"I wore the PSVR headset for almost 12 hours straight during one day in putting together this review and felt no kind of stress, pressure or headache at all from the hardware."
Eurogamer
What is keeping someone from hacking this to work with Oculus/Vive games on PC?
The HDMI cable from the PU to the TV also contains the regular PS4 gameplay signal. So it has to go into the TV.
You could plug it into the Xbox One but then that would result in higher input-lag in regular PS4 use.
In other words: PSVR doesn't cost an additional HDMI slot. If everything fits with a PS4 then it will continue to fit.
RIGS could be pretty cool.
PSVR's day1 lineup is better than PS4's day 1 lineup. And like back then, we have to wait until the next quarter before the interesting stuff arrives.
Frankly, right now there are three games I really want to play: Trackmania VR (November), REVII (January) and GT Sports (2019). Until then, I'll try out every demo I can get. Should I realize (PS)VR isn't something for me after testing those demos I'll sell it right away. But man, Nordschleife in VR, that's something I really want to experience!
I also don't know why people are acting like only GB is bringing up the jittering.
It is a large part of kotakus review too
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"the problem isn't that it not accurate, but that it is TOO accurate!"
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
If PSVR doesn't make it - VR won't make it.Looks pretty cool, but $800 is a lot of money to invest in something that might go the way of PS move, Kinect, or any gaming peripheral that has some support at the start, but quickly died away in a few short months. Will take a wait and see approach to PSVR.
OK, it seems like at this point tracking issues are not isolated and are a real problem.
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
Man, Tested have been one of the best out there to showcase and test VR headsets.
But they also talk about how the inferior headset tracking can lead to motion sickness (when standing, less so when sitting) for one of the reviewers, which is a huge concern for me (and I suspect a lot of others). It's the big thing holding me back, I don't want to be fighting nausea when playing a game.The video certainly implies that at the beginning, but later on they clarify that it's simply not equal to Oculus and Vive. They make it clear that it's certainly up to the task despite not being quite as accurate.
Here's to hoping it can be improved via software/firmware.
If PSVR doesn't make it - VR won't make it.
It's the only no-fuss VR solution marketed to the masses at a consumer-friendly price. This is the best chance VR has of gaining support and mindshare.
Every VR enthusiast should hope it succeeds to further progression in VR games and peripherals.
I personally feel VR is the next step to offer real change in the way we experience interactive medium - even outside of games. I hope it is a success and gains support. There's a lot of games coming down the pipe for it and there will be teething issues but I feel this is VRs best shot.
This thumper game looks stupid.
I also don't know why people are acting like only GB is bringing up the jittering.
It is a large part of kotakus review too
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Holy hell at the amount of upcoming games. I sort of quit following PSVR announcements after the release date reveal. I really thought a lot of these games weren't coming until 2017.
On topic though, Tested has been at the forefront of VR testing and tech information. Seems like the issues are significant.
It's nice for people who are jumping into VR, but it's not great when their traditional games output has been so reliant on indie developers and third parties. Wish they were putting as much effort into getting content on the PS4 proper.
On topic though, Tested has been at the forefront of VR testing and tech information. Seems like the issues are significant.
Looks okay... How are the "games"?
The graphics of these games on PS4 are much better than I ever anticipated.
https://www.youtube.com/watch?v=kEULnm5oPks
Have to wait for most of the game reviews.Looks okay... How are the "games"?
The graphics of these games on PS4 are much better than I ever anticipated.
https://www.youtube.com/watch?v=kEULnm5oPks
Don't bite, obvious bait.What are you trying to imply with the quotation marks
no one is ignoring GB issues, there's just a ton of impressions and it takes time to digest everything.I also don't know why people are acting like only GB is bringing up the jittering.
It is a large part of kotakus review too
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They are, but if you watch the entire review they do recommend it at the end if you don't already own a Vive or Rift. I'm not sure how significant that makes those issues. They exist, but don't appear to be deal breaking from what they've said.
Most everything I've seen are just like PC games, extended tech demos. RE7 and Driveclub VR blow everything else out of the water just from previews. I don't want lame tech demos.What are you trying to imply with the quotation marks
Hoping something surprises me but right now the only thing I have to look forward to is Driveclub VR.Have to wait for most of the game reviews.
For what it is worth, I demoed PSVR, and there were 8 stations. 1 Station was faulty, or maybe bad lighting or BG, and the headset and controller would occasionally jitter around. All the other stations had no jitter and were perfect tracking wise. Move controllers could get a little weird when turned or at a weird angle, probably due to occlusion.
They are, but if you watch the entire review they do recommend it at the end if you don't already own a Vive or Rift. I'm not sure how significant that makes those issues. They exist, but don't appear to be deal breaking from what they've said.