Anticitizen One
Banned
I hope we get a new controller design this time around. Dual Shock has run its course and i hate the changes they made to it for the ps3 (super sensitive L2/R2 triggers wtf)
As for memory hindsight is a wonderful thing. Besides the ps3 uses XDR RAM which has high speed bandwidth connected to the cell so it mitigates the lack of ram somewhat. But like i said. Hindsight is a wonderful think.
PS4 most likely will end up being-
Cell 2.0 (with Power PC parts)
3 GB of Ram
GTX 670 equivalent
Bluray 2.0
Redesigned Move
Boom done.
XDR removed what would have been a timing/bandwidth bottleneck for the CPU. The DDR3 wasn't too slow for the Xbox's CPU, and that system ended up with a slight memory advantage because of unified and slightly more available RAM.
why do people still say stuff like this?
no matter what they are making a profit on each Move Controller sold...if they some how got some gamers to buy more than one, then they did a good job selling the product to the consumer.
either way, for at least one move controller you still need a PSEYE Camera. So that was still a $80 initial investment.
and people who did get the set up, most likely got them selves a game....some other person might have got maybe another controller...or another maybe a navigation controller (like myself). All these add up for Sony.
so even if 10+ mill PSMove controllers were sold...I doubt most of them were for casuals who bought 3 additional controllers for an added $150...on top of the initial $80.
I personally look for FPS games that use the Move...MAG, Killzone, etc have spoiled me. I wish Battlefield 3 used it.
lol so is there like some law that states that a console cant have more than like 4 ram chips?
Improved analog sticks and slightly triggering the L2/R2 buttons would be perfect.I hope we get a new controller design this time around. Dual Shock has run its course and i hate the changes they made to it for the ps3 (super sensitive L2/R2 triggers wtf)
I can bet they will be pricing between 450-500. If the launch line up is worth it then most early adopter will jump in.
Paging charlequin to the thread lol
why do people still say stuff like this?
no matter what they are making a profit on each Move Controller sold...if they some how got some gamers to buy more than one, then they did a good job selling the product to the consumer.
either way, for at least one move controller you still need a PSEYE Camera. So that was still a $80 initial investment.
and people who did get the set up, most likely got them selves a game....some other person might have got maybe another controller...or another maybe a navigation controller (like myself). All these add up for Sony.
so even if 10+ mill PSMove controllers were sold...I doubt most of them were for casuals who bought 3 additional controllers for an added $150...on top of the initial $80.
I personally look for FPS games that use the Move...MAG, Killzone, etc have spoiled me. I wish Battlefield 3 used it.
If SCE did not add blu ray to their ps3 sony electronics would have been crying because toshiba was playing dirty with HD DVD. Besides without blu ray you would have MGS4. Think about it!
The the rsx being nerfed (due to costs) was the only mistake made by the hardware team. SOny was selling the ps3 for 600 dollars and it costs them 1000 just to manufacture them. New tech means expensive stuff.
As for memory hindsight is a wonderful thing. Besides the ps3 uses XDR RAM which has high speed bandwidth connected to the cell so it mitigates the lack of ram somewhat. But like i said. Hindsight is a wonderful think.
As for the online department, that's for the software team to do. Like i sad' phil harrison and the moron currently in charge of SCEA have caused the biggest damage to playstation. To this day i have no idea what possessed them to spends hundreds of millions of dollars on lair, heavenly sword and resistance when they could have shoved that money elsewhere.
I mean it says something when the biggest mover of ps3s in america was a game from 2008 which was a ps3 exclusive. It always comes down to software. If a consumer sees something he wants to play he will pony up the cash. Blu ray or no blu ray. Unfortunately SCEA and SCE are run by brain dead idiots.
so has there been ANY decent ps4 rumors?
It's like the next iPhone 5 (or whatever Apple will call it) everythings speculation till confirmed by the company.
Actually it did do well, if you talk about the sales numbers.
What I'm hoping for is a PS4 that is powerful enough were first party studios can dig into it and produce some crazy looking titles. But an architecture that's relatively simple for third party devs so they can produce great looking/running solid multiplatform titles.
Hopefully they also release at no more than $399 tops.
when will 4 gigabit chips become more common?
Why? Assuming the rumor is true and the ps4 is more powerful than the nextbox, how does that equate to shooting oneself in the foot?
If the wii u, and the xbox are both relatively equal in power(which rumors say they are), developers will not see a need to push the ps4 beyond the wiiu and nextbox.
Unless it sells significantly better and is easier/cheaper to develop with.
yeah, but again, you're looking at a ps2 vs gamecube and xbox scenario. It's not likely to happen again.
it has to significantly outsell both the next xbox and the wiiu, both of which will have more time on the market, and have better development tools by the time the ps4 is released.
Yes, but the Xbox and GC ports often ran and looked better than the PS2 versions. If there is a sizable gap between the PS4 and other platforms then the same could happen. They wouldn't take advantage of the system in the same ways as first party games, but you could still look forward to stuff like higher/consistent framerates. That would be a big selling point for many hardcore gamers since multiplatform games are usually the biggest sellers.
But that difference wont be as noticable because we as humans have a cpacity to notice only so much.
So at the end of day, what is the point of having a new console if is not going to be head and shoulders above what the previous generation did?
Is it because there is a cycle that needs to be repeated?
lol I wonder what the official XBOX magazine will have to say about this controversial subject.
You're going to notice if a game is running at 30fps with drops and another is running locked at 30fps. Just play NFS Hot Pursuit and then play any other NFS game from this generation. The framerate difference is clear. That's what i'm talking about. It's something that Sony didn't have this genreation. They can talk all they want about the PS3 being the most powerful system this generation, but people aren't seeing that when they play GTA4 and CoD. Those games have better framerates on the 360 and GTA4 runs at a higher resolution.
It will make a difference is PS4 has a clear advantage when it comes to multiplatform titles. I'm not say that they'd win that generation because of it, but it would swing some people over to them simply because they'd want want the best version of a game. DigitalFoundry/LoT wouldn't even be much of a factor anymore.
Developers, like cryteck and epic, are proving that they're placing emphasis on cross platform development with their tools. This can be seen with support of the iphone, ipad, vita, etc.
If developers plan on using these toos, then they're going to be developing with the lowest common denominator in mind, in that case the wii u, with only slight changes for the nextbox and ps4. (if the ps4 and nextbox are close then it's likely that they'll create games that scale downward instead, like they do this generation)
If the wii u, and the xbox are both relatively equal in power(which rumors say they are), developers will not see a need to push the ps4 beyond the wiiu and nextbox.
Couple that with the notion of diminishing returns on visuals, that higher aa, poly counts, and higher resolution become purely numerical values with no actual benefit on visual fedility (ie a 200k poly ball has no concernable difference then a 100k poly ball) after a certian point, there will be less of a difference between the visuals on the ps4 and wii u, then this generation, regardless of the power difference between the consoles.
Other then the 1 game of every 100 that's being exclusively developed, and takes real advantage of the hardware, the difference will never become a motivating factor for unbiased consumers.
To break it down, developers wont utilize the power, like they dont utilize it on PC's today, and tools will support parity more then individual strengths of a platform. The difference will be even less noticable then the difference we see today regardless of if the power difference is higher(due to diminishing returns). Finally, the price to use such hardware is only going to be placed on the consumer causing higher prices and less competative pricing strategy. So more losses, or lower profit margins, without the visuals to help convice consumers that it's a worthy investment of the competition.
The smartest thing for them to do is create a system that's as cheap as possible and as close to the other systems, not to make a system that's more powerful, because just like in the xbox ps2 gcn days, devs will flock to the most profitable system, and gamers will too.
But that difference wont be as noticable because we as humans have a cpacity to notice only so much.
Again, if there was a 100 poly model on a ps2 version and a 150 poly model on the gamecube and xbox version, that difference is a lot more noticble then a 100K model vs a 150k model we use today, and even lesser so with a 300k and 450k model etc. So unless the ps4 is like a good 4-5 times stronger(to get a doubling of a single effect, like framrate or image resolution, we need exponetially stronger hardware), performance tweaks and some small additional features are about the only major differences. It'll be similar to looking at multiplats from this gen.
I hope we get a new controller design this time around. Dual Shock has run its course and i hate the changes they made to it for the ps3 (super sensitive L2/R2 triggers wtf)
Unless it sells significantly better and is easier/cheaper to develop with.
Cmd. Pishad'aç;34607373 said:You sir, know how shit works. I'm still pumped Sony will pull of a 600$ machine out of their asses and surprise our graphics whore side. Just to go bankrupt in style. Do it Sony!
How would they even know this?
I really doubt Sony will be willing to eat $100 losses per PS4. If they go loss leader again, I think they want to keep losses per unit as low as possible. If Vita is any clue, the PS4 will likely be sold at a small to mild loss, maybe even breakeven.
Yeah, but the Vita is still a beast as far as a handheld gaming device goes. It shows that they do know how to keep the price down while still pleasing those that want a powerful system. The initial costs of the Blu-ray player was what really did them in as far as costs go with the PS3. That isn't going to be an issue with the PS4.
Yeah, but the Vita is still a beast as far as a handheld gaming device goes. It shows that they do know how to keep the price down while still pleasing those that want a powerful system. The initial costs of the Blu-ray player was what really did them in as far as costs go with the PS3. That isn't going to be an issue with the PS4.
So now the PS4 is rumored to be underpowered as a mf? wow Sony's only shot was to have the most powerful console of the 3 so if that rumor is true it's not looking good for Sony.
So now the PS4 is rumored to be underpowered as a mf? wow Sony's only shot was to have the most powerful console of the 3 so if that rumor is true it's not looking good for Sony.
So now the PS4 is rumored to be underpowered as a mf? wow Sony's only shot was to have the most powerful console of the 3 so if that rumor is true it's not looking good for Sony.
Just what threads are devs meant to be putting on these wishful 32 SPUs?
The PS4 won't cost more than 399$!
Draconian anti consumer drm and nfc surveillance of inserted discs that lock to the first console it gets within 1 foot of. You know the things consumers want. And a gtkwebkit2.0 browser, its multi threaded don't ya know!Just what threads are devs meant to be putting on these wishful 32 SPUs?
Well, I'd like for them to use at least 16 or so for soft body (particularly cloth and hair) physics. That should be enough to do a reasonably good job for a modest number of characters.Just what threads are devs meant to be putting on these wishful 32 SPUs?
Just what threads are devs meant to be putting on these wishful 32 SPUs?
One thing is for sure: The PS4 won't cost more than 399$!
Bet what you will!
SPU1: AA
SPU2: AF
SPU3: V-sync
SPU4: textures
etc etc