I got Halloween Blonia. Good for Dath? Her active looks perfect, but there's a long cooldown for it.
It's a great board change and since she's on color with the team you get the stat boost as well if you choose to inherit her on someone instead of just using her. The long cooldown shouldn't matter for longer dungeons (Arenas, One Shot Challenges, Coliseum) so you should have plenty of time to stall it up. Plus paired Dath leads give you 6 SB to start. Like Moblin said, she's bad on the team but a great inherit for a kill board.
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I'm still looking for ways to optimize my LMeta team. I'm keeping guard break as a "requirement" for my team building purposes because actives are at a premium, so novelty aside I still think it's a net benefit to build in that direction. I know I've gone over what's usable but I'm really looking for alternate choices. L/B is probably the hardest slot to fill.
Dark: Revo Indra (Indra)--> I don't see anything else beating this slot. 7200 HP is vital to this team, and the skill was a given either way. the 2 SBR means you can run 2 subs with 0 SBR, and the two prongs mean you can chip out sopdet without needing to burn Fujin/Uruka.
Blue: There's really only two choices that make sense, ADQXQ and L/B Apollo. I don't have DQXQ and if I did I would Revo and put them on Myr meaning I lose the blue subtype. L/B Apollo is painfully low on HP but his attack, prongs, and powerful active make a difference.
Green: Revo Ra brings the most HP and useful awakenings. AnaValk provides burst and Allura brings garbage clear and potential non cross damage via 7-combo. Revo Izanagi brings burst, strong awakenings, and decent (but not Revo Ra levels) of HP.
Red: Lots of options depending on need. This is probably the safest flex slot for dungeon specific mechanics. I like Wedding Izanami. Lots of OE, Dark resist is great vs DQ hera. Great HP, low cooldown active means you can inherit whatever you need and still be able to use her shield in a pinch.
That's how I chose my team. Latents are kind of random and I'm not sure I'm happy with inherits yet. I think god killers would be super useful across the non-prong members of the team, SDR is always welcome. One rainbow resist sub for 100% gravities.
Inherits are kind of flexible beyond Indra and maybe fujin. A spike isn't needed so board and orb changers work for Ra and Apollo. Having a delay on Izanami and a way to ensure enough hearts to bind clear help on LMeta.
Anyone else really digging into LMeta? I think I've just been hungry to play a non heart cross light lead. Granted it's still a cross lead but I'll take it.