Somnid said:
Most of the best games are entries that feel shoehorned into the platform.
The problem was never with the PSP library, or with the idea of a platform that can handle console-type titles. Up until the release of the DS, every portable was just that - a handheld version of a console, a gen or two behind current console tech in terms of capability, that you could play portable versions of popular console games on. By that yardstick, the PSP's pretty damn impressive.
The problem - if you want to
call it a problem - is that the DS came along, and suddenly wasn't enough for handhelds to be portable consoles anymore. No, now a handheld had to do something
different. It had to have games built around two screens, or ones that used a touchscreen and stylus - the gaming public had spoken, and meat-and-potatoes console-style gaming on the go just didn't cut it anymore.
Now, as far as I'm concerned, that's a load of horseshit. I've never liked stylus-based gameplay, I don't like the screen real estate split between two vertically-stacked screens, and my main interest is console-style gameplay. Needless to say, the PSP's my handheld of choice. I don't feel that the games on the system feel in any way 'shoehorned into' it, not in the sense of them being an uncomfortable fit. (And if by 'shoehorned' you mean, 'I always wanted to play those kinds of games on the big screen in my living room, because anything else feels too small for me', well, sorry to hear it, but that's not a failing of the platform
or the games.)
The PSP succeeds at what it set out to do. What it set out to do may not be for everyone, but that's fine. It works for
me, and with the direction Nintendo's gone in after the GBA, Sony's the only player left in the handheld market catering to my particular niche. Now that the PSP's nearing the end of its life cycle, making these titles available for the PS3 won't seriously affect the future of the platform anymore, so it's nice that non-PSP owners will get to play some of the titles they've missed.