PSVR Review Thread

"I wore the PSVR headset for almost 12 hours straight during one day in putting together this review and felt no kind of stress, pressure or headache at all from the hardware."

Eurogamer

Nice.

I love my Vive but probably my only complaint with the hardware is that your face feels like its been pressed painfully hard against a toilet seat after a couple of hours of use.

Could just be I haven't adjusted the straps properly, etc.

What is keeping someone from hacking this to work with Oculus/Vive games on PC?

Probably a lot, and there's the PSVR break-out box which handles audio and stuff, so I bet it would be hard to get all these moving parts working on a PC.

We don't really know, though. Maybe it will happen.
 
Seems like good reviews, the main point is that the PSVR brings good VR at a decent price.
Personally I'll wait until next year. First of all I want to try it by myself before buying it, in particular I want to rule out that I won't get motion sickness after 10 minutes since I can be quite subject to the problem (The Witness was the latest offender for me and it was terrible, I couldn't finish the game :D).
Second thing 399$ as much as affordable it can be compared to the competition is still not a cheap price also considering that this year I'll have to buy a Pro.
Developers are still experimenting and it will take time to get killer applications worth of investing into the headset.
 
The HDMI cable from the PU to the TV also contains the regular PS4 gameplay signal. So it has to go into the TV.

You could plug it into the Xbox One but then that would result in higher input-lag in regular PS4 use.

In other words: PSVR doesn't cost an additional HDMI slot. If everything fits with a PS4 then it will continue to fit.


That is great news as I assumed it was a completely separate hdmi cable for the PSVR unit.
 
Holy hell at the amount of upcoming games. I sort of quit following PSVR announcements after the release date reveal. I really thought a lot of these games weren't coming until 2017.
 
Awesome to see the positive impressions. I cancelled my preorder because this just isn't a priority in my life right now, but I look forward to purchasing it sometime in the future.
 
RIGS could be pretty cool.

PSVR's day1 lineup is better than PS4's day 1 lineup. And like back then, we have to wait until the next quarter before the interesting stuff arrives.

Frankly, right now there are three games I really want to play: Trackmania VR (November), REVII (January) and GT Sports (2019 :P). Until then, I'll try out every demo I can get. Should I realize (PS)VR isn't something for me after testing those demos I'll sell it right away. But man, Nordschleife in VR, that's something I really want to experience!
 
PSVR's day1 lineup is better than PS4's day 1 lineup. And like back then, we have to wait until the next quarter before the interesting stuff arrives.

Frankly, right now there are three games I really want to play: Trackmania VR (November), REVII (January) and GT Sports (2019 :P). Until then, I'll try out every demo I can get. Should I realize (PS)VR isn't something for me after testing those demos I'll sell it right away. But man, Nordschleife in VR, that's something I really want to experience!

I'll try out the demos and return it to Amazon if it's not up to par. But I'm expecting it to be good, honestly.
 
A GNOG demo is on the US demo disc, while it's not on the PAL one. That's fucking cruel, that game is dope!
 
I also don't know why people are acting like only GB is bringing up the jittering.

It is a large part of kotakus review too

ddh3zbohvun0n23rzsvv.gif

Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s
 
I think what I have concluded is that it seems like it would be worthwhile for people to buy if they are in a position where they have a disposable income and it won't put them in a bad financial position, and if they don't mind just having patience for a good selection of games to come out. I'm going in with reasonable expectations of what I am going to be getting out of this, and I certainly don't expect to be using this device more than regular gaming, but more so as a device I will use every few days or once a week for gaming, and maybe using the cinema mode once or twice a week as well.
 
"the problem isn't that it not accurate, but that it is TOO accurate!"

I actually just saw the drift happen, which isn't the same as the shaky hand.

Weird though since the camera's always supposed to know your actual position.

Hopefully some of this can be at least improved in software.
 
Looks pretty cool, but $800 is a lot of money to invest in something that might go the way of PS move, Kinect, or any gaming peripheral that has some support at the start, but quickly died away in a few short months. Will take a wait and see approach to PSVR.
If PSVR doesn't make it - VR won't make it.

It's the only no-fuss VR solution marketed to the masses at a consumer-friendly price. This is the best chance VR has of gaining support and mindshare.

Every VR enthusiast should hope it succeeds to further progression in VR games and peripherals.

I personally feel VR is the next step to offer real change in the way we experience interactive medium - even outside of games. I hope it is a success and gains support. There's a lot of games coming down the pipe for it and there will be teething issues but I feel this is VRs best shot.
 
OK, it seems like at this point tracking issues are not isolated and are a real problem.

The video certainly implies that at the beginning, but later on they clarify that it's simply not equal to Oculus and Vive. They make it clear that it's certainly up to the task despite not being quite as accurate.

Here's to hoping it can be improved via software/firmware.
 
Tested's review goes into detail about tracking issues they have, which seems to be the main issue with PSVR - https://youtu.be/qi28_4HKVLE?t=10m14s

And for those who don't know, Tested has been following the VR industry from the very beginning, with multiple in-depth interviews with developers at Oculus and Valve. Jeremy even builds and sells his own VR pinball controller.

They know what they're talking about and have no doubt attempted to troubleshoot their setup.
 
Great to see some fairly deep opinions and reviews now.I reckon there's gonna be a niche of weird and wonderful VR games by the look of things
 
kinda imagined the camera was going to be its weakest point peripheral wise so it mostly depends on your set up (how far of your tv do you usually play and whatnot)
 
Read most of the reviews and I'm pleasantly surprised that they're all mostly positive!? :O
This bodes pretty well for PSVR. Here's hoping that consumers will have a great time with their purchases as well.

Edit: Watching Tested review now since they're the most legit out of all the other reviewers imo.
 
The video certainly implies that at the beginning, but later on they clarify that it's simply not equal to Oculus and Vive. They make it clear that it's certainly up to the task despite not being quite as accurate.

Here's to hoping it can be improved via software/firmware.
But they also talk about how the inferior headset tracking can lead to motion sickness (when standing, less so when sitting) for one of the reviewers, which is a huge concern for me (and I suspect a lot of others). It's the big thing holding me back, I don't want to be fighting nausea when playing a game.
 
If PSVR doesn't make it - VR won't make it.

It's the only no-fuss VR solution marketed to the masses at a consumer-friendly price. This is the best chance VR has of gaining support and mindshare.

Every VR enthusiast should hope it succeeds to further progression in VR games and peripherals.

I personally feel VR is the next step to offer real change in the way we experience interactive medium - even outside of games. I hope it is a success and gains support. There's a lot of games coming down the pipe for it and there will be teething issues but I feel this is VRs best shot.

Phone VR (Gear VR, Google Daydream, etc) is the only true masses friendly, no-fuss, cheap VR right now. It's the one that has the easiest path to mainstream adoption. Even if PSVR tanks, that will still be a thing for the foreseeable future and the tech can continue to get better until it eventually reaches parity with the high end stuff we have now.

That said, obviously PSVR doing well is good for the entire industry. No doubt about that.
 
Glad it's being praised for the most part but also seems to justify my decision to cancel my pre-order. This seems like an even earlier adoption than, say, buying a new console on launch. Wait and see seems the best route for now.
 
I also don't know why people are acting like only GB is bringing up the jittering.

It is a large part of kotakus review too

ddh3zbohvun0n23rzsvv.gif

A lot of this could be environmental too... the camera needs to read perfectly the size and position of all these glowy bits of the controllers and headset...

- figure out the ideal range from the camera and stick with it
- if things work better with the lights down, turn them down while playing
- etc
 
Holy hell at the amount of upcoming games. I sort of quit following PSVR announcements after the release date reveal. I really thought a lot of these games weren't coming until 2017.

It's nice for people who are jumping into VR, but it's not great when their traditional games output has been so reliant on indie developers and third parties. Wish they were putting as much effort into getting content on the PS4 proper.

On topic though, Tested has been at the forefront of VR testing and tech information. Seems like the issues are significant.
 
It's nice for people who are jumping into VR, but it's not great when their traditional games output has been so reliant on indie developers and third parties. Wish they were putting as much effort into getting content on the PS4 proper.

On topic though, Tested has been at the forefront of VR testing and tech information. Seems like the issues are significant.

They are, but if you watch the entire review they do recommend it at the end if you don't already own a Vive or Rift. I'm not sure how significant that makes those issues. They exist, but don't appear to be deal breaking from what they've said.
 
For what it is worth, I demoed PSVR, and there were 8 stations. 1 Station was faulty, or maybe bad lighting or BG, and the headset and controller would occasionally jitter around. All the other stations had no jitter and were perfect tracking wise. Move controllers could get a little weird when turned or at a weird angle, probably due to occlusion.
 
They are, but if you watch the entire review they do recommend it at the end if you don't already own a Vive or Rift. I'm not sure how significant that makes those issues. They exist, but don't appear to be deal breaking from what they've said.

seems it's mainly an issue with the move controllers and that pad/seated experiences are fine. which is what i want it for. i'm not too bothered by reaching out and grabbing things. i just want traditional experiences with the added immersion of a free moving viewpoint (the games i've pre-ordered are all that typse of experience. rigs. driveclub. battlezone etc. so it's pretty much perfect for that.

i think sony will ultimately release new VR accessories though. gloves (they recently patented some) or just a new take on the move controllers which the camera can track better.
 
For what it is worth, I demoed PSVR, and there were 8 stations. 1 Station was faulty, or maybe bad lighting or BG, and the headset and controller would occasionally jitter around. All the other stations had no jitter and were perfect tracking wise. Move controllers could get a little weird when turned or at a weird angle, probably due to occlusion.

Hardware issues can hit any of the 3 headset makers. I've had issues with Oculus Touch losing tracking with the camera when I get outside of the camera's visual points, but that's not surprising.
 
It look a good approach to VR, but still soo green.
The hardware package is very limited to produce software that so far I'm not convinced at all. I'm not interested to play a on-rails game-film that take you by the hand without any freedom.

We all know that if you want a true gaming VR experience, you will have to choose between Occulus or HTC.
 
They are, but if you watch the entire review they do recommend it at the end if you don't already own a Vive or Rift. I'm not sure how significant that makes those issues. They exist, but don't appear to be deal breaking from what they've said.

People were also optimistic about Kinect at launch despite its issues. Seems like a very bad time to put that much money on something that may or may not ever work as well as you'd hope.
 
Tbh I am kinda surprised that tracking seems to be he main issue. I always thought that the graphical performance would be the main stumbling block because of the specs needed to have good VR. Weirdly enough that aspect seems surprisingly adequate, but they shitted the bed with the tracking (something that has nothing to do with the main PS4 hardware?).
 
Top Bottom