pretty big.

I think the Switch was an exception to this however, for 2 reasons. 1: it was insanely easy to softmod even for casuals, and 2: going online is way less of a concern on that system since even if you wanted to play Fortnite or Apex Legends on it, you'd be stuck playing a near unplayable mess of a port... so being locked to offline play only wouldn't be a big deal there, especially since people also hadn't built up digital game libraries over the years either, due to the Switch having zero backwards compatibility.
 
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Here we go with the fake virtue signaling. We all know you just want to steal games. Own it and stop hiding behind "modding". 99% of people who jailbreak do so to steal games and to cheat in games. That's it. Just own it, nobody cares. We're not here to arrest you.

You are the same breed as all those people that think emulation=piracy and post about it in every emulator thread, very annoying and retarded group.
 
The console itself has a security processor that's got a private key burned into it's read only memory (ROM). This allows the console to verify (and thus, play) games that are inserted into the console from discs or to verify the authenticity of digital games while offline. This has to be possible unless Sony is ready to require an internet connection and disallow any offline play.

As it's engineered now, you can purchase a PS5 console and a game on a disc, never connect it to the internet, and still play that game. The console itself is the state of authority to determine what is genuine, such as the game on that disc. If they used a central online public key, the console could potentially be hacked using a man-in-the-middle attack that would tell the console that arbitrary code was actually valid.


They can absolutely patch this with a firmware update by generating a new security key and flashing it to this chip, but the problem of being able to run existing disc-based games offline (as I outlined above) goes into a catch-22 state. If you change this key, all existing disc-based games will now be considered unauthorized code. Every game (both disc and digital) would also have to be patched online to work with the new security key. Trying to run a disc based game offline (without the latest title update that has the new keys) on a patched console would throw an error.

They'll have to weigh doing this against the potential fallout of piracy vs the number of customer support issues they would face. Either way, this means people who are offline or on a firmware version that hasn't patched the new security key should be able to run whatever code they want. Having root-level access even means potentially installing modified (cracked) versions of the consoles later firmware revisions, as it is possible to do with the Switch and was popular on the PS3.
Reminds me of the PS3 days!!
 
In the grand scheme of things there are only a very small amount of people who care about this. And an even smaller amount that will actually take advantage of it.

Indeed. Look at the various "homebrew" forums around the internet. GBATemps, Reddit etc. There's 10-20 people on those sub-forums at any one time. It's a tiny minority of people.
 
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I can tell you tons of people read any articles or social media posts about emulators. This would be no different, but most sites aren't going to report on it at this stage.

Most people want to read about piracy, but aren't so keen on joining public forums to talk about it, and having their IPs tracked etc.
 
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I doubt this will go anywhere but if true I personally think it is good. I hate DRM. I do not think anyone wants to login to internet or their account whether it is Steam, PSN, Xbox etc. Especially those who are into SP. But sadly that is the future.
 
Programmer but not security expert by all means. I remember Sony could revoke keys from blurays, so they might be able to do the same here, as in new games would not be able to play in banned consoles. What I don't fully understand is why PS5 needs a private key, shouldn't they have only a public key to check against the private key held by Sony in HQ?
Asymmetric encryption is stronger than symmetric. Hence the local private keys
 
Its ultimately nothing in the grand scheme of things. DS, 360, PS3 were all jailbroken and worse.

But who knows, updates to games such as Driveclub, Bloodborne would be fun.

However I want to log in online without risks, personally i never dabbled with this anymore since the 360 gen started.
 
+ Driveclub 60, Last Guardian 60, Gravity Rush 2 60 etc.
Drag Queen GIF by Miss Petty
 
Just offhand I wonder if this may prompt Sony to push forward with the original 2027(ish) PS6 release date just to move them beyond the compromised hardware.
 
Why did you trick me into reading a Grok summary? 🤣

That aside....what a way to kick in New Years, huh SIE?

He is right. Game emulation is about piracy.

For me it's more nuanced than that. Without emulation, I'd never had been able to play games like Planet Laika or Shining Force 3 Scenarios 2 & 3 in English, or games like Outrunners in any real capacity (since it's never been ported to home consoles, and obtaining the original arcade machines (assuming you can find one that even works) is prohibitively expensive).

OTOH, emulators for systems like Switch are 100% about piracy as they pop up while the system is still commercially being sold in vast quantities, same as the games. There's no limitation to someone legally obtaining either outside of lack of money or lacking of wanting to spend the money. And I think at that point, you should just forego bothering to play the game at all, otherwise you're basically a thief and technically a criminal.
 
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Asymmetric encryption is stronger than symmetric. Hence the local private keys

Yes, that I understand. Was wondering why isn't Sony signing games with a private key and giving every PS5 a public key to validate (and to decrypt) the game. That way they could immediate locate any PS5 whose public key was leaked and ban it from online services (would still be able to play existing games, though). Then I remembered you can only encrypt with the public key, you cannot decrypt with it.
 
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Yes, that I understand. Was wondering why isn't Sony signing games with a private key and giving every PS5 a public key to validate (and to decrypt) the game. That way they could immediate locate any PS5 whose public key was leaked and ban it from online services (would still be able to play existing games, though). Then I remembered you can only encrypt with the public key, you cannot decrypt with it.
Each console will have some unique keys, and those can be banned to keep it from working online, but this isn't that key. Sony can't encrypt games with unique keys for each console, what happens with a launch disk being played on console created six years later?

You can also totally encrypt with the public key. One of the main points if you can take someone's public key and encrypt something that only the private key will decrypt. Someone can also do a hash of something and "sign" the hash with their public key so you can verify the file you received hash against the public key to make sure the contents weren't modified. But public and private and just names. They are both equals and you could reverse their usage. It's just you need to make sure one never gets out, else anyone can decrypt things meant only for you, or sign things as you.
 
I just remembered, the Xbox Series S/X were emulation power houses when they allowed the UWP apps on retail, I wonder if this could be a good case for the PS5 Digital to get RetroArch or another emulation front loaded onto the menu and have even more power to use.
 
that's not really the case anymore.
these days people mostly care about homebrews and mods when consoles are jailbroken.

if you want to pirate games, the PC is right there, and all games are basically already on there anyways.
it takes maybe 2min to find a free download of say Cyberpunk on PC. and you don't have to do anything to install it.

like, a modded Switch is great for modifying games and running homebrew, while pirating games on Switch is almost best done on PC with an emulator anyway.
People can do all that on PC already too, if they wanted.
 
Yes, that I understand. Was wondering why isn't Sony signing games with a private key and giving every PS5 a public key to validate (and to decrypt) the game. That way they could immediate locate any PS5 whose public key was leaked and ban it from online services (would still be able to play existing games, though). Then I remembered you can only encrypt with the public key, you cannot decrypt with it.
This is also the key that Sony uses to verify the authenticity of the installed OS at boot time. It has to be the same on every console, otherwise Sony would have to create a custom OS build for every individual console.
 
What are people getting upset for?
Their is nothing to pirate that's of any interest.

Seriously.

Don't worry. Your temples doors might have come off but I assure you. It will remain sanctified.
Their is no gold to be plundered.
 
I just remembered, the Xbox Series S/X were emulation power houses when they allowed the UWP apps on retail, I wonder if this could be a good case for the PS5 Digital to get RetroArch or another emulation front loaded onto the menu and have even more power to use.
Well you could, but its more easier to just get a PC and have it boot into RetroArch. Maybe 10 years ago this would have been relevant, but an Intel NUC running a gaming friendly Linux distort is miles ahead of a locked down console for emulation
 
Well you could, but its more easier to just get a PC and have it boot into RetroArch. Maybe 10 years ago this would have been relevant, but an Intel NUC running a gaming friendly Linux distort is miles ahead of a locked down console for emulation
Yeah but then you get the benefit of PS4 and PS5 games on the system, and the Xbox proved these Zen 2's were crazy good for emulation, you had PS2 and Xbox games running on a Series S, and they even got some 360 stuff working before MS nuked it.

Not to mention Switch emulation too.
 
Well you could, but its more easier to just get a PC and have it boot into RetroArch. Maybe 10 years ago this would have been relevant, but an Intel NUC running a gaming friendly Linux distort is miles ahead of a locked down console for emulation
Point is the console wouldn't be locked down at this point.
 
To be honest I finally might have a use for my PS5 it's been sitting gathering dust I think I'm still on firmware 7.30 or something.

Possible emulation Beast?
 
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