PS6 - ray tracing and path tracing should be the priority

Which graphical aspect needs most improvement to achieve photorealism?


  • Total voters
    103
Path tracing??🤣😂

Console will like always be power limited and form factor limited.

The console will have a power draw of arround 300 watts. Even If they add path tracing shit will be locked at 30fps or something.
 
It's still not ideal. It's solid in lightweight titles, like those that already use RT on consoles. When a game uses something a little more advanced or path tracing, the Radeons still fall behind
That already old data.
Radeon RX 9070 is now faster in some areas than the Radeon RX 9070 XT was three months ago. The development is even more noticeable in the "final boss," path tracing. Some gains exceed 20 percent, and in some cases, well over 30 percent, which has a significant impact on playability and thus usability.


and that is Indiana RT mode with latest driver
714e8b0ba22d8da623a80287a2325c8a05c59a5837da5d42e5ddc56f77796b90.png
 
That already old data.
Radeon RX 9070 is now faster in some areas than the Radeon RX 9070 XT was three months ago. The development is even more noticeable in the "final boss," path tracing. Some gains exceed 20 percent, and in some cases, well over 30 percent, which has a significant impact on playability and thus usability.


and that is Indiana RT mode with latest driver
714e8b0ba22d8da623a80287a2325c8a05c59a5837da5d42e5ddc56f77796b90.png

Faster in raster and specific titles, especially those that already ran well on AMD.
This bench is not the same, this one is just ray tracing. The one I posted is with Path Tracing.
Here is the benchmark from the same source you posted:

wJ2HmDs.jpeg


 
Last edited:
I'll never understand why some people want photorealism? Even movies don't want photorealism.. they fake light sources and super impose backgrounds and objects that offer theming and dynamics more than photorealism,
 
I'll never understand why some people want photorealism? Even movies don't want photorealism.. they fake light sources and super impose backgrounds and objects that offer theming and dynamics more than photorealism,
"people" don't. just the retarded "gaming community", aka losers who gripe on forums and whatnot. The bestselling and most successful games are nowhere near photorealistic and don't try to be.
 
Why would we want photorealism? Do we really need that perfectly realistic beer bottle, even if it requires a week of full dedication of 5 people?

Affordability is the key and differentiation: great physical support, not pay walling online, big support and less struggle for indies or even include ways to support modding.
 
PS6 gonna have amd tech, cpu wise im sure it will be solid, at the least zen5 archi 8c16t, but problem is gpu, amd gpu's are well behind in both ai upscaling and especially rt, proof of that is- there is to this day, so mid 2025 not a single amd gpu that can run maxed cp2077 with pathtracing in 1080p60.

I have a 9800x3d and a 9070XT and I got over 60fps native 1080p with path tracing in Cyberpunk.
 
Animation undoubtedly. The more real the graphics get and trying to simulate realistic and fluid movement is getting harder. It doesn't matter if the game looks great, if it's stiff or just clunky and unfun who cares?
 
Animation and physics.
It's really off putting watching ultra realistic graphics and doors being opened without being touched, going up stairs without grabbing them, that looks stupid.
Physics, to a certain degree, I really don't care that everything can be destroyed and I mean building, I am ok with windows and parts of the wall, and some walls here and there.
 
I have a 9800x3d and a 9070XT and I got over 60fps native 1080p with path tracing in Cyberpunk.
Show me yt vid then, no frs/framegen, pure native 1080p with everything maxed, including extremly gpu heavy path tracing ;)
Stable native 1080p60 doesnt mean avg 60, it means fps doesnt dip below 60 even in gpu heavy scenario.

And lets not forget we get rt at ultra, then way above that is psycho settings, and even way beyond that is path tracing, think of goku going ssj3 durning buu saga =D
Here another vid, maxed cp2077 with path tracing on 9070xt, 1440p fsr quality and still only 40s fps, after 1440p fsr balance fps in gpu heavy scenario goes to low 50s, so far from stable 60 ;)



Here 3rd vid with direct comparision to 5070ti, fist 1440p with quality upscaling, then switched to performance, and 9070xt still cant hold stable 60, is well below 5070ti:


Here quick clip from 9070xt 1080p native cp2077 maxed with pt:

Avg fps in the 40s with 1%lows in the 20s, thats pretty far from stable 1080p60 like i claimed, every1 can check those yt vids ;)
 
consoles cant even do 1440p@60fps and ppl want path tracing ? are you guys mental ???
Thats what im saying, first lets wait for amd gpu thats actually good enough to do 1080p native 60fps path tracing, then we can talk about it being downvolted/downclocked to reach console form factor(ps5pr0 had hard limit of 240W tdp from the wall, measured and showed in df vid, so lets not lie to ourselfs that ps6 gonna have 300-400W tdp limit, it will be at most 250, maybe 260W if pushed to the very limit).

Lets do this properly, guys, first tech has to be achievable from the very source, aka amd, their topend gpu, even with 350-400W, once it can do the task we can speculate about console downgraded version.
Lets remember ps5pr0 that launched barely 7 months ago is only up to 40% stronger in gpu power over base ps5 from holidays 2020(and thats official info sony/cerny bragged about in ps5pr0 trailer), its extremly slow progress techwise, compared to for example ps1>ps2 jump that took not even 6 years with around 100x performance.
Hell when going from ps4 to ps4pr0 we got over 2x so +100% gpu performance and that was relatively recently still, holidays 2013 to holidays 2016 after all...
 
It is time to stop giving ray-tracing that much of a spotlight when there are more pressing matters as stable performance, high native resolutions, and real-time rendering and physics beyond lighting. Games also need to evolve in interactivity as graphics are hitting diminishing returns while asking too much from hardware.
What physics do you want in games apart from what already existed in games prior?
 
Thats what im saying, first lets wait for amd gpu thats actually good enough to do 1080p native 60fps path tracing, then we can talk about it being downvolted/downclocked to reach console form factor(ps5pr0 had hard limit of 240W tdp from the wall, measured and showed in df vid, so lets not lie to ourselfs that ps6 gonna have 300-400W tdp limit, it will be at most 250, maybe 260W if pushed to the very limit).

Lets do this properly, guys, first tech has to be achievable from the very source, aka amd, their topend gpu, even with 350-400W, once it can do the task we can speculate about console downgraded version.
Lets remember ps5pr0 that launched barely 7 months ago is only up to 40% stronger in gpu power over base ps5 from holidays 2020(and thats official info sony/cerny bragged about in ps5pr0 trailer), its extremly slow progress techwise, compared to for example ps1>ps2 jump that took not even 6 years with around 100x performance.
Hell when going from ps4 to ps4pr0 we got over 2x so +100% gpu performance and that was relatively recently still, holidays 2013 to holidays 2016 after all...
AMD/Nvidia and Console Devs

we-dont-do-that-here-black-panther.gif
 
Lets remember ps5pr0 that launched barely 7 months ago is only up to 40% stronger in gpu power over base ps5 from holidays 2020(and thats official info sony/cerny bragged about in ps5pr0 trailer), its extremly slow progress techwise
Mostly because they are reusing Zen 2 and GDDR6 and RDNA 2. PS5 Pro gpu is still mostly RDNA 2
 
I have been missing the lack of focus implemented in physics and the resulting chaos in gameplay for quite some time.
The thing is that RTGI/Pathtracing is what can enable current gen level of graphics to be implemented in more dynamic worlds. For example, take a look at Doom TDA and the destructible physics they are able to implement in the game without breaking the lighting in the process.

I agree with you RetroGamingUK RetroGamingUK , i've been pushing for heavy RT support and great AI upscaling (and possible more neural rendering by that point) as a MUST for next gen, thats why i want them to take longer to release it so they can get it right.
 
Top Bottom