Gravijah said:i expect doom 4 on the ps4.
if it made no difference, then increasing the size of the texture cache in vram would make no difference... but it does. going from 4k to 8k makes a difference, and going from 8k to 16k makes a difference in certain scenes.StuBurns said:It makes no difference, that is the point of virtualized texturing. The vram texture budget isn't affected by the source files. Carmack has already said he wanted to ship a 50GB build on PS3, and intends to on Doom 4, that will go some way to fix the shitty texturing.
If it wasn't the case, why did Carmack want to do a 50GB build at all? Why does he next time with Doom 4? The reason the textures look so bad is because they're obscenely compressed, the fact he wants lesser compressed versions is a very clear indication there is a positive affect within the same vram budget.plagiarize said:if it made no difference, then increasing the size of the texture cache in vram would make no difference... but it does. going from 4k to 8k makes a difference, and going from 8k to 16k makes a difference in certain scenes.
and not just in terms of detail pop. in stationary screenshots. some scenes have too much going on at once in order for the full megatexture to be loaded in for everything. there's comparison screens in the Rage PC performance thread... and quotes from Carmack confirming.
for less compressed textures... absolutely. but not for higher resolution textures.StuBurns said:If it wasn't the case, why did Carmack want to do a 50GB build at all? Why does he next time with Doom 4? The reason the textures look so bad is because they're obscenely compressed, the fact he wants lesser compressed versions is a very clear indication their is a positive affect within the same vram budget.
baking in GI. that's some Mirror's Edge shit right there.fizzelopeguss said:baking right down to the specular map, that's some quake 3 shit right there.
All true, but I don't think I said higher resolution, and if I did, it was a mistake on my part, I believe I just said it would stop them looking 'like ass'. We'll see though I guess.plagiarize said:for less compressed textures... absolutely. but not for higher resolution textures...
You must realize, then, that the look of Rage could not be achieved without megatextures.It wasn't an absolute claim from my part, so obviously some people would think other wise. But it's a tendency regarding Rage graphics, which isn't pushing many complex effects by today's real time rendering standards.
And for what you wrote we seem to be in the same page, the art saves the game more than the "megatextures"
What's wrong with it? It can look great (as noted above, Mirrors Edge is a great example) and saves a lot of resources. I don't believe realtime lighting is necessary for all games. If sacrificing that allows for a fast 60 fps on consoles, I think more developers should consider taking that route.fizzelopeguss said:baking right down to the specular map, that's some quake 3 shit right there.
even if you didn't, it's good that we've made the distinction together so people don't expect Doom 4 on PS3 to have higher res textures (although admittedly if the environments are smaller they could increase texture resolution within the same texture budget).StuBurns said:All true, but I don't think I said higher resolution, and if I did, it was a mistake on my part, I believe I just said it would stop them looking 'like ass'. We'll see though I guess.
the biggest problem is that it causes a big bottleneck in the design process. you have to wait hours (or days even depending on how complex your calculations are and if you're doing them in house or not) to see the end result of any texture or environment changes you've made since you made your last lightmap.dark10x said:What's wrong with it? It can look great (as noted above, Mirrors Edge is a great example) and saves a lot of resources. I don't believe realtime lighting is necessary for all games. If sacrificing that allows for a fast 60 fps on consoles, I think more developers should consider taking that route.
That's my personal feeling by having played both games.see5harp said:Oh stop it.
That'd be very nice, presumably the cut to 30fps will mean hugely more room for things like real time lighting. Also, being a lot darker will no doubt help mask a lot of the texture issues.plagiarize said:i'm hoping that we're going to see megatexturing with real time lighting in Doom 4, because while i'm completely fine with Rage being lit like Mirror's Edge, Doom 4 needs to be dynamic as fuck to maintain the right atmosphere.
even Doom 1 had notably dynamic lighting (for its time).
No kidding. I think a lot of developers could learn from this game and its tech.evilernLeGG said:I never even noticed that this game lacked real time lighting (until seeing it mentioned in this thread), and I think it looks phenomenal.
Hahaha.. if you a$ked Ken he probably $ay otherwi$e.Gvaz said:Regressing on your product is always a bad thing.
plagiarize said:but the megatextures make that possible. the two go hand in hand. if Rage had been built in UE3, it would look better up close and personal, but in screens like Dark just posted, it wouldn't look nearly as good.
We'll have to disagree in the part, that the great art we see in Rage wouldn't be possible using more traditional methods. An interesting thing to consider is that most of all pictures posted by Dark10x are panoramic shots, probably the ones less dependant of megatextures.dark10x said:You must realize, then, that the look of Rage could not be achieved without megatextures.
On our beloved consolesGvaz said:and 30 fps.
To be fair in Rage you don't need to be that close to notice lack of texture quality, its even more apparent or easy to notice than the other top looking shooters.Teknoman said:...and arent going to spend time getting as close to objects as possible just to notice texture quality.
As i understand some developers are working on solutions that are quicker than "megatexture" to get a more varied look for the environments.bloodydrake said:I greatly appreciate that mega-texture allows for completely original textures everywhere.
I think just like the original Polygon Quake 1 that was the first 100% realtime 3d shooter this brings alot to the design table.
For the first time since games transitioned to 3d rendering, designers can actually reproduce unique artwork for any scene with no real reusing and tiling of textures. I think that's pretty big.
Fuck the comic, that bottle label... its hideous!Metal-Geo said:Hahahaha. Anyone recognizing the comic this bloke is reading?
inb4 highest res texture trolololol
Quite the opposite. The panoramic shots are precisely the ones that show off what megatexture can do. The point is to be able to create a texture across the entire environment and, from a distance, this work is much easier to appreciate. Traditional methods tend to look worse when viewed from a distance as the tiling become more apparent.We'll have to disagree in the part, that the great art we see in Rage wouldn't be possible using more traditional methods. An interesting thing to consider is that most of all pictures posted by Dark10x are panoramic shots, probably the ones less dependant of megatextures.
RoboPlato said:Aside from pop-in issues, which may be improved since I'll be getting a new HDD soon, is the PS3 version solid?
jett said:Wow what the hell happened in Dead City? It has more macroblocking than the most god awful jpeg I've ever seen in all my years of browsing the interwebs.
After the first race I plugged in a 360 controller and never looked back. Finished the game with no problems. This game was consoles first.Guts Of Thor said:Is it possible to complete the Mutant Menace job without a keyboard and mouse? Jesus, it's missions like this that really show how much controllers are a piece of a shit control scheme.
I want an SSD but I think that I'll be going with this one since it's response times are pretty close to SSD and a lot cheaper.jett said:It seems to be.
If you put a SSD into that bitch it seems you won't have texture pop-in of any kind. That video is eons away from what I'm playing on my PC. :|
MrBig said:After the first race I plugged in a 360 controller and never looked back. Finished the game with no problems. This game was consoles first.
Zefah said:Even for shooting segments?
Bleh.
Wallach said:Yeah, I feel the same way. Clearly superior for the driving stuff but I don't like it for any of the on-foot gameplay.
Zefah said:I used the 360 controller while in town, too, just because navigating the menus with a mouse was infuriating. Once I was in a dungeon, however, it was back over to the keyboard and mouse.
I use a mouse in games that I need to be precise in. If I'm in it for smooth gameplay I always use a 360 controller. That's my own preference and I know its odd.Wallach said:Yeah, I feel the same way. Clearly superior for the driving stuff but I don't like it for any of the on-foot gameplay.
I haven't tested if there's an improvement as I just went and did it, but you could try and set the rage swap file to a different hard drive.jett said:It seems to be.
If you put a SSD into that bitch it seems you won't have texture pop-in of any kind. That video is eons away from what I'm playing on my PC. :|
The Antitype said:I keep seeing a 'caution' sign everytime I try to enter one of the Wasteland sewers.
I went in the one with the guy in the tent beside it, but none of the other ones will let me in. Anybody know what gives?
MrBig said:I use a mouse in games that I need to be precise in. If I'm in it for smooth gameplay I always use a 360 controller. That's my own preference and I know its odd.
Haven't had one iota of a problem playing it through the PC version with the xbox controller. Feels like it was tuned for it honestly.Zefah said:Even for shooting segments?
Bleh.
Wallach said:If it's a caution sign, that means it's an exit and not an entrance. Wherever there is an exit though, an entrance is not far.
At least you didn't have to install the whole thing via an overloaded Steam.Evolved1 said:"It's done when it's done"
Didn't realize this was a reference to the initial install... omg... ZZZzzzzzzzZZZZZzzzzzz
PS3
NullPointer said:At least you didn't have to install the whole thing via an overloaded Steam.
And then decrypt it.
And then install it.
And then have it run like hobo shit.
And then spend the next several days uninstalling and reinstalling drivers, forcing video card settings, modifying text configuration files and Steam launch options, all while keeping windows open to Bethesda support forums and GAF to provide a modicum of hope.
Be grateful bucko! You got it good. ;P
At the end of the day yeah, and now that its running perfectly I've forgotten my pre-Rage rage. Its a great game and one hell of an achievement for the consoles.Evolved1 said:Yeah but I heard I'm in for a bunch of texture pop... at the end of the day I guess PC guys still win.
Metal-Geo said:Multi GPU is still a no go, from what I recall. But you shouldn't be too worried. This game runs at 60fps very quickly. That is, after you've changed the settings in your GPU control panel accordingly to RAGE's likening.
I'm at a constant 60fps, 2560x1600 resolution and 2xAA. All this on a single HD 5870. (I have CrossFireX disabled)