PSP Custom Firmware Thread

Don't really need an app. IIRC CFW 3.71 or later is able to rip umd from the psp. Don't quote me on that though. If you have the latest cfw. Just change the usb device to umd. Connect to a PC, drag and drop. It'll take a while depending on the size of the game.

Yup. Thought I'm gonna need either a PSP app or PC iso ripping software (not my PC, can't install anything ATM) but after this it had the iso "ready" (it lokked like that, but it converted on-the-fly I suppose)... :-)
 
Press select on XMB, change driver to UMD, connect PSP to PC, copy over ISO.

ISO Tool was only there for quick patching, but that isn't needed anymore.
 
Press select on XMB, change driver to UMD, connect PSP to PC, copy over ISO.

ISO Tool was only there for quick patching, but that isn't needed anymore.

None of the ISOs I ripped to my PC that way worked. I had to use UMD Dumper and rip them directly to the memory stick before the copy.
 
Haven't pulled the psp out of a drawer in quite sometime.
Any reason to upgrade the firmware? Still running 5.50 Prome-4.
 
Haven't pulled the psp out of a drawer in quite sometime.
Any reason to upgrade the firmware? Still running 5.50 Prome-4.

Better PS1 compatibility, PSN access, more standard features.
There's no reason to stay in a firmware lower than 6.20.
 
put cfw on my psp go last night...very easy process. I might get some use out of this thing since I never double dipped on my physical copies. I own a vita but re-paying for games I own isn't something I do for fun. That dream came and went with steam sales.
 
Nvm. Forgot you can switch over to OFW from ME. In the meantime, my bro has changed the encryption and it's unsupported on my psp. LOL. Oh well. I'll just copy over from my ps3.
 
So, at the moment my PSP is on 5.50 GEN-B. I'd like to go to 6.60. I'm trying to flash it back to 5.00 (based on post #12594) with Hellcat's Recovery Flasher, but I get an error when trying to flash back to 5.00 "ERROR reloading decrypter module! (0x8002013a)"

Anyone know how to fix this

EDIT: Seems to be an issue with PHAT PSPs and GEN-B. Going to try upgrading to GEN-B2 then flash back to OFW.
EDIT2: Yeah, that fixed it. Now on 6.60 Pro!
 
Is it relatively common to use a PSP-1000/2000/3000 to rip UMD isos for use on a PSP Go? I have a near-launch 1000 and it has been through a lot of wear. I'd love to switch to a PSP Go while still being able to play my UMD games.
 
Is it relatively common to use a PSP-1000/2000/3000 to rip UMD isos for use on a PSP Go? I have a near-launch 1000 and it has been through a lot of wear. I'd love to switch to a PSP Go while still being able to play my UMD games.

I believe that's the only way to do it? And yeah, I've ripped UMDs from my PSP 1000/3000 and loaded them onto my PSP Go without any problems.
 
Meant to post in here instead of a topic...

I recently switched PSP Go's. Successfully deactivated my PSN account from the one I was getting rid of, and activating it on the new one. The new one is running CFW (was on there when I got it), and I was able to activate with no problems. (Edit: I thought I activated! Derp)

I logged into PSN without issue and was redownloading my purchased games. I was on my 3rd when I got hit with a "install failed" error. Now it is doing this error on anything I try to download. Logging out and resetting didn't help.

As of now, I can't deactivate or activate my PSN account. Did I just get this blacklisted from PSN? Does signing into PSN with a CFW PSP automatically flag me?

Any help is appreciated.
 
Don't you have to be on the latest firmware to log into PSN with PSP Go? I never logged on PSN with a CFW, I download the stuff on my PS3 or Media Go and just transfer it over.
 
Yeah, I figured it out by doing a little digging. I had put all of my PSN login information onto the new system, but never hit the "Activate System" button. PSN allowed me to download 2 of my previous games before promptly kicking me out.

Apparently, it's a 7 day temp-ban? I got around it by changing my password, e-mail login information then logging out/in.

Then I was successfully able to activate and redownload everything.

How .. tedious, but thanks!
 
Hey guys, I just picked up a PSP 2000 with a copy of Kingdom Hearts Birth by Sleep.

I can't decide if I wanna stick with OFW, or do any CFW updates on it. I own a lot of digital PSP games that I had bought hoping to play them on my Vita before it came out, only to have my hopes shattered when certain titles I bought were not compatible with the Vita. I thought they all were gonna be, didn't know so many were not compatible.

I kinda wanna do CFW mainly for some of the emulators. I've seen them running on a friend's PSP before, and wow, some of those emulators run great, and it's real nice having some of that stuff on the go. However, I'm worried I'll be tempted by the dark side of CFW. I don't want that to happen, I wanna keep getting physical games, and not be tempted by the things I shouldn't do with CFW, yet I still wanna try some of those emus...

What do you guys think? Should I stick with OFW, or try doing CFW?
 
If you've got MediaGo there's nothing stopping you from using your PSN purchases other than it's checking for the "OFW" check. Otherwise just find here it places the download stuff at and transfer it over. No big deal.
 
Just installed 6.60 Pro-B10 and can't get it to work. OK, so my PSP 2000 already had 6.60 on it. So I downloaded the 6.60 Pro-B10 rar file and put the proupdate and prorecovery files/folders into my PSP/game folder, ran the CFW Update, installed quick with no problem and my system now says it's firmware ver 6.60 Pro-B10. None of my homebrew programs start though. Get an error saying "The game could not be started (8002014C) for every one of them. I tried rebooting and running the recovery program just in case, same. So in a youtube video detail I read that for PSP 1 and 2000 models you also need to run the CPL flasher program? Loaded and ran that, same. I'm stumped. Is it possible my motherboard simply isn't compatible? All my official firmware games/PSN games still work though.

edit: Well it can't be my motherboard b/c if it was then it shouldn't have even installed right? :/
 
OK, sorry for bumping but I've been working all night on this and anyone who sees this, I need help....so my classic PSP emulators, NesterJ, Genny, CPS2, ect won't work on 6.60 Pro B-10 at all? Is that correct?
 
Thanks. Bummer, looks like I'll be keeping my trusty PSP phat in addition to the slim then. :/ Not trying to be cynical or anything but what good is this if it can't run most emulators? Do I have any CFW option for getting my classic 1.5 emus to work on a 6.60 slim?
 
So when running psx games on CFW PSP, do you get any of the benefits of emulation, particularly save states?

Edit: Nevermind, I figured out the answer. It is no unfortunately.
 
Thanks. Bummer, looks like I'll be keeping my trusty PSP phat in addition to the slim then. :/ Not trying to be cynical or anything but what good is this if it can't run most emulators? Do I have any CFW option for getting my classic 1.5 emus to work on a 6.60 slim?
I have a GBA emulator on my PSP slim 6.60 PRO-B10. It runs just fine.
 
Forgive me for doing this, but I'm just now considering hacking my launch phat PSP and I have a couple of questions.

It sounds like the easiest/safest route is to order a pandora battery and a magic memory stick. If I go this route, I'm thinking that having my original battery and memory stick is a bit of a safety net, and could always revert back to those if anything goes wrong, correct?

If I order those two pieces, it should be a pretty simple process, no? Anything I would need to do other than finding emulators, etc.?

Also, is the emulator scene for PSP any good these days?

Thanks in advance for any help. I just don't really use it much these days and was thinking about doing this, but I've heard so many horror stories about bricking that I'm a little hesitant.
 
Update the PSP to OFW 6.20 then just download 6.60 PRO-B10. I think that would be the easiest way to get to CFW on your PSP-1000.
Ya, really... no one needs a Pandora battery any more... You don't have to buy anything... and the beauty of 6.60PRO is that you when you want an official firmware, you just restart your PSP... I'm running it on my PSPgo and I love the flexibity and simplicity of it.
 
Interesting. I haven't heard ot 6.60PRO, I'll have to investigate.

Thanks to the both of you!

ETA: When you say restart your PSP to get official firmware - do you have to keep your PSP running to make this CFW work?
 
Interesting. I haven't heard ot 6.60PRO, I'll have to investigate.

Thanks to the both of you!

ETA: When you say restart your PSP to get official firmware - do you have to keep your PSP running to make this CFW work?

Yeah, unless you have a flashable PSP where you can install the permanent patch. Don't try this unless you have a PSP-1000 or an early PSP-2000 model. It would brick your PSP.
But launching the fast recovery app everytime you boot your PSP isn't a big deal. It takes 5 seconds or so !
 
Ugh. Things were going so well...


I downloaded 6.20 and ran the updated. Fine.
I read something about 6.20 PRO and for some reason I installed that.

Then, when I tried to run the 6.60 PRO installer, it says "not compatible with your FW"
- but I couldn't figure out how to get it back down to just 6.20.

The 6.60 page said it's compatible with 6.35, so I downloaded and installed that. No problem.

Tried the 6.60 PRO update again - "not compatible with your FW"


So, how screwed am I at this point?

I'd really like to get it to be permanent since I don't use my PSP much and it doesn't hold a charge very well. What's the other alternative, run the update each time you turn it on? I guess that wouldn't be horrible. FWIW, it's an early 1000.

What would you guys try next? Should I try to find a downgraded and get back to 6.20? Is that even possible?

EDIT: Okay, I'm back down to 6.20 ofw. Going to try going straight to 6.60 pro b10 cfw from here.
EDIT 2: No dice. "Sorry. This program doesn't support your FW" Sigh.
 
Okay guy, sorry to be a pain here. I'm just new to this whole scene.

What about updating to OFW 6.60 and then installing CFW 6.60 PRO B10? Would that work?
 
Are there any battery benchmark homebrews for the PSP, by the way? I'm guessing my phat battery probably deteriorated due to disuse but it'd be handy to find out by how much. Fate/EXTRA just quit on me with the grey screen with battery with a line through it, I had been playing it for a few hours but it seemed shorter than I remember the battery life being.

EDIT: alternatively, is there a setting or plugin that'll warn me before my battery is going to quit? I have a PSP-1000 with a PSP-280 phat battery and neur0n's 6.60 ME CFW.
 
I keep having a freezing issue with CFW Pro B 10 (fix i think-I can't check it) on OFW 6.6.

Everytime I try to access ANY of the settings in the SETTINGS section of my PSP, it freezes and shuts off. Plugging in a USB cable also freezes up the system.

Already tried Reinstalling CFW.

Model: PSP-3001
 
Are there any battery benchmark homebrews for the PSP, by the way? I'm guessing my phat battery probably deteriorated due to disuse but it'd be handy to find out by how much. Fate/EXTRA just quit on me with the grey screen with battery with a line through it, I had been playing it for a few hours but it seemed shorter than I remember the battery life being.

EDIT: alternatively, is there a setting or plugin that'll warn me before my battery is going to quit? I have a PSP-1000 with a PSP-280 phat battery and neur0n's 6.60 ME CFW.

The power LED on the unit will blink amber (maybe green or red, cannot remember) when it's getting really low on juice.
 
It blinks green, yes.

As for the benchmark thing, here's what I did when I had doubts about my battery :
- Go into the settings and off the option to turn off the screen automatically after 1 minute,
- Sound max, screen brightness at 3 (out of 4, 4 being only available when plugged in or on CFW. If you're on CFW don't use it, it's a terrible battery hog);
- Might want to plug headphones or something into the PSP so it doesn't destroy your ears;
- Find and launch a game that'll have a good loop, something close from actual usage (I used Super Robot Wars Z2, which constantly goes intro movie > main menu > 10 minutes of actual gameplay footage > main menu > intro > etc);
- Let the battery drains itself out.

With such setting, a PSP1000 should hold 4h30 at the very least. Possibly 4h45/5h. Anything less than 4h, you might want to buy a new battery.
 
EDIT: Finally figured it out.

I hate posts like this. You had a problem that was vexing enough to ask for help. Perhaps other people have that problem as well and would benefit from your solution. Instead, you just erase your original post and said you've solved it. Great, you really contributed to the community!
 
I hate posts like this. You had a problem that was vexing enough to ask for help. Perhaps other people have that problem as well and would benefit from your solution. Instead, you just erase your original post and said you've solved it. Great, you really contributed to the community!

While I normally tend to agree with you, he was asking how to get PS1 games to work on PRO B-10 CFW. Which is a topic that is already covered in a number of good guides...http://gbatemp.net/topic/301579-guide-to-installing-popsloader-v3-on-pro-b10-cfw/
 
Memory Stick Pro - MicroSD Adapter - can I use a 32GB MicroSD? Or is 16 the limit?

and does the speed matter to the software?

You mean the adapter that takes two MicroSD cards? I believe you can load that one with either 16GB+16GB (32GB total) or 32GB+empty (32GB total), or any smaller combination. You just have to reformat it every time you swap in/out different MicroSD configurations.

The combined speed of two different MicroSD cards will be the speed of whichever card is slower. And that applies to both reading speed and writing speed. If you've got one MicroSD that reads slow and one MicroSD that writes slow, and you combine them through the adapter, you'll have a Memory Stick that reads/writes slow.

There shouldn't be any downside from a MicroSD/Memory Stick speed difference, only upside, because Memory Stick has it's own speed variations. They've got Mark 2 and (the unwritten) Mark 1, and both work on PSP. Mark 2 is supposed to be about equivalent to MicroSD's Class 4. Mark 2 and Class [whatever] are both measurements of only the write speed, so check reviews before buying a MicroSD to see not just if it actually meets it's Class rating (many cheap cards fall short of their claims), but what it's read speed is. A fast read speed is what would cut down on your load times while playing. That's probably what you really want, and it's never advertised.


(If I'm wrong, hopefully somebody will correct me. I'm not speaking from experience here, as my MicroSD-to-Memory Stick adapter is currently in the mail.)
 
I come asking here cause it's more or less the PSP general thread, but I have a huge problem : my PSP 1000 drive doesn't seem to work anymore. It still did a few weeks ago. There's no sound from the motor and the PSP doesn't seem to try to load.

I noticed that when I put/eject an UMD, there's something strange, it's not as... snappy? (for a lack of a better word) as before. When I eject, for instance, it doesn't totally eject the disk anymore, I have to finish the job manually.

So I wonder: is the thing dead or is it some simple mechanical problem?

What do you think, GAF?
 
Hi guys, hope someone can help me with this!

I just ripped one of my games to put it on my memorystick, and I went on to compress it with umdgen. While the program is busy compressing, a message pops up from Windows stating my C:\drive is full. (I made it too small a partition when I first formatted my harddrive. I guess UMDgen uses it to store temporary compression data. I cancelled the compression process, but it didn't delete the data and now my C drive has 16 Kb of space left...

Anyone here know where UMDgen stored those files? I can't find it in any of the normal temp folders.

EDIT: restoring an older version of windows did the trick. Anyone know how to let UMDgen store the temp file somewhere else? Now it won't work because I can't clear enough space on C:
 
Top Bottom