I've never liked quick saves and prefer the console standard of frequent checkpoints.
It keeps you in the game rather than managing save files every few minutes, and manages to keep the tension of the game. The whole idea of challenge goes right out the window if you can hit a save button every few seconds. It may not be a win button, but it definitely a "can't lose" button and is nothing but detrimental to actual encounter design.
But hey, that's just me. People love quick saves and having the option is OK if that's your style. But the reason this game may be getting shit is because consoles usually do things in a different way, and for a pretty good reason at that.