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LTD (Aligned) PS5 75.0 M Profit $12B; PS4 76.7 m, Profit $4B | 9.5M PS5 units sold in Q3 FY24

Mibu no ookami

Demoted Member® Pro™
I think that I showed two examples that were not exactly that, but those are in addition to a digital ad campaign.
I mean, seriously, all the time? I don't remember seeing a single digital ad for Spider-Man 2 on IG, for example.

Not sure Spider-Man 2 needed a big ad campaign. It's launch trailer is sitting at 6.2 million views on youtube alone. The story trailer has 17 million views. The Be Greater Together trailer has 21 million views. The gameplay reveal has 24 million views.

Astro Bot? The launch trailer had 1.8 million views. It's a relatively unknown IP. I recommended it to several friends who hadn't even heard of it. It won GOTY, still no big ad campaign celebrating the win.

It Takes Two gameplay trailer has 7.6 million views. Even the review for it from ign has 1.3 million views.

3rd party publishers push their games way harder than Sony does. Helldivers has barely gotten any marketing. They just relied on viral marketing, which works to a degree, but you're leaving meat on the table to save marketing budget... It's short-sighted.
 

Mibu no ookami

Demoted Member® Pro™
I quite literally stopped reading here, because even accounting my personal experience, I can tell you that in fact, it did have one.

For a game of its size, no, it definitely didn't.

I even commented about it at the time. Again... real time...

 

nial

Member
For a game of its size, no, it definitely didn't.

I even commented about it at the time. Again... real time...

You made that thread on September 10, 2023, you really wonder?
I don't care for the "for a game of its size" thing, you will not seriously come here and tell me that Lego Horizon had a bigger digital ad campaign than Spider-Man 2.
 

Mibu no ookami

Demoted Member® Pro™
You made that thread on September 10, 2023, you really wonder?
I don't care for the "for a game of its size" thing, you will not seriously come here and tell me that Lego Horizon had a bigger digital ad campaign than Spider-Man 2.

Are Lego Horizon and Spider-Man 2 the same size?

WTF? You don't care for what I said, so you ignore what I say and ask a ridiculous question?

You're not going to spend 15 million dollars advertising Lego Horizon, but did Lego Horizon get the adblitz that games like Hogwarts Legacy got? Or even Elden Ring? Again, I saw way more advertising for both of those games.
 

nial

Member
Are Lego Horizon and Spider-Man 2 the same size?

WTF? You don't care for what I said, so you ignore what I say and ask a ridiculous question?

You're not going to spend 15 million dollars advertising Lego Horizon, but did Lego Horizon get the adblitz that games like Hogwarts Legacy got? Or even Elden Ring? Again, I saw way more advertising for both of those games.
Huh? You didn't get what I meant?
I initially said that I personally never saw a single SM2 ad on IG, then you told me that it didn't need a big marketing effort as if, in comparison, something like Lego Horizon, which you say got a huge digital ad campaign, did.
 

Brucey

Member
Huh? You didn't get what I meant?
I initially said that I personally never saw a single SM2 ad on IG, then you told me that it didn't need a big marketing effort as if, in comparison, something like Lego Horizon, which you say got a huge digital ad campaign, did.
I don't even know if he knows what he's arguing about anymore. Twisted himself like a pretzel.
 

Mibu no ookami

Demoted Member® Pro™
Huh? You didn't get what I meant?
I initially said that I personally never saw a single SM2 ad on IG, then you told me that it didn't need a big marketing effort as if, in comparison, something like Lego Horizon, which you say got a huge digital ad campaign, did.

I'm not saying it has to be Instagram or even digital ads, but the adspend should equal the size and potential of the game.

You thinking that Sony painting some steps or putting up cardboard was equal adspend to what they spent on Lego Horizon's digital ad campaign is just crazy.
 

Felessan

Member
Who do you think the audience is for the State of Play?

2.34 million views, 68k likes and 20K dislikes. That's a terrible ratio. If it isn't for the youtube audience, who is it for exactly? Compare this with the original PS5 showcase which has 4.9 million views, roughly the same length, 214K likes to 8.2K likes...

Who is the audience you think Sony is going for here and why do you think it's being well received?
SoP audience are all players. With all kinds of preferences.
You are making same mistake as the guys being mocked half of this thread - you think that loud minority that bitching on forum and rushing to downvote on youtube is an audience that represents everything. It was proven wrong on number of occasions.
Sony know what they doing and bitching on the forum "I think I am smart, these are my advices to Sony" unlikely will change their stance. Results show that Sony is right and "advisers" are just some forum lunatics.

Interesting part - Sony managed to sell 15% more consoles despite having less price promotions in 4q24 compared to 4q23. So they are in no rush to concentrate all efforts on retaining core audience.
 

Mibu no ookami

Demoted Member® Pro™
SoP audience are all players. With all kinds of preferences.
You are making same mistake as the guys being mocked half of this thread - you think that loud minority that bitching on forum and rushing to downvote on youtube is an audience that represents everything. It was proven wrong on number of occasions.
Sony know what they doing and bitching on the forum "I think I am smart, these are my advices to Sony" unlikely will change their stance. Results show that Sony is right and "advisers" are just some forum lunatics.

Interesting part - Sony managed to sell 15% more consoles despite having less price promotions in 4q24 compared to 4q23. So they are in no rush to concentrate all efforts on retaining core audience.

The mistake you're making is thinking we're talking about console sales here. We're talking about software sales and 1st party sales are down. Some of that is to be expected because they didn't have a Spider-Man 2 level game, but they also won GOTY and won ongoing game of the year. Both of these games could have sold considerably better under better publishers.

Again, why do you think it is that Sony doesn't have a single predominant F2P game on the market despite their big Live Service push?

They're not mature as a publisher and certainly not as a multiplatform publisher. It's why it was so important to create the studios business group and have them stand more on their own two feet.

They almost certainly run the biggest budgets in the industry and Sony is looking at cutting those costs and maximizing the reach of the games, but they don't quite know what they're doing and it's pretty obvious that they're struggling to transition to a new broader model.
 

Felessan

Member
The mistake you're making is thinking we're talking about console sales here. We're talking about software sales and 1st party sales are down. Some of that is to be expected because they didn't have a Spider-Man 2 level game, but they also won GOTY and won ongoing game of the year. Both of these games could have sold considerably better under better publishers.
Another bullshit with no substantial proofs that it's a case.

Again, why do you think it is that Sony doesn't have a single predominant F2P game on the market despite their big Live Service push?
Because they are clueless and have no experience/expertise?
Building a live service game is ardous process with many details (infrastructure, monetization, player retention etc). I play f2p for 20 years, read a lot of dev side commentary and have some friends working in the field - gaas in general and f2p in particular have a wide range of things that require special attention that are not present in SP or even light MP games.
Sony tries first to work off the expertise they have - Bungie, which is specialize in b2p model, even though personally I think that its a worse way. They probably tried some f2p stuff, or maybe trying them now, but we don't know it as there are very few projects that actually hit the market from gaas initiative and what monetization scheme in cancelled/ongoing projects.

They're not mature as a publisher and certainly not as a multiplatform publisher. It's why it was so important to create the studios business group and have them stand more on their own two feet.
They almost certainly run the biggest budgets in the industry and Sony is looking at cutting those costs and maximizing the reach of the games, but they don't quite know what they're doing and it's pretty obvious that they're struggling to transition to a new broader model.
Again - armchair advisers are always laughable as they 100% less experienced, have close to zero expertise and understanding general picture, problems involved etc, but have 100% more ego "I know it better" to sprout some crazy fantasies
 

Mibu no ookami

Demoted Member® Pro™
Another bullshit with no substantial proofs that it's a case.


Because they are clueless and have no experience/expertise?
Building a live service game is ardous process with many details (infrastructure, monetization, player retention etc). I play f2p for 20 years, read a lot of dev side commentary and have some friends working in the field - gaas in general and f2p in particular have a wide range of things that require special attention that are not present in SP or even light MP games.
Sony tries first to work off the expertise they have - Bungie, which is specialize in b2p model, even though personally I think that its a worse way. They probably tried some f2p stuff, or maybe trying them now, but we don't know it as there are very few projects that actually hit the market from gaas initiative and what monetization scheme in cancelled/ongoing projects.


Again - armchair advisers are always laughable as they 100% less experienced, have close to zero expertise and understanding general picture, problems involved etc, but have 100% more ego "I know it better" to sprout some crazy fantasies

Keep pushing straw man arguments and other logical fallacies.

And explain that the "experts" thought it would be a good idea to do a live service god of war game.

Their entire GaaS push has tremendous misgivings that anyone with general sense could have avoided. It doesn't take an expert.

Concord - A game in an already saturated hero shooter market where all the big games are F2P was somehow going to carve a niche for itself? And did a beta a month before release because they thought they only needed to test networks and cross play and maybe fiddle with ttk? Doesn't take hindsight or an armchair to say that's not a good idea.

Look at REAL experts with Destiny Rising. Had a closed alpha in November and no release date in sight and the game from all accounts is way further along than Concord was. Also F2P. Marvel Rivals beta was 4 months ahead of launch... Why did it have a larger window before launch than Concord? Is that hindsight? These guys thought they were Bungie and thought they couldn't fail.
 



Bryan Cranston Mic Drop GIF
 

Felessan

Member
Keep pushing straw man arguments and other logical fallacies.
Keep entitle yourself

And explain that the "experts" thought it would be a good idea to do a live service god of war game.
It is if done properly? Basically any franchise can be turned into live service. Final Fantasy, KOTOR, Elder Scrolls, Warcraft - all successfully transitioned from SP to GaaS.
God of War has rich setting to be easily converted into live world and actual success depends on implementation.

Their entire GaaS push has tremendous misgivings that anyone with general sense could have avoided. It doesn't take an expert.
It's typical gaas haters push. Their gaas push has exactly ONE actual failure. And one success haters tends to disregard.
And it's already known that Sony has no intention to stop their live service push and justify it continuation exactly because they has one success.

Look at REAL experts with Destiny Rising. Had a closed alpha in November and no release date in sight and the game from all accounts is way further along than Concord was. Also F2P. Marvel Rivals beta was 4 months ahead of launch... Why did it have a larger window before launch than Concord? Is that hindsight? These guys thought they were Bungie and thought they couldn't fail.
Typical hater with low knowledge.
Destiny Rising is NetEase game. And they know their stuff, they have a long track record so good that big ones hire them to adopt IP into f2p (they made Naraka, Diablo, Marvel Rivals among other stuff) - they probably tweaking game after initial response.
 
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Panajev2001a

GAF's Pleasant Genius
We´re watching Playstation eat the piece of the pie Microsoft is no longer trying to hold on to.
On one side it`s nice to see something outside of the usual doom and gloom from the industry on the other hand we`re pretty much watching a new quasi monopoly hatching here which usually sucks for us customers in the long run.
I think that Nintendo and Sony are not an Android and Apple like coordinated duopoly and there is space for competition (PC is competition there). What I hope we are seeing, what we should be seeing when a smaller corporation with a better product goes against a bigger one, is that like good competition should show the smaller company has a resounding success compared to the convicted monopolist that was trying again to raze the industry to the ground with their “buying all major third party publishers and upend the console business model” tactic…. Outspending Sony into oblivion is more or less the tactic they admitted to in the FCC trial.
 

playbignbox

Member
It's funny to see this positive news about PS5 sales after the weak State of Play event (another one, by the way).

For a company that is in such a good position in the market, it is sad to see that in terms of games from its internal studios, at the last event it only showed the Days Gone remaster and a cinematic trailer for a game with no release date yet.
 

Panajev2001a

GAF's Pleasant Genius
All you have to ask yourself is this - why are the same people who are hellbent on lambasting PS5 the same people begging for Sony to do "day and date" on PC? If it were as bad as these people claim then why would they even want the games that they claim don't exist to be "day and date"?
The overlap between those two crowds is like almost perfect… I think a lot of that is marching orders… In order to outspend Sony into oblivion MS needs Sony to play the same game/strategy as them which is what those astroturfers independent fans are saying they should do and it would be risk free (people would keep buying consoles just because as evident in… in… sorry they never say why they are confident it would really work for Sony ;)).
 

bitbydeath

Member
It's funny to see this positive news about PS5 sales after the weak State of Play event (another one, by the way).

For a company that is in such a good position in the market, it is sad to see that in terms of games from its internal studios, at the last event it only showed the Days Gone remaster and a cinematic trailer for a game with no release date yet.
As far as SoP’s go it was pretty good, but that was never a high bar.
 

yazenov

Member
Based on Sony's numbers and AMD's recent numbers from last week this places Xbox Series consoles at 25 million units shipped approximately




Way less than the 30-32 million we've been seeing from VGchartz and rabid fanboys lol


Even Tom Warren isn't hiding how big the gap is between both consoles anymore...

Gjt71xObQAAEGoe

That Welfare guy at install base always inflates Xbox numbers and lower PS5 numbers in his "estimates". More like wishful thinking.

Its nice to have confirmed numbers for PS5.
 
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Based on Sony's numbers and AMD's recent numbers from last week this places Xbox Series consoles at 25 million units shipped approximately




Way less than the 30-32 million we've been seeing from VGchartz and rabid fanboys lol

Once again that is a milestone reached during the quarter, meaning it was below 100 million before October 1st and above 100 million after December 31st. AMD have never given us shipped numbers before not even for 50 million much less increments of 10 million so for all anyone knows total shipments could be 110 million by 31st December, 2024.
 

nial

Member
I'm not saying it has to be Instagram or even digital ads, but the adspend should equal the size and potential of the game.

You thinking that Sony painting some steps or putting up cardboard was equal adspend to what they spent on Lego Horizon's digital ad campaign is just crazy.
They didn't spend anything significant in Lego Horizon's digital ad campaign compared to other games, it's the exact same thing they do with their other titles INCLUDING Astro Bot. I implied to you how using anecdotal evidence is dumb by saying that I never came across to any SM2 ad on IG, but I can tell you that it OBVIOUSLY did have all that.
And stop ignoring the other examples I gave you.
 

Mibu no ookami

Demoted Member® Pro™
Why are we moving the goalpost to F2P from GaaS/LIVE Services? Is it somehow worse to see success with games like HellDivers 2 and GT7?

It's not about moving the goalposts, it's about looking at the publisher and their inability to jump into a specific market.

Not one F2P game, because they simply don't know how to manage one. It was obvious after the Concord beta that the game was going to struggle at 40 dollars and that it needed to be delayed and the monetization reworked. They didn't do it.

They had a live service God of War game which wasn't even from Santa Monica... no surprise it was canceled.

Whatever Bend was working on was probably in a saturated market and thus was canceled as well. Think about that Bend had been working on this game since Day's Gone released... which was 2019.

Every Live Service game sony has released has been B2P and it's because these studios that Sony has working on live service games don't actually have the resources to support a F2P model.

Why was Factions canceled? Because they didn't know how to monetize it without turning Naughty Dog into a live service company. Why they didn't have a studio like Bend take custody over the game? Because they were already working on their own failed live service boondoggle.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Unless most on GAF, I can properly separate myself from the target audience.

I don't play online games, yet I know why they're popular. I don't play Live Service games, but I know why they're popular.

I get why the go to response is a straw man argument, but try to do better.

Who do you think the audience is for the State of Play?

2.34 million views, 68k likes and 20K dislikes. That's a terrible ratio. If it isn't for the youtube audience, who is it for exactly? Compare this with the original PS5 showcase which has 4.9 million views, roughly the same length, 214K likes to 8.2K likes...

Who is the audience you think Sony is going for here and why do you think it's being well received?

The bolded is exactly what Sony DOES NOT need to listen to.

Things Sony should be focused on after that state of play

  • The general negative reception to the event
  • Tides of Annihilation has nearly double the views of Saros and nearly 3x the likes
    • One was purely cinematic and the other showed gameplay is probably a starter
  • Tides has significantly more views than Lost Soul Aside
  • The Day's Gone trailer has nearly as many dislikes as likes
    • The Onimusha 2 remastered trailer has a significantly better ratio, remasters have more weight when the original game is older
  • The Monster Hunter Wilds trailer has pretty average views
    • Everyone knows it's coming out and doesn't need another trailer for it in this state of play
  • MindsEye has two trailers a story trailer and a gameplay trailer... guess which has more views?
  • DLC for Stellar Blade has a ton of views and likes
    • Maybe a good opportunity to mention Astro Bot's free DLC and PS5 Pro patch?
  • The individual games have better reception that the event itself
    • The people who are interested in the individual games liked what they saw, but they saw a lot they weren't interested in
      • Better curating would have resulted in better perceived events

See I feel like what you're saying here is the exact OPPOSITE of what Sony needs to care about. You want them following internet trends. I'd prefer for them to get their head down and keep doing what they are doing. The SOP was good. Who cares what the ratio was. For instance.............

- Monster Hunter Wilds was shown 19 times already, but Sony wants to be THE 3rd party console of choice. Hence why they are showing that trailer weeks before the games release.
- The Day's Gone Remaster probably cost them literally $2 million to make. And they'll probably make $10-$15 million on it. ROI is INSANE! Plus it gives their devs something to do to bring in revenue and more time to work on the PS5 Pro.
- Saros has a marketing beat that they've chosen. We may see Gameplay at E3 later this year. But clearly they care about this IP going forward and wanted something 1st party related to show at this SOP.
- I agree with you on the Astro Bot DLC missed opportunity!!!
- How your event is "perceived" doesn't matter anymore, because there are too many bots and trolls in the conversation now. The reception is all smoke and mirrors.
 

Mibu no ookami

Demoted Member® Pro™
Keep entitle yourself


It is if done properly? Basically any franchise can be turned into live service. Final Fantasy, KOTOR, Elder Scrolls, Warcraft - all successfully transitioned from SP to GaaS.
God of War has rich setting to be easily converted into live world and actual success depends on implementation.


It's typical gaas haters push. Their gaas push has exactly ONE actual failure. And one success haters tends to disregard.
And it's already known that Sony has no intention to stop their live service push and justify it continuation exactly because they has one success.


Typical hater with low knowledge.
Destiny Rising is NetEase game. And they know their stuff, they have a long track record so good that big ones hire them to adopt IP into f2p (they made Naraka, Diablo, Marvel Rivals among other stuff) - they probably tweaking game after initial response.

The idea that any franchise can be turned into live service is some really Pollyanna type thinking.

God of War could be turned into a GaaS game but it wouldn't be God of War. Even with the 2018 reboot, God of War isn't the same God of War from the mid 2000s. It would be God of War in name only. That you list a bunch of games and don't inherently understand why they work as live service is pretty telling.

I don't hate GaaS though it's not for me personally. I've said this for years. Nor did I say Sony should stop making them.

Do you see where I put REAL experts in caps? I'm well aware NetEase is making the game.


This is me talking about it months ago. So much for low knowledge... and you're proving my point.

Sony felt like they could just take their current studio model and adapt it to live service, but it doesn't work like that. It's worked for games like MLB and Gran Turismo, so I don't blame them necessarily, but in the grand scheme of things the result is failure.

They have plenty of franchises that could work as live service, but they need to know how to present it and they need to know how to support it.

Sony wouldn't know what to do with Fortnite or Roblox.
 

Felessan

Member
The idea that any franchise can be turned into live service is some really Pollyanna type thinking.
Blablabla. Come back when you get actual arguments and not "it's obvious" bullshit.

God of War could be turned into a GaaS game but it wouldn't be God of War. Even with the 2018 reboot, God of War isn't the same God of War from the mid 2000s. It would be God of War in name only. That you list a bunch of games and don't inherently understand why they work as live service is pretty telling.
I don't hate GaaS though it's not for me personally. I've said this for years. Nor did I say Sony should stop making them.
It's not for you means you know nothing about them, how they work, how they operate, how franchises transformed into gaas. But still sprouting bullshit based on what, voices in your head? Typical armchair analyst - zero experience, full confidence.
Unlike you I play gaas all the way since 98' and played a lot of them, going as far as designing/developing one (small MUD for like 200 people, but still), so I know a little bit about them.
And who the fuck cares about live service be a "God of War" you considered proper? World of Warcraft is not Warcraft 4, still it's a great game and excellent addition to Warcraft universe.
Industry doesn't care about narrow-minded fanatics like you, and players often like expansion of their franchise even if genre or representation is changed. GoW18 also follow this routine even if you are unhappy that it's not a follow-up GoW4.

And no, it's not just name. The reason why established franchised on the level of God of War are easier to convert to gaas than make a completely new franchise from the ground is that established franchise already has a world players know with it's lore, NPC, events etc. So players get into familiar environment, it's easier to attract and retain players this way. And yes - it's you who know nothing about why this or that live service successful or not, you have zero practical experience, all you have is wild delusions "I know it better"

Sony felt like they could just take their current studio model and adapt it to live service, but it doesn't work like that. It's worked for games like MLB and Gran Turismo, so I don't blame them necessarily, but in the grand scheme of things the result is failure.
They have plenty of franchises that could work as live service, but they need to know how to present it and they need to know how to support it.
Sony wouldn't know what to do with Fortnite or Roblox.
In grand scheme of things we have exactly one failure and one success. Yes, idiots try to overblow failure, but it doesn't change the score.
And Sony themselves treat it as it is - 1 success and 1 failure and resolute to continue with live service games, ignoring the rabid fanboys and their forum whining

As for would Sony know what to do with Fortnite or Roblox... Sony DO have one of the most successful f2p game of all times and they manage it just fine (unfortunately it's already archaic, but still very active, and not scalable to other projects). So much knowledge of f2p games.
 
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zedinen

Member
1.Asia is not enough to explain this (I trust Sony 100%)

[PS5 HW] Nine Months Ended December 31, 2024 (YoY)

[Circana] (-10%)

[GSD] (-21%)

[Famitsu] (-44%)
-----------------------------
Sony (-4%)


2.Growth in Sales of First Party Titles (CAGR +19%)



3.Do you want more AAA games, Japanese games , Family games etc ?... Yoshida and Totoki bet the farm on Music and Pictures

Kenichiro Yoshida says PlayStation 5 is a niche product for hardcore players (GI, July 2019)


4.Sony has wasted a decade betting against PlayStation

FY12 G&NS accounts for 10% of Sony sales (Jim Ryan was SCE Europe CEO)

FY23 G&NS accounts for 32% of Sony sales (Jim Ryan, SIE CEO, retired)



5.PlayStation Europe has been carrying Sony (Debt Rating Downgraded to Junk Status) on its back

Jim Ryan (SCEE President and CEO): PS3 hits 30m sales in Europe


Jim Ryan (SCEE President and CEO): PS4 is ruling Europe with a market share between 70% and 90%



6. PlayStation profits (FY18-24 $17B ) will be invested in Buybacks and Music


7. Jim Ryan legacy (PS5 Set to Become our 'Most Successful Console Ever')

kAGxldO.jpeg
 

jroc74

Phone reception is more important to me than human rights
That you think any cheap local advertising is more effective than a digital ad campaign, which I was specifically looking for for Astro Bot and didn't see is equivalent to what Lego Horizon got is amazing. Again, I saw ads for LH every single time I opened Instagram or Facebook. Every time. That's $$$$ advertising. Not playable demos or cardboard stands...
Sory, but this is one of the reason why MS lacks severely vs Sony when it comes to marketing.

Physical, in the real world marketing is as effective as online, digital only.
 
Since Sony began to lead sales, it is almost impossible to know sales with certainty until the fiscal reports come out. There is hardly any information and when it does come out, it is percentages without much context and approximations have to be made.
 

Gaiff

SBI’s Resident Gaslighter
It is if done properly? Basically any franchise can be turned into live service. Final Fantasy, KOTOR, Elder Scrolls, Warcraft - all successfully transitioned from SP to GaaS.
God of War has rich setting to be easily converted into live world and actual success depends on implementation.
Anything can be turned into anything "if done properly". God of War could be turned into a racing game if done properly, but you don't see anyone clamoring for one because there are far better and safer ways to use the franchise.

God of War live service was a dumb endeavor and was cancelled exactly because it's incredibly difficult to turn it into a live service game.
 

Felessan

Member
Anything can be turned into anything "if done properly". God of War could be turned into a racing game if done properly, but you don't see anyone clamoring for one because there are far better and safer ways to use the franchise.
God of War live service was a dumb endeavor and was cancelled exactly because it's incredibly difficult to turn it into a live service game.
Live services (mmo part) is about familiarity to a franchise world - "universe"
And gow has quite a known world to turn it to live service.
It's just hard task to actually implement it, as making a gaas game is a hard target, it's on the level of magnitude more hard task than to do a SP game.
 
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Kilau

Member
What? This is not true, AT ALL.
If anything, Lego Horizon was a bit left behind outside of that one commercial they did.
Lego Horizon didn't have stuff like this.
cQTZzeN.jpeg

It wasn't even playable at ChinaJoy and Tokyo Game Show, while Astro Bot did and was pushed hard both times.

Why does this look like PlayStation Home?
 
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