• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Quantum Error is in an “Unacceptable” State on Xbox Series S Due to its Weaker Hardware, Developer Says

GHG

Gold Member
How many Steam Deck certified games run at 5 fps?

There is no such thing as "steam deck certification". If devs want to make a game that is only suited to run on medium/high end hardware on PC then they are free to do so. Nobody is forcing anyone to get games running well on the steam deck.

If a game runs at 5fps on the steam deck then so be it, it just doesn't work well as with any other low end hardware. The end.
 
Last edited:

Mibu no ookami

Demoted Member® Pro™
Dont believe it’s the series s that’s the problem but more so all these third party engines. They are not optimized for the S.

This is why I feel in the future more and more ips will switch to unreal etc which have been designed to support weaker hardware etc. most developers don’t have the manpower to constantly modify their engines to meet these little outliners.

Also many other developers with games like hat are on par or look better run fine on the series s.

It’s differently a lower their system but it should be a capable 1440p system

If your game isn't going to be on GamePass, you know the XSS isn't going to push your B2P sales, so developing for it in mind only hurts your overall product.

That's what we're starting to see here. GamePass and other sub revenue is plateauing yet games continue to get more expensive to develop. This will put pressure on Microsoft to increase their prices which will reduce their subscriber numbers and overall their revenue.

As developers move away from GamePass, they're going to become more and more vocal against the Series S to the point where they'll threaten not to release on Xbox at all and you'll eventually get another Baldur's Gate-type situation and Microsoft will drop the mandate that games even support Series S.
 
If your game isn't going to be on GamePass, you know the XSS isn't going to push your B2P sales, so developing for it in mind only hurts your overall product.

That's what we're starting to see here. GamePass and other sub revenue is plateauing yet games continue to get more expensive to develop. This will put pressure on Microsoft to increase their prices which will reduce their subscriber numbers and overall their revenue.

As developers move away from GamePass, they're going to become more and more vocal against the Series S to the point where they'll threaten not to release on Xbox at all and you'll eventually get another Baldur's Gate-type situation and Microsoft will drop the mandate that games even support Series S.
Why would developers move away from Gamepass? That's actually the opposite of what's happening. Where you pulling this nonsense from exactly?
 

Mibu no ookami

Demoted Member® Pro™
Why would developers move away from Gamepass? That's actually the opposite of what's happening. Where you pulling this nonsense from exactly?

It's no secret that subscription revenue is plateauing. It's no secret that it cannibalizes B2P.

It's not a sustainable model.

Streaming has absolutely destroyed cable and taken a major bite out of the box office. What happens to the lost revenue? There is a reason why Sony didn't come out with their own streaming service for their movies. They realized the boat had passed on that and they could make more money selling their content to other streaming services that are in competition with each other. The streaming bubble is going to burst.

In gaming, that bubble is going to burst faster since the market still prefers B2P. Sony's insane increase in their prices was the first salvo into this bubble bursting, but they're betting on gouging their most loyal consumers who they don't think will leave.
 
Some devs are just trash it seems and proud of it. When ports to Switch, or Vita in the past, or last gen work reasonable well quite often, there is no excuse to trash talk hw that is supposed to be your low end in specs. HW is one fixed element in the whole dev pipeline, on consoles at least. Not being able to make your game run on it, on now well known architecture, with the current posibilities of reducing much more elements than ever before, is just admitting that you are not really one of the best in the field and or should just omit certain platforms because your team is too small to get the job done.
Of course shiting on the 10mio sold (?) console is easy, but no studio that releases anything on Switch talks about it like it is trash because 100+mio sold is a market you can't instigate as easy especially when Nintendo seems to prove that a capable team can make miracles happen, not necessarily mind blowing in all regards but Bethesda would need to embrace bugs when they did that much freedom.
 
It's no secret that subscription revenue is plateauing. It's no secret that it cannibalizes B2P.

It's not a sustainable model.

Streaming has absolutely destroyed cable and taken a major bite out of the box office. What happens to the lost revenue? There is a reason why Sony didn't come out with their own streaming service for their movies. They realized the boat had passed on that and they could make more money selling their content to other streaming services that are in competition with each other. The streaming bubble is going to burst.

In gaming, that bubble is going to burst faster since the market still prefers B2P. Sony's insane increase in their prices was the first salvo into this bubble bursting, but they're betting on gouging their most loyal consumers who they don't think will leave.
Mate, believe what you want the subscription model is the future. You'll always have dips and highs along the way but the spend 100 on one game model is the one that is dying.
 

Mibu no ookami

Demoted Member® Pro™
Mate, believe what you want the subscription model is the future. You'll always have dips and highs along the way but the spend 100 on one game model is the one that is dying.

You know your argument doesn't carry weight when you have to increase the price of your average game from 70 dollars to 100 dollars. That's even assuming you're buying games at full price at lunch.

The subscription model is never going to work for gaming at least not in our current landscape. Maybe once streaming is a thing, that'll change, but right now you have a pretty finite number of what you could describe as console/pc core gamers and what we're seeing is a real limit in the numbers of which will subscribe to something let alone pay equivalent or increased costs.

Subs work in movie/tv streaming because consumers are paying considerably less and generally don't have to deal with adverts.

Subs work in music because consumers get way more access to content are actually willing to pay more for music in this format.

Additional access to games doesn't really benefit most people who play a limited number of hours of gaming.

Do you see a major successful subscription service for books? You'll note that they don't bundle kindle unlimited and audible plus with prime, because they would have to jack up the rates.
 

Godot25

Banned
Yeah.
Let's listen to the "devs" whose Twitter account sounds like the worst PS fanboys because they chose to promote their game not on basis of a quality of game itself but by engaging in console wars to increase engagement.

I can already see them releasing their game on PS5, while stupid fanboys will buy it because of their console war stuff and few weeks later they will magically solve all their Xbox problems and starts to praise Microsoft to appease to Xbox fanboys. It's so transparent.

But honestly. If their game somehow pushed technological boundaries, I would not mind. But their game looks like something from the start of last gen at best.
 

feynoob

Banned
You know your argument doesn't carry weight when you have to increase the price of your average game from 70 dollars to 100 dollars. That's even assuming you're buying games at full price at lunch.

The subscription model is never going to work for gaming at least not in our current landscape. Maybe once streaming is a thing, that'll change, but right now you have a pretty finite number of what you could describe as console/pc core gamers and what we're seeing is a real limit in the numbers of which will subscribe to something let alone pay equivalent or increased costs.

Subs work in movie/tv streaming because consumers are paying considerably less and generally don't have to deal with adverts.

Subs work in music because consumers get way more access to content are actually willing to pay more for music in this format.

Additional access to games doesn't really benefit most people who play a limited number of hours of gaming.

Do you see a major successful subscription service for books? You'll note that they don't bundle kindle unlimited and audible plus with prime, because they would have to jack up the rates.
Subscription service would work, because the model that makes it work is here.
There is a reason why we have tv/movies subscription. And that is due to cloud streaming.
In 1-2 gen, we would have cloud gaming, which would mean alot of subscription service like movies.
 

Mibu no ookami

Demoted Member® Pro™
Subscription service would work, because the model that makes it work is here.
There is a reason why we have tv/movies subscription. And that is due to cloud streaming.
In 1-2 gen, we would have cloud gaming, which would mean alot of subscription service like movies.

Cloud streaming has enabled tv/movies to work via subscription but it has cost the industry significant revenue. tv and movies also don't have issues with input latency.

We're much further away from cloud gaming than you're suggesting, it's certainly not 1-2 generations away. We're barely any closer to it now than we were 10 years ago when Sony bought Gakai.

Just because there is a model and it "works" in one industry doesn't mean you can apply the model to another industry and it'll work the same.

The reality is that EA, Activision, Ubisoft, aren't going to have their own "successful" streaming services because they don't have enough content to do so. That's why they try to bundle with PS+ and GamePass now, but the biggest advantage to a publisher would be being platform agnostic and not requiring the payment of royalties. The ultimate goal would be to be an app on a tv, phone, and computer where you could just log in and play any game on their own servers. That's why Epic has tried battling Apple and Google.

We're just not close to that.
 

Phil Spencer was convinced that core gamers would initially go for the XSX but that given time, the XSS would be the driver of sales. What he misunderstood is that gamers largely want the best experience possible and that 400-500 dollars is really already pretty entry-level.

They must have done surveying to see what one of the major concerns with the XSS was and the response must have been at least somewhat directed towards storage, hence the release of the Carbon Black, but I bet anything the limited hardware was a bigger concern, but there's nothing you can do about that. Releasing the Carbon Black actually muddies the waters since it is SO close to the PS5 DE in price.

The creation of the XSS was a boneheaded decision, but you can look across the design of the X Series and you can see the boneheaded design language all over the place. Split memory, proprietary disk drive... These are the things that on their edges make competition really difficult.

Sony on the otherhand looked to decrease bottlenecks, had a standard NVME solution, and focused on ways to differentiate themselves in a positive light: 3D audio, haptic controls, VR, digital edition PS5.

$ for $ Sony is making significantly better purchases.

They bought Insomniac for 229 million, and Microsoft bought Bethesda for 7.5 billion, which is going to have the better-selling game this year? Who has generated more revenue since their purchases?

Sony doesn't have the money that Microsoft has, but because they don't have the money, they know they have to make better moves and smarter moves. They already made a huge mistake with the PS3 that has done irreparable harm to the playstation brand, but you look at their management and philosophy and they're just in a completely different mindset from Microsoft. Ultimately, it comes down to upper management and Phil Spencer doesn't know what he is doing.

Bored Over It GIF
 

DragonNCM

Member
xbox-series-s-image-4-1536x864.jpg




In a recent interview with GamingBolt, when asked if he feels the Xbox Series S will be able to hold up its promise as a 1440p/60 FPS console as the generation progresses and developers start making more graphically intensive games, studio owners and co-founder Micah Jones of Quantum Error said that to achieve that, you’d have to specifically build a game around the Xbox Series S’ lesser hardware, thus sacrificing technical and visual leaps made possible by the PS5 and Xbox Series X.





Speaking specifically about the Xbox Series S version of Quantum Error, Jones said, the current state of the game on Microsoft’s lower-spec console is “unacceptable”, and that TeamKill Media “won’t release it in its current state.”

When asked if that means the studio is unsure the game can work on the Xbox Series S, he added: “We are not 100% sure yet, the Series S so far works but it runs really poorly, frame rate is very low, and resolution is extremely blurry. We will continue to work to see if we can improve things, but the current state of the game on the Series S is unacceptable.”
Starfield on series S say's HI !!!
Please replace your monkey's with proper developers.
 

TVexperto

Member
sounds like they dont know what they are doing

the fact that starfield runs and looks that great on a series s speaks what a powerful machine it is
 
The Series S was never meant to be able to keep up with cutting edge games like the X. Some devs are more capable of getting the most out of the hardware though. Perhaps that is the case here.
 
Last edited:

feynoob

Banned
Cloud streaming has enabled tv/movies to work via subscription but it has cost the industry significant revenue. tv and movies also don't have issues with input latency.

We're much further away from cloud gaming than you're suggesting, it's certainly not 1-2 generations away. We're barely any closer to it now than we were 10 years ago when Sony bought Gakai.

Just because there is a model and it "works" in one industry doesn't mean you can apply the model to another industry and it'll work the same.

The reality is that EA, Activision, Ubisoft, aren't going to have their own "successful" streaming services because they don't have enough content to do so. That's why they try to bundle with PS+ and GamePass now, but the biggest advantage to a publisher would be being platform agnostic and not requiring the payment of royalties. The ultimate goal would be to be an app on a tv, phone, and computer where you could just log in and play any game on their own servers. That's why Epic has tried battling Apple and Google.

We're just not close to that.
Nope, we are close to that.
I think you need to see the reality of the current generation.
We are not at the age of time line, where we used to have the freedom of going to stores, picking up those physical copies of movies, tv shows and games.
Everything is digital now, due to human population.
Cloud streaming is the next evolution of media entertainment whether we like it or not.
All those media owners will have their own slice of streaming services soon.

Our old generation has no part in this period.
 

Billbofet

Member
It’s actually kinda brilliant the way these guys are manipulating twitter console warriors into marketing their obscure indie game
And when the game does come out, few who are arguing back and forth will play it or even know it came out.
This seems like an excuse as to why the game will suck - at least on a technical level
 

Mr.Phoenix

Member
Yeah, let's blame devs and not the real culprits here.

Starfield on series S say's HI !!!
Please replace your monkey's with proper developers.
Not everyone has $400M to develop a game. And since you are so smart, how would you explain BG3? Even MS's own tech team couldn't get that sorted, they monkeys too?
 
Last edited:

THE DUCK

voted poster of the decade by bots
It's no secret that subscription revenue is plateauing. It's no secret that it cannibalizes B2P.

It's not a sustainable model.

Streaming has absolutely destroyed cable and taken a major bite out of the box office. What happens to the lost revenue? There is a reason why Sony didn't come out with their own streaming service for their movies. They realized the boat had passed on that and they could make more money selling their content to other streaming services that are in competition with each other. The streaming bubble is going to burst.

In gaming, that bubble is going to burst faster since the market still prefers B2P. Sony's insane increase in their prices was the first salvo into this bubble bursting, but they're betting on gouging their most loyal consumers who they don't think will leave.

This crap again, despite it clearly being not true? It's not going to burst any more than it has for movies/tv shows. If anything, the dominant market leader's move (Sony) to add a streaming service confirms its here to stay.
 

DragonNCM

Member
Yeah, let's blame devs and not the real culprits here.


Not everyone has $400M to develop a game. And since you are so smart, how would you explain BG3? Even MS own tech team couldn't get that sorted, they moneys too?
If you cant make the game for console (xbox series S) don't make it at all for MS consoles....you have PC & PS5.
 
Last edited:

FoxMcChief

Gold Member
This is thus team’s second time saying this, and it’s just as clear this time as last time that they are just using this story as advertisement.

Game looks like vaporware.
 

Shubh_C63

Member
The devs might be shit.
The game might be ass.

But less capable hardware limiting game creation is just science you can't refute.

Now where games are taking so much time to make (which we hate) and devs are having trouble optimizing their games anyway, you have one more huge problem to solve on top of that.
 
Yeah, let's blame devs and not the real culprits here.


Not everyone has $400M to develop a game. And since you are so smart, how would you explain BG3? Even MS's own tech team couldn't get that sorted, they monkeys too?

Have you seen how the game is running on PS5 using split screen mode ? It can go below 20 fps... With slower memory, I'm not surprised they have encountered issue with Series S. If the game had proper FPS results in this mode, I would have blame only the hardware, but in this case, it's too easy honestly to only blame it.
 
Cloud streaming has enabled tv/movies to work via subscription but it has cost the industry significant revenue. tv and movies also don't have issues with input latency.

We're much further away from cloud gaming than you're suggesting, it's certainly not 1-2 generations away. We're barely any closer to it now than we were 10 years ago when Sony bought Gakai.

Just because there is a model and it "works" in one industry doesn't mean you can apply the model to another industry and it'll work the same.

The reality is that EA, Activision, Ubisoft, aren't going to have their own "successful" streaming services because they don't have enough content to do so. That's why they try to bundle with PS+ and GamePass now, but the biggest advantage to a publisher would be being platform agnostic and not requiring the payment of royalties. The ultimate goal would be to be an app on a tv, phone, and computer where you could just log in and play any game on their own servers. That's why Epic has tried battling Apple and Google.

We're just not close to that.
 

ryan90k

Neo Member
What a load of nonsense, The hardware didn't suddenly change in the last 3 years they knew what the specs were. People have developed games for the last few decades on much less powerful hardware and got great results.
 

digdug2

Member
It took me a minute to realize that they weren't talking about Quantum Break. I just wondering, "How in the fuck can an Xbox One game from 2016 play worse on Series S?!" Then I realized that they were talking about Quantum Error, the game that was hyped up 8 months before PS5/Xbox Series released.

"PS5's first confirmed horror game."

"Set to launch in late 2021."

I call shenanigans.
 

Sushi_Combo

Member
Maybe Microsoft should take a look at releasing an expansion pack that goes into the memory card slot and apply an "Xbox Expansion pack required" sticker on every box.
 

Z O N E

Member
The attention died down that he caused from the previous console wars, so now he's starting it up again.

Also, didn't he say that they have the game running at 2K 60FPS on ALL systems?
 
Top Bottom