I was gonna say that's not really GREAT but considering they did this without even launching in stores is kinda HUGE. Now that it's hitting retail shelves it's going to sell even more. We'll see in the next 6-12 months how it really shakes out but Sony should be really happy with how its going. Just keep the games coming and the hardware will sell itself. This holiday season SHOULD be huge.
So here's the thing, why a new PS portable would be different than the VITA, below is a list of things that differ vs the Vita launch:
- It will be dual purpose - hooks to a TV easily and is also a home console
- It will have third party support
- Similar architecture to home consoles, much easier to develop for and will have hundreds more quality games than vita
- It will actually be supported and have multiple Sony AAA games from day one, including day and date 1st party titles from PS5
- Doesn't require an expensive memory cards
- Much better form fact, bigger screen, far nicer to actually use
- Full backwards compatibility with prior generation (very likely could run PS4 games)
- Demand is higher for handheld gaming in general (Switch has proven this)
- Sony is even more entrenched as the long term market leader
You can't honestly say a PS portable that launches with Ratchet and Clank a Rift in Time, GT7, GOW Rognarok, Horizon Forbidden west, Demon souls, etc would sell as much as the crappy hand cramping, under supported, and overpriced memory card Vita?
It's a completely different ball game.
The first one from launch until feb 20th 2017 sold 915,000. Through Nov 2017 ending Dec 3rd Sony announced 2m were sold.
The system you just laid out would cost at least $1,000 and last less than 2 hours on battery.
Take or leave the ps4 compatibility, it's still doable at $399 if valve can do $449 with the steam deck. All of the other positives vs the Vita still apply. Battery life will very, just like the other handhelds on the Market.
The system you just laid out would cost at least $1,000 and last less than 2 hours on battery.
But a handheld that you described needs to play PS5 level games for it to matter. Playing PS4 level games isn't good enough.
Ally is the most powerful handheld we have at the moment right? 1080p, gorgeous screen, but in turbo mode I feel like I read battery life doesn't even last an hour.
From what we have seen from the Steam Deck and the Ally, this is definitely possible. (of course at lower resolutions)
No. Doing this a different way that's more clear, approximately 4 months in PS VR2 has sold close to 600,000 as of week 6 from launch, but let's play ball and say that the number is as of last week. That would be 4 months and 8 days I believe.So you mean PS needs to sell another 1.4 million by July of 2024 then. NOT this July.
Which means most likely they have sold under 900k units so far.No. Doing this a different way that's more clear, approximately 4 months in PS VR2 has sold close to 600,000 as of week 6 from launch, but let's play ball and say that the number is as of last week. That would be 4 months and 8 days I believe.
With the original, it sold over more than 915,000 units in 4 months and 7 days with shortages.
That's a 315,000 difference so this is where Sony stopping their chart at week 6 comes in.
Same. Just bought Red Matter 2 and will probably buy that Cosmodread game.It’d be interesting to see the attach rate of PSVR2 games per unit sold - I’ve personally bought 10+ games since release.
No. Doing this a different way that's more clear, approximately 4 months in PS VR2 has sold close to 600,000 as of week 6 from launch, but let's play ball and say that the number is as of last week. That would be 4 months and 8 days I believe.
With the original, it sold over more than 915,000 units in 4 months and 7 days with shortages.
That's a 315,000 difference so this is where Sony stopping their chart at week 6 comes in.
Holiday is 6 months from now, that would be approximately 10 months in, the original sold over 2m in the same amount of months.Which means most likely they have sold under 900k units so far.
But they'll make back the difference this holiday and then some, probably.
Ok, so then that would instead change the situation entirely and we have to start questioning why Sony only announced PS VR2 was 8% ahead up until week 6, and then cut off the chart. If it sold over 1m they would have announced that, if they were still ahead of the original two weeks ago they would have announced that.But that's cheating. You can't just assume the bolded.
Holiday will be over 6 months from now.Holiday is 6 months from now, that would be approximately 10 months in, the original sold over 2m in the same amount of months.
Nov is 6 months from now it's the end of may.Holiday will be over 6 months from now.
It would need to be ahead of the original to do that. There could be a catalyst within the next 6 months but I'm not sure what that would be.And it's incredibly likely it'll have sold over 2 million by then,
Nov is 6 months from now it's the end of may.
It would need to be ahead of the original to do that. There could be a catalyst within the next 6 months but I'm not sure what that would be.
Mochizuki from Bloomberg taking another L
The question is the sales trajectory, and right now Sony stops the chart at week 6 for this announcement which ignores the last 8 weeks and outs it below the 915,000 of the first and below 1m.Yeah you are right, brain fart, did my math wrong.
Add a month and I bet it'll have beat out PSVR sales for the same time period.
If it's not, then.. well, VR is a bit of a dud. PSVR sales are fine for a 1st entry but the intention is to expand greatly not have a peripheral with such a small amount of users in the end.
Holiday is 6 months from now, that would be approximately 10 months in, the original sold over 2m in the same amount of months.
Ok, so then that would instead change the situation entirely and we have to start questioning why Sony only announced PS VR2 was 8% ahead up until week 6, and then cut off the chart. If it sold over 1m they would have announced that, if they were still ahead of the original two weeks ago they would have announced that.
The same chart they gave us also had the PS VR2 slightly below the 600,000 line.
I don't think it's hit million yet and I do think it's behind PSVR now. But it was just released in stores 2 weeks ago. So the comparison now kinda isn't fair. Lets give it a few more months at least.
What do big games give you that smaller games don't?![]()
But I really would like to see more big games for it. I probably won't get it unless there's a solid library of games that I'm interested in. It's really great hardware though.
Before someone jumps in and says the PSVR1 was cheaper and the PSVR2 was more expensive, that's why it's impressive, adjusted for inflation and the cost of motion controllers, the PSVR1 was actually more expensive by just a bit.
Motion controllers were optional. I never bought them as I hated the Moves. For the games I played most they weren't needed (Astrobot, RE, Wipeout, Rez).
PSVR2 is more expensive. There is no option to buy a bare bones SKU for 399.
What do big games give you that smaller games don't?
Graphics? (Red Matter 2)
MP? (Pavlov and countless others)
Immersion? (again, too many small games nail this)
Play time? Is a longer game always better than a shorter game?
So what exactly is it? The feel of paying 70$ for game makes it somehow better than cheaper ones?
Ally is the most powerful handheld we have at the moment right? 1080p, gorgeous screen, but in turbo mode I feel like I read battery life doesn't even last an hour.
It's already been nearly two more additional months.I don't think it's hit million yet and I do think it's behind PSVR now. But it was just released in stores 2 weeks ago. So the comparison now kinda isn't fair. Lets give it a few more months at least.
Because of the high probability it starts to fall behind the original after week 6. We are talking two months of data missing from the chart where the original including that missing data sold 915,000 aligned. If the PS VR2 was still ahead by 8% after week 6 they would have extended the chart, if they did much better than the original by this same point they would have announced 1m sold.Why did they cut off the graph at 6 weeks?
You're going to love it. Fantastic piece of tech, especially for the price.I'll be grabbing up a PSVR2 as soon as I move to my new place in July. Got a games room ready for it!
It's already been nearly two more additional months.
The just below 600,000 chart by Sony ends on Week 6, Week 6 ended on April 1st, it's almost June 1st in a few days. Even if we place it at the 600,000 exactly, that means that from Week 6 until now, 8 weeks more, the PS VR2 is below the 915,000 the first one had by this time including those extra 8 weeks.
Sony's message of 8% above the original only applies up to week 6 or they would have added more weeks to the chart. That means since selling 600,000 on April 1st, Sony has not been able to sell 300,000 headsets in the last two months. It may take until July or August for the PS VR2 to sell it's first million.
I want to be optimistic as you are, but without a catalyst announced this is going to be a very long year for the PS VR2. Sony didn't show a catalyst at their showcase which would have been the perfect time to do so. All we got out of recent news is that it was receiving older ports like Beat Saber.
If it's going to continue selling less than 300,000 every two months, then it's going to fall way behind the original quickly, which at this point aligned was resolving its shortages and becoming more widely available, selling more than 2m in 11 months.
Because of the high probability it starts to fall behind the original after week 6. We are talking two months of data missing from the chart where the original including that missing data sold 915,000 aligned. If the PS VR2 was still ahead by 8% after week 6 they would have extended the chart, if they did much better than the original by this same point they would have announced 1m sold.
If you look at the full PDF, the image the op posted on slide 18 is the only place in the entire document PS VR2 is mentioned.
Not sure what you mean. Sony stopped counting after week 6 removing 8 more weeks from their sales count to announce the PS VR2 was 8% ahead of the original during the first 6 weeks, if they were ahead after week 6, or kept ahead of the original they would have used later weeks or announced they sold 1 by now. Holiday sales doesn't really have any impact on this.Comparing holiday numbers vs regular months seems pretty unfair. I mean take a look at any console's holiday sales compared to June or May or whatever and they're like 10:1 sometimes.
Not sure what you mean. Sony stopped counting after week 6 removing 8 more weeks from their sales count to announce the PS VR2 was 8% ahead of the original during the first 6 weeks, if they were ahead after week 6, or kept ahead of the original they would have used later weeks or announced they sold 1 by now. Holiday sales doesn't really have any impact on this.
If you're saying that holiday sales greatly aided the 315,000 the original is possibly ahead aligned you would have to forget that the original was supply constrained and sales didn't start picking up until after the holiday season. Sony has the stock ready for PS VR2, 2m rumored, ahead in advance in the clear before any other competitor owing the market to itself.
If there's a catalyst Sony can still take advantage of their head start but they haven't revealed any yet ans we just had their showcase for the year.
I doubt this because the PS VR2 has plenty of stock and Sony strangely stopped their chart after week 6 with another 8 weeks missing. The original was in limited supply until after the holidays. If anything the gap is going to be wider in these months leading up to the holiday since it seems most of the growth correlated with Andrew House getting the stock in order. By late fall the original will sold 2m before the next holiday.Hmm, I thought it had something to do with the Fiscal Year or it counting up through March? Not sure. Anyway, what I was getting at with the Holidays is simply it's very likely had the first 6 weeks of PSVR2 been with retail and over the holidays the PSVR2 would likely have sold higher numbers because of such.
I doubt this because the PS VR2 has plenty of stock and Sony strangely stopped their chart after week 6 with another 8 weeks missing. The original was in limited supply until after the holidays. If anything the gap is going to be wider in these months leading up to the holiday since it seems most of the growth correlated with Andrew House getting the stock in order. By late fall the original will sold 2m before the next holiday.
If there's nothing on sale and it's sold at regular price I don't see why there would be a monumental difference. The original was supply constrained and had competition, so didn't really start flying until after the holidays. I think you're giving the holiday 2016 too much credit for the originals sales that you think it would make much of a difference for the PS VR2.You doubt that more people would have bought PS VR2s in November/December than in February/March? Literally everything gaming related pretty much sees more sales in the holiday months.
If there's nothing on sale and it's sold at regular price I don't see why there would be a monumental difference. The original was supply constrained and had competition, so didn't really start flying until after the holidays. I think you're giving the holiday 2016 too much credit for the originals sales that you think it would make much of a difference for the PS VR2.
If there's nothing on sale and it's sold at regular price I don't see why there would be a monumental difference. The original was supply constrained and had competition, so didn't really start flying until after the holidays. I think you're giving the holiday 2016 too much credit for the originals sales that you think it would make much of a difference for the PS VR2.
Yeah consoles sure but not accessories with no deals with limited availability depending on what country you're in. Sony had produced a large number of headset ahead of time for Feb, and the data in this thread from Sony shows Sony had sold 600,000 in 2months and 2weeks.I'm not even taking the original in to consideration, I'm simply looking at holiday sales in general. People tend to buy more stuff around the holidays, that's all. And that's immensely true in hardware sales for consoles, and games. Like some consoles could sell 200k in a regular month and 1-2 million in a holiday month.
Likewise since people buy stuff around the holidays, February (soon after) can be a little tricky to budget in another $500-600+ item. Sure the hardcore already planned it and would buy it regardless, but there's really no doubt consoles/games in general sell better in Nov/Dec than most other months.
This is a misinterpretation by the magnitudes. I don't see a scenario that releasing in Nov results in PS VR2 selling 600,000 in 2months and 2 weeks like it did in February to April 1st. Sony launched it in Feb by choice and intentionally missed the holiday season.This is an insane take lol. Literally almost every consumer product sells better during the Holiday season versus February. That's not a hot take. It's just a fact.
I don't see a scenario that releasing in Nov results in PS VR2 selling 600,000 in 2months and 2 weeks like it did in February to April 1st. Sony launched it in Feb by choice and intentionally missed the holiday season.
This is an insane take lol. Literally almost every consumer product sells better during the Holiday season versus February. That's not a hot take. It's just a fact.
Didn't mean it's the best time to launch.
There are so many competing products and unless yours is a 'must have' and/or relatively cheap (games), then the competition for people's money is insane.
Also, 'the holiday season' (it's Christmas for fuck's sake - people celebrating Christmas are the big spenders), is not celebrated in many parts of the world. The big spending holidays elsewhere are at other times of the year.
or even the aspheric ones like the psvr had would have been better even if they are heavier.They should have put Pancake lens instead of Fresnel..
The reason Sony did it was because they wanted to be alone and have a huge load of stock ready to sell to consumers instead of competing for space and adjusting demand levels guessing on the fly. Different from Nintendo.Well.....duh. Isn't that smart? Nintendo did the same thing with the Switch and it was smart then too.
The reason Sony did it was because they wanted to be alone and have a huge load of stock ready to sell to consumers instead of competing for space and adjusting demand levels guessing on the fly. Different from Nintendo.
"They say, “The dependency on PS5 means that PSVR 2 can’t succeed without a great PS5 install base and releasing a PSVR 2 headset into a world where PS5s are still scarce can not only affect potential PSVR 2 sales but also leave a lot of gamers even more frustrated than they already are” https://webcache.googleusercontent....d=24&hl=en&ct=clnk&gl=ie&client=firefox-b-1-dYou sure? Because how could you possibility know this? Were you in the Playstation meetings?