You trying to make a corelation that is not really there. The Xenon is "based" on the Cell in that they use some of the same design philosophies. The cell is still vastly different from the Xenon and for this article to claim that Microsoft would use a "Cell" processor would be a completely different direction from Microsoft. Couple that with the fact that "cell" hasn't been a line for ages now, and this rumor loses all its credibility.
Wii-U will have a modern DX10 GPU. He thinks it will be close enough to handle 3rd party ports of next gen games, with reduced graphics fidelity. (720p vs 1080p etc)
Unlike this gen, when Wii was basically shunned by third parties.
Specifically he said Wii is only around 1/10th as powerful as a PS3/X360, but that Wii-U will be closer to around 1/4th of a PS4/X720.
So on a scale of 1-100, with Wii being a 1, PS3/360 are a 10. Wii-U will be a 25 and PS4/720 will be a 100.
So Wii-U should be able to have some nice looking games, better than anything we''ve seen from current gen consoles, but it will have to drop resolution/IQ and approximate some of the more advanced effects that will be used in PS4/720 games.
Sony's big exclusives sell normal numbers, they don't sell Nintendo numbers, but I disagree they 'should'.
That's not really true. Plenty of studios have pushed the bar this gen, and plenty of them will do that next gen as well. I guess for the first two years we will be seeing the same things we saw this gen, but once everybody starts figuring out the new hardware, we should see some new innovative IPs. Developers have to think out of the box nowadays to stand out, and that will usually encourage some good competition. Also, new hardware always unlocks new gameplay possibilities, and like you said, better interaction with the environment, better AI, etc. should really freshen up every genre out there. I'm really optimistic about this, though.My fingers are crossed but I fear we're mostly going to get the games we already had but with better textures and higher resolutions.
Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?
There are many tiers of high end. I like to think that my PC is high-end, but is considerably slower than an slied 590 + 5GHz OC liquid cooled i7. Will the Ps4 surpass my current rig? I doubt it if its coming in 2013. No way in hell it will be catch the later.Genuinely what's the expectation here. Do folks really think that next gen PS4 will surpass what's possible on a current high end PC?
This is basically specs supposedly given to PSM by devs that currently have kits supposedly. This is really something to be taken with a grain of salt because even if the specs were true, you could be looking at a very wrong interpretation of them. Kinda like some people would be saying that the PS3 has a better GPU than 360 "because it has more Mhz" which is of course flatout false.I smell an inside job....
how the heck would Sony know about the specs MS are going to go with unless they have either taken the rumoured specs flying around the net for the last few months at face value or MS has internal leaks.
But if the ps3 already uses alien tech what is the next step.
There are many tiers of high end. I like to think that my PC is high-end, but is considerably slower than an slied 590 + 5GHz OC liquid cooled i7. Will the Ps4 surpass my current rig? I doubt it if its coming in 2013. No way in hell it will be catch the later.
DX10 GPU just doesnt make sense. We are on DX11 and probably on the verge of 12. Anything less than 11 would be IMO just not practical.
Costs go up yes, but at the same time the market is growing as more and more people are playing videogames.i wonder who is going to pay $>69 for these games that look "several times better" than UC3... because cost of development will go up too.
everyone wants $1 games on $99 super computers that look like Pixar movies.
Not going to happen.
i wonder who is going to pay $>69 for these games that look "several times better" than UC3... because cost of development will go up too.
everyone wants $1 games on $99 super computers that look like Pixar movies.
Not going to happen.
Xbox is going too much into casual gamer. PS4 will be the truly gamer machine.
Why not, are they not worthy to sell Nintendo number's?
There is no question in my mind that PS4 games will look better than any of today's high end PC games.
The high end PC is capable of a lot more than what developers are currently doing with it, but due to many factors, they don't push PC HW in the way that console devs push console HW.
I would love to see what pc game has this type of quality. These aren't 100000+ poly models, but I doubt you could instance a bunch of these on current pc hardware and have it running at 20+ fps.Looks like a PC game.
Look at the high fidelity models from Gears 3.
![]()
Pause that video at 2.04Next gen PS4 games will blow away the games I play on my PC rig right now. (Which include BF3 Maxed, Witcher 2, Crysis 1-2 etc.
A closed platform has many benefits.
Next gen will be like every generation before it. Graphics and scale will be a huge leap over 360 games.
8 years ago I had a 9700TX and was running this amazed at the graphics of this tech demo.
http://www.youtube.com/watch?v=92bIPSh6r6Y
.
I think part of the high cost of the PS3 was the Blu-Ray player right?
I think part of the high cost of the PS3 was the Blu-Ray player right? We've seen a good jump in graphics every generation and there is no reason why this one should be any different especially considering the amount of time between the PS3 and PS4 which will likely release in 2013.
The BD player and the Cell were the main culprits IIRC.
The ram wasn't cheap either.
It wasn't one thing that made the PS3 as expensive to make as it was. Even with out a BD Drive, the PS3 would have been costly.
It wasn't one thing that made the PS3 as expensive to make as it was. Even with out a BD Drive, the PS3 would have been costly.
The BD player and the Cell were the main culprits IIRC.
Oh god and I thought the console war was over. It will happen all over again! I CAN'T DO THIS ANYMORE!!
IIRC, the transistor count and area on the wafer were comparable between PS3's Cell & RSX and X360's Xenon/EDRAM/Xenos. The Blu-Ray drive was the big reason why PS3 was initially a lot more expensive to manufacture than X360. Everything else in the PS3 hardware cost a little more, like 256MB of XDR and PS2 BC, but the BD was the majority of the cost differential. If PS3 had kept everything the same but launched with DVD instead, it could have been sold to close to the same price, if not the same price, as the X360 IMO.
The only reason that they currently are is due to the system being cheaper and therefore more "casuals" will find the system attractive. That and also since this gen is about to end. They are just trying to gain more people.
They are setting up the 360 so that it will continue to sell when the new xbox is out.
Pause that video at 2.04
We got the one on the left in console games right now,not the one on the right sadly.
Even still : http://www.youtube.com/watch?v=gu3ReDgZR0M&feature=related from the high end card (9700 was the mid end) holds up a lot better, shadows in most games are still blockier/jaggier than those and devs don't even bother with fur.
Man, must be great to be young and caring for stuff like this (the specs war, that is).
Can someone tell me, how much work is needed for this "dumbing down" process from few million poly's to few thousands? Texture work included.
90% creation of uber model
10% dumbing it down to console spec
???
Xbox Lovers Monthly: Industry sources tell us that PS4 does, in fact, snooze and lose
Why should cost of development go up drastically?
However now a days this is not the case. High resolution High Fidelity models are already being created and then scaled down to run on current hardware.
The Samaritan demo, which has a ton of high quality assets was done in the span of 2 months by a handful of people.
Well there isnt one standard way to get this done, every artist with have their own techniques. And with that the amount of work will change.Can someone tell me, how much work is needed for this "dumbing down" process from few million poly's to few thousands? Texture work included.
90% creation of uber model
10% dumbing it down to console spec
???
Can someone tell me, how much work is needed for this "dumbing down" process from few million poly's to few thousands? Texture work included.
90% creation of uber model
10% dumbing it down to console spec
???
That new way is going to be tessellation. Its infantile right now, but as devs figure out how to use it it will be big. This is one of the reasons why I think the nextgen consoles will use cards based on second or third generation DX11 ATI/Nvidia tech. The Nvidia 500's and ATI 6000's series isn't really all that efficient at performing tessellation.Im guessing with the next gen of console devs will find new ways to give us high quality assets at a cheap price.
Because that strategy worked gloriously for them last time. Sony will never learn. If they made a system more powerful than what Microsoft will launch, MS is going to laugh to the bank. And so will Nintendo.
Its not about power. Its about content delivery, integration, and input. Most people, beyond the super nerds of GAF, are not going to give a flying fuck about graphics. We have finally gotten to the point of diminishing returns. Will there be improvements? Absolutely! Will it matter? No.
This IS PSM though, I doubt there is any truth to it at all. I just don't see Sony approaching the market blindly like that.
Forget percentages. What artists do is make a high poly model, bake a normal map from it, make a low poly model based on the high poly one (a lot of ways to do this) then apply the normal map.
I haven't used it, but I thought the way Epic described the process for UE3 (way back when they introduced it) was...
Build high-poly model.
Make low-poly approximation of model.
UDK makes a normal map to describe the difference between the two
?
S-Rank troll.
I salute you, sir.
We've yet to properly match Toy Story 1, let alone Toy Story 2.Toy Story 2 graphics here we come.
We've yet to properly match Toy Story 1, let alone Toy Story 2.