UMA with 2GB GDDR5 on a 256 bit bus (4GB if 4Gb chips are available in time).
.
if you think 4Gb chips are going to be available soon enough, could you take the hit on initial board complexity and cost, factoring in moving to 4Gb chips ASAP with a board revision?
Too big and hot for a console.
I'd wager not. That would mean 16 chips, not really feasible when your competitors already have a major cost advantage. Unless you're happy to release a huge console at a significant loss?
My PC will be more powerful.
So, now we go.
even at 22nm ? (the ones wikipedia is talking about are 45 nm)
even at 22nm ? (the ones wikipedia is talking about are 45 nm)
I think Sony will just use cell as main CPU and beef up ram and GPU. (shrug)
This would be my guess.
I'm willing to bet that the PS4 will end up being the most powerful console, but it's a moot achievement considering third parties won't take the effort to get most of it. Unless they have some major third party exclusive lined up.
How will it be moot if games that are running 720p on Wii U and the Next Box possibly run at 60 fps or 1080p on the PS4?
This would be my guess.
I'm willing to bet that the PS4 will end up being the most powerful console, but it's a moot achievement considering third parties won't take the effort to get most of it. Unless they have some major third party exclusive lined up.
You can get a 300 watt power supply for like $12 on Newegg.-4 CELL processors daisy-chained together
-Dual Radeon HD 7670 SLI
-16 GB XDR2
I have inside sources.
-4 CELL processors daisy-chained together
-Dual Radeon HD 7670 SLI
-16 GB XDR2
I have inside sources.
-4 CELL processors daisy-chained together
-Dual Radeon HD 7670 SLI
-16 GB XDR2
I have inside sources.
-4 CELL processors daisy-chained together
-Dual Radeon HD 7670 SLI
-16 GB XDR2
I have inside sources.
How did I miss that.Since when does AMD/ATI use SLI? They use http://en.wikipedia.org/wiki/AMD_CrossFireX
I think Sony will just use cell as main CPU and beef up ram and GPU. (shrug)
Sony aren't going to sony spend significant R & D designing a whole new chip from the ground up. That ship has sailed.What config of cell?
One good thing Sony has going for it going into the next gen is the scalability of the Cell architecture. It'll be easier for them to attain that 8x-12x PS3 computational power than it would for MS.
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.So is there any way the ps4 will have decent backwards comparability with the ps3?
People have been saying for years that they are ditching Nvidia for ATI which will screw things up.
Are modern IBM CPU be anything even close to the cell?
I guess they could do the early ps3 thing of sticking all the old chips in console to be able to run old games but that will probably cost a bunch and raise the price.
Plus if they remove it later it would screw up any plans to keep selling old ps3 games over PSN since only some owners would be able to buy them.
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.
But they can't HD remake games that are already HD. But "PS3 Originals" could be lucrative, as long as PS4 can run them.
Although I agree that specs like this should be possible in principle (although I'm quite sure a 256-bit bus is an unnecessary expense if the GPU has EDRAM), this is not the way to think of it.Very significant, actually. It won't be a patch on a contemporary high end PC rig (or even a high end PC rig of today) but it can be a true generational leap.
Something like:
4 wide CPU cores with OoOE and decent SIMD capabilities (either AMD x86 or Power7 based).
UMA with 2GB GDDR5 on a 256 bit bus (4GB if 4Gb chips are available in time).
~2 Teraflop AMD GCN based GPU (I guess a Keplar based alternative would do but I'm not seeing it).
Released in Q4 2013 for $400.
I was thinking the Xbox3 would be practically identical until all the recent SOC and 6670 rumours starting sprouting up but I'm not so sure anymore. Its safe to say this would blow the current rumoured 360 (and Wii U for that matter) out of the water.
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.
Cite please. Dedicated hardware decoding is usually more efficient especially when you are using a general purpose CPU like AMDs and Intels. Arm processors include a NEON co-processor which is similar in idea to a SPE or SPU for use with Codecs.@Jeff_rigby: If 4K is going to be a major thing next gen (it won't be) AMD's UVD chip can do what Cell can at 10% of its power usage and at virtually no added cost. SPEs ( they're called SPEs, not SPUs) are really nothing special.
I was using the SPU term correctly as the smallest element in the Cell SPE.https://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/76CA6C7304210F3987257060006F2C44 said:The Cell Broadband Engine architecture defines a single-chip multiprocessor consisting of one or more Power Processor Elements (PPEs) and multiple high-performance Synergistic Processor Elements (SPEs). The Synergistic Processor Unit (SPU) is part of the SPE in the Cell Broadband Engine Processor. The SPU instruction set architecture (ISA) provides 7-bit register operand specifiers to directly address 128 registers using a pervasive single instruction, multiple data (SIMD) computation approach for both scalar and vector data. This specification describes the SPU Instruction Set Architecture.
Sony aren't going to sony spend significant R & D designing a whole new chip from the ground up. That ship has sailed.
People really need to pay closer attention to the Vita.
Yup and Sony owns the rights to SPE or SPU IP so it costs them only for the Silicon while using a IBM Power PPE costs more. Still there is a need for more easier to use general purpose IBM PPE cores so at least 2 possibly 4 but not 6 as in the Xbox or WiiU. With the Silicon real estate freed by not using 2 PPE cores Sony could include 8 SPEs (I think). A reasonable guess would have 4 PPE and 8 SPEs with more cache and power management to turn off cores not in use.Why would it cost significant R&D to do that? I mean, a scaling of 'vanilla' Cell?
I'm not advocating the approach necessarily, just to be clear, but don't know why we can dismiss it on a cost basis?
Wouldn't it be just about the same, investment-wise, as any other customisation of existing tech they might go with?
If they did want to go that route, it's likely it wouldn't be quite a clean/simple scaling of what's already there - they'd probably at least want to replace the PPE with another Power core, for example. Different external I/O interfaces. That would require Sony-specific work, to customise another (off-the-shelf, no doubt) core to talk to the EIB etc. But in that case we're still way way off the kind of from-scratch r&d that went into the first PS3 cell.
@Jeff_rigby: If 4K is going to be a major thing next gen (it won't be) AMD's UVD chip can do what Cell can at 10% of its power usage and at virtually no added cost. SPEs ( they're called SPEs, not SPUs) are really nothing special.
Cell will find its use in the PS4 but it is by no means necessary for Sony to include it.
-4 CELL processors daisy-chained together
-Dual Radeon HD 7670 SLI
-16 GB XDR2
I have inside sources.
The fact that it's not major doesn't mean non-existent. UVD chips are deployed in things other than consoles too. Of course 10% is not the literal number, but you're comparing an almost full processor from a dead architecture to a small dedicated chip that is included on the tiniest and cheapest GPUs.
The suggestion that Sony and even Microsoft should include an entire coprocessor in their consoles to do software decoding when a small chip already designed for the GPUs could do the same is ridiculous.
Cell will find its use in the PS4 but it is by no means necessary for Sony to include it.
What are you talking about? How does including the UVD even begin to compare with the costs and complexity associated with the SPEs?We are talking 50 million PS4s or next generation Xbox, the real estate occupied by a dedicated hardware codec decreases the number of chips that can be produced on each $20,000 wafer. Several SPUs can do double duty in a PS4 or Xbox while a UVD can only process video. Dedicated UVD could cost $1 or more per chip plus IP costs.
Wow, hadn't come across GT outputting 4K since they did it a few years ago and displayed on 4 1080P panels. Shows how serious GT, Sony and Japan is about 4K.It will be necessary if they want to keep
1) Backwards compatibility. No CPU out there can emulate the cell
2) Keep the Ps3 operating system.
3) Keep the same security system
4) Keep the 7 years of programming tools and libraries which both first party and third party devs compiled which will allow them easy transition to next gen. No more naughty dog crying about making the new uncharted on the ps4
5) don't pay any royalities to use someone else's cpu.
Gran Turismo running on 4 ps3s
http://www.sonyinsider.com/2008/11/19/gran-turismo-in-4-times-the-resolution-of-full-hd/
It's just code that was burned into one of the SPUs.DCKing said:If that's not a design flaw, what is? The point is: they need a new system.
What are you talking about? How does including the UVD even begin to compare with the costs and complexity associated with the SPEs?
@vandaliser: you should know that the PS3's security system contains a critical design flaw and needs to be rewritten anyway. I do think it's likely the PS3 chip will be included for BC. All your other arguments don't justify continued use of an old weird architecture that gets underused in games either.ugh, Sony's marketing really worked well...
Changing it is going to be a pain if they want to stay compatible. As a computer security master I was amazed that they got it this wrong :-\It's just code that was burned into one of the SPUs.
The conjecture is either a Wii U-like architecture or the next iteration of Bulldozer. It's not going to be a PC part so I doubt AMD won't fix the overheating, but in general RISC has more advantages indeed. AMD and Intel's internal workings have shifted towards RISC much more however, so it's probably too close to call at this point.There is a reason all Game consoles this generation are using PowerPC cores. That reason has not changed despite the advertising by Intel and AMD. AMD 6 core CPUs can not run 100% duty cycle without overheating. Intel might be better with 22nm. Games are generally repetitive tasks that a RISC chip can do faster with less power. The SPU goes RISC one better as a SUPER RISC with an even smaller instruction set. The only thing with a smaller instruction set would be a dedicated hardware codec.
But for general purpose OS functions like a Web Browser an AMD CPU is probably a better choice. Are we talking game Consoles or PCs here?
Why would it cost significant R&D to do that? I mean, a scaling of 'vanilla' Cell?
I'm not advocating the approach necessarily, just to be clear, but don't know why we can dismiss it on a cost basis?
Wouldn't it be just about the same, investment-wise, as any other customisation of existing tech they might go with?
If they did want to go that route, it's likely it wouldn't be quite a clean/simple scaling of what's already there - they'd probably at least want to replace the PPE with another Power core, for example. Different external I/O interfaces. That would require Sony-specific work, to customise another (off-the-shelf, no doubt) core to talk to the EIB etc. But in that case we're still way way off the kind of from-scratch r&d that went into the first PS3 cell.
Meh Sony should use Cell instead of going backwards for the sake of making development easier for third party devs. What Sony has done on consoles this gen with Cell has been amazing.
They need to make things easier on human beings if they want to continue on this field.
I think Sony will just use cell as main CPU and beef up ram and GPU. (shrug)