StuBurns said:
I think Rage proved the exact opposite.
i wasn't stating an opinion.
what i was getting at is that pre Rage i think we all just saw it as an issue that there was no way around. Rage has proven that there is a way around it, it's just the case that in 2011 to get around it on consoles, you have to lose a few things.
high end PCs could run this engine with higher resolution textures and dynamic lighting... but no one is going to make a game just for high end PCs again any time soon. Crysis was the last hurrah there... and i don't mourn the loss of that.
you don't like the trade off, and i absolutely get that. but that's only a tradeoff in 2011. we just need a tad more power, ram and diskspace and we can megatexture at a higher resolution without losing stuff we've come to expect.
though that's ignoring that pre-baked lighting is still pretty damn common, and that MOST UE3 engine games still use pre-baked lighting in MOST areas.
Refreshment.01 said:
Indeed an interesting point. But from my experience the people impressed by the graphics tend to be the ones that are less technically minded in terms of videogame graphics. Users that are impressed not just by art direction but also every other aspects that contributes to a games graphical package tend to be less enthusiastic.
i disagree. Rage IS a technical achievement. it may be technically deficient in some areas, but that doesn't mean it isn't technically impressive in others. i call that Halo 3 and Alan Wake syndrome. both games did some things better than just about any other game, but because they were less than average in one or two areas no one gave them technical credit for the things they did incredibly well (well, apart from Digital Foundry and a couple of other places).
it'd be like saying Shadow of the Colossus wasn't a technical achievement on PS2 because at the time the PS2 wasn't powerful enough to run it properly. being deficient in some areas, doesn't negate the technical achievements in others.