PSM: PS4 specs more powerful than Xbox 720

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There's some hard bounds here, but I think The Last of Us is again pushing some new areas. I'm not sure I would have expected characters that look that good out of this gen, when it started, so consider me surprised by that at least.
Oh wow I hadn't even heard of this game before.

Those characters really look wonderful, the faces at least.

See this makes me excited for a new gen, the faces were very believable and combined with actually having proper image quality and prettier outdoor environments than in this trailer it will make for much more immersive games.

Curent console games just aren't immersive because of the awful IQ and LOD pop up alone.
 
YLoD/RRoD? 40 minutes of installation to actually play a game? 20 - 30 fps confirmed? Loading problems like in Skyrim? 1080p standard?

I honestly don't care about raw power, that for the trash talk only. I care for a good gaming experience, and there were a lot of issues in hardware this generation that I hope better get fixed for the next one. That's all I really care.

Having double or triple raw power means nothing without good ideas and good games behind it.
 
PS3 did 4D, PS4 will do 5D!
kutaragi4d.jpg

Xbox 720 is doomed!
 
Having double or triple raw power means nothing without good ideas and good games behind it.

You are completely and wilfully missing the point of this thread. The only metric that counts is how many Gflops of something that Sony says it's machine can produce when all the taps are on and all dials at 11 heading into a north westerly breeze with the sun behind them.
 

OK. Well I'll be nice and just make sure it's Nintendo-related. :)

And why don't you post a source?

I'm curious, too.
For all we know, it has eight Cell BEs ducttaped together on the same die.

In March 2011 a poster came into an Xbox thread and said his company was making the CPU for a console to be released next year (2012). A few posts later someone dug up an old post of his stating he worked for AMD. In July 2011 HardOCP did an article about what CPUs and GPUs the consoles were going to use. Sony was the only one linked to possibly pursuing an AMD CPU.

One console better be significantly more powerful than the others.

There's a strong possibility that won't happen.
 
hope they dont do what they did with the ps3, which is make a really powerful machine, then put glaring bottlenecks in the thing.
 
Sony's big exclusives sell normal numbers, they don't sell Nintendo numbers, but I disagree they 'should'.

Yeah but the problem with the Wii is that Nintendo's own games and establised franchises sell Nintendo numbers. A new third party IP is bound to fail. How much did Madworld sell again?
 
OK. Well I'll be nice and just make sure it's Nintendo-related. :)





In March 2011 a poster came into an Xbox thread and said his company was making the CPU for a console to be released next year (2012). A few posts later someone dug up an old post of his stating he worked for AMD. In July 2011 HardOCP did an article about what CPUs and GPUs the consoles were going to use. Sony was the only one linked to possibly pursuing an AMD CPU.



There's a strong possibility that won't happen.

That same article says that Nextbox is using a Cell. I don't see why people still take it seriously.
 
Xenon is based on Cell. The same thing can happen. I've even seen Cell considered a separate line from POWER and PowerPC.

Xenon was based off the PPU, which was a pretty standard PowerPC design in the first place. And CELL has been absorbed into the PPC/Power lines for ages now. There is hardly anything credible in that article.
 
Yeah but the problem with the Wii is that Nintendo's own games and establised franchises sell Nintendo numbers. A new third party IP is bound to fail. How much did Madworld sell again?

Madworld was crap. And even if it wasn't, how much did Vanquish sell on the other two platforms? The same publisher, the same studio, massively higher quality, and didn't sell shit.
 
Also, I love it when people bring up Madworld as an example of third parties failing on a Nintendo system...
It's just.... hilarious.
 
I thought xenon is based on the ppu of the cell not the satelite cpu which is what differentiate the CELL with Xenon.

Xenon was based off the PPU, which was a pretty standard PowerPC design in the first place. And CELL has been absorbed into the PPC/Power lines for ages now. There is hardly anything credible in that article.

And the PPE still came from Cell even if it did come PowerPC, but IMO this is going to be an argument of semantics.

I bet that article ends up more right than wrong.
 
Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?
 
Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?

It won't be as powerful as today's high end PC, but PS4 games will end up looking far more advanced than the best stuff on PC right now.
 
I wonder how MS will approach Japan in the next gen.
Maybe that will effect the specs of the console.
I don't know why but I really do think Sony will have the better specs and vita proves they want to please the devs.
And sonys first part devs surely had a big say in what the console will be capable of.
 
Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?

I don't really.

But, thing is, "what's possible on a current high end PC" hasn't been nearly explored yet beyond ramping up resolution and anti aliasing or whatever (the odd exception aside). We will have a better idea a couple of years into the new console gen. What was truly possible on high end PCs of 5 or 6 years ago arguably only came to light in the last couple of years. If you take high end console games today and had gone back in time and told people that their high end PC of 2005/2006, or something not far off it, could ultimately produce results like that in the right circumstances, they'd have laughed.
 
I wonder how MS will approach Japan in the next gen.
Maybe that will effect the specs of the console.
I don't know why but I really do think Sony will have the better specs and vita proves they want to please the devs.
And sonys first part devs surely had a big say in what the console will be capable of.

I would say ignore them they have shown this gen they can go without them.
I would say focus on mainland europe where they are lagging behing sony.
 
I feel like the crazy architecture of PSs helped stave off stagnation a bit. It took longer for people to get to grips with the machines, so the early games were kind of artificially worse than they should have been, giving the illusion of more growth in a way.

Not so much on the PS3, I don't think KZ3 or UC3 look as good as their predecessors, neither of which looked as good as GoW3, the PS3 feels like it's peaked to me. Neither of the other two PSs felt like they had when we moved past them. GoW2 was already PS3 time and was the best looking game on that system. Maybe it was as far as anyone could have taken it, but that's how I feel a console should end, on the rise, not treading water like they are now.

waaaat
 
And the PPE still came from Cell even if it did come PowerPC, but IMO this is going to be an argument of semantics.

I bet that article ends up more right than wrong.

You trying to make a corelation that is not really there. The Xenon is "based" on the Cell in that they use some of the same design philosophies. The cell is still vastly different from the Xenon and for this article to claim that Microsoft would use a "Cell" processor would be a completely different direction from Microsoft. Couple that with the fact that "cell" hasn't been a line for ages now, and this rumor loses all its credibility.

Stuburns said:
Where as the appeal of MadWorld is huge?
Im not even familar with madworld. I was just commenting on why Vanquish sold the way it did despite being a pretty good game.
 
Im not even familar with madworld. I was just commenting on why Vanquish sold the way it did despite being a pretty good game.

Didn't Vanquish ship/sell around 700k+?
 
Ken Masters said:
Wii U is comparable to this gen in power but maybe a bit more, Xbox 720/ps4 going to be a gen difference in tech so I see it being similar to this gen in terms of ports. Wii U having in own substantially lesser version


We know next to nothing about the hardware inside Wii U. I don't understand how people cane make such claims without prior knowledge as to what exactly they're talking about.
Going by the current generation, it's a somewhat fair assumption that Wii U will probably be less powerful, technically, than the PS4/NextBox. However, to say that it'll be comparable to the current generation is an assertion that spans beyond the acceptable range. We only have vague rumors about the GPU and CPU inside one of the earliest devkits. Aside from that, we have claims by developers saying that it'll be 50% more powerful than the current gen, to very much more powerful.

Nobody knows for certain, but one of the mods at Beyond 3D (Shifty Geezer) recently said his sense of next gen, from talking to his sources and contacts within the industry, is that Wii-U will be roughly 2.5x more powerful than PS3/X360. And the gap between Nintendo's system and the PS4/X720 will be much smaller than this generation.

Wii-U will have a modern DX10 GPU. He thinks it will be close enough to handle 3rd party ports of next gen games, with reduced graphics fidelity. (720p vs 1080p etc)
Unlike this gen, when Wii was basically shunned by third parties.

Specifically he said Wii is only around 1/10th as powerful as a PS3/X360, but that Wii-U will be closer to around 1/4th of a PS4/X720.

So on a scale of 1-100, with Wii being a 1, PS3/360 are a 10. Wii-U will be a 25 and PS4/720 will be a 100.

So Wii-U should be able to have some nice looking games, better than anything we''ve seen from current gen consoles, but it will have to drop resolution/IQ and approximate some of the more advanced effects that will be used in PS4/720 games.


Also, I'm not expecting the next gen to be that much more powerful than the current gen. Developer costs will skyrocket, and following current trends, it's very likely that it'll be much more about focusing on the experience than the graphics. We will see a bump in visuals--that's for sure--but not to the degree that most in this thread are expecting.

I'm certain you're wrong. Since they're waiting so long to introduce next gen, even if they "cheap out", the next gen systems are going to be much more powerful than a PS3/360. (Moore's Law)

3-4 years from now, when the developers are working on their second generation of PS4/720 games, the graphics will make today's Uncharted 3/Gears of War 3 graphics seem as outdated as comparing a PS3/360 game's graphics to Gran Turismo 3 or the first Halo.

This is why I also believe that all three consoles will be comparable to each other. We've seen, so far, what Nintendo has to offer on the experience side of the matter, now we need to see what the PS4/NextBox can offer. That's my main focus. Of course, I'd love a graphical leap, as well. To not expect one would be ridiculous.

I agree, all three will be more comparable. Unlike this generation, Wii-U should get ports of all the big 3rd party games.


Regarding the rumor in the OP, we will see. It could be a theoretical difference on paper, that doesn't amount to much in the real world. But if it was like Xbox vs PS2, that would be a noteworthy difference. For example if MS only goes with 2GB unified, and Sony comes out with 3GB in PS4.
 
Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?

There is no question in my mind that PS4 games will look better than any of today's high end PC games.

The high end PC is capable of a lot more than what developers are currently doing with it, but due to many factors, they don't push PC HW in the way that console devs push console HW.
 
I don't really.

But, thing is, "what's possible on a current high end PC" hasn't been nearly explored yet beyond ramping up resolution and anti aliasing or whatever (the odd exception aside). We will have a better idea a couple of years into the new console gen. What was truly possible on high end PCs of 5 or 6 years ago arguably only came to light in the last couple of years. If you take high end console games today and had gone back in time and told people that their high end PC of 2005/2006, or something not far off it, could ultimately produce results like that in the right circumstances, they'd have laughed.

I tend to agree. There is something about a fixed hardware system where devs have full control over the metal that allows them to push the boundarys of what's possible.
I think graphically, we've reached a point where games don't really need to look much better. I'd like to see all the extra power being used to immerse the player in the gaming world. Fully interact able environments, much better A.I. Deeper gameplay. My fingers are crossed but I fear we're mostly going to get the games we already had but with better textures and higher resolutions.
 
Nobody knows for certain, but one of the mods at Beyond 3D (Shifty Geezer) recently said his sense of next gen, from talking to his sources and contacts within the industry, is that Wii-U will be roughly 2.5x more powerful than PS3/X360. And the gap between Nintendo's system and the PS4/X720 will be much smaller than this generation.

Wii-U will have a modern DX10 GPU. He thinks it will be close enough to handle 3rd party ports of next gen games, with reduced graphics fidelity. (720p vs 1080p etc)
Unlike this gen, when Wii was basically shunned by third parties.

Specifically he said Wii is only around 1/10th as powerful as a PS3/X360, but that Wii-U will be closer to around 1/4th of a PS4/X720.

So on a scale of 1-100, with Wii being a 1, PS3/360 are a 10. Wii-U will be a 25 and PS4/720 will be a 100.

So Wii-U should be able to have some nice looking games, better than anything we''ve seen from current gen consoles, but it will have to drop resolution/IQ and approximate some of the more advanced effects that will be used in PS4/720 games.
This is roughly agrees with the consensus we got in the Wii U speculation thread. There is some information about the devkit that roughly agrees with the ~2.5x X360 number at least for the GPU. (2.5x is quite significant, i.e. at the very least all PS360 games are possible in 1080p with significantly better lighting and IQ).

The number for the next Xbox and Playstation is quite restrained by what is technically possible in the package of a home console, and whether MS and Sony prefer to put out a super power console or rather focus on a more modest package bundled with Kinect or whatever Sony thinks of. I'm curious about what choices they're going to make.
 
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