Totally agree. I cannot play FPSes on a gamepad with any degree of accuracy. People say it's fine with a pad, but what you describe is exactly how I feel. Stuff like AssCreed, on the other hand, is fantastic with a controller.DaBuddaDa said:Because a mouse looks where I want to, when I want to, immediately. Analog sticks feel like I'm piloting a mech or something with all of the delay and acceleration and the accuracy of a shotgun spray. It's not about speed, it's about responsiveness and greater range of control.
Did you buy Deus Ex at retail? My serial number was on the back cover of the manual, I think. Have you checked there for Rage?Derrick01 said:Yep I can't find this son of a bitch. I'm pretty sure the code for Deus Ex was on my gamestop reciept but I just looked at that too and it doesn't appear to be there. I...don't know what to do, this is a first lol
Really? Oh man, the more I read, the more I think I should just immediately box up my PC copy and send it back.Derrick01 said:So who got the PC retail version? I can't find the CD key in here. I've got the anarchy edition code and the sewers code but those won't work until the game itself is registered. I looked on the cd's, nothing...looked in the manual, nothing.
Derrick01 said:Yep I can't find this son of a bitch. I'm pretty sure the code for Deus Ex was on my gamestop reciept but I just looked at that too and it doesn't appear to be there. I...don't know what to do, this is a first lol
For starters when I say running better I mean running without stutters, audio drops and the horrible texture popins. But this was posted on the previous pageplagiarize said:Out of interest what settings are you using and what framerate are you getting?
That just doesn't seem acceptable to me. 34-45 fps outside in a game that runs at 60 fps on ancient console technology? Ridiculous.This is on a M18x 2620qm, crossfired 6970's 4 gigs of ram. Running at 1080p with 2x AA and I'm getting 34-45 outside it's really up and down but the frames inside are more stable. Also I don't have the specfic Rage driver installed yet as I haven't found a modded mobility one yet.
dark10x said:That just doesn't seem acceptable to me. 34-45 fps outside in a game that runs at 60 fps on ancient console technology? Ridiculous.
Should have been more specific in your reply then. Still waiting a bit is wisest thing to do, anyway i addressed that well enough already. It seems as time goes by people become more anxious let's leave it at that.Mastperf said:The whole idea of waiting for every new release is just ridiculous to most gamers. There nothing out of line at all about disagreeing with something like that.
Well when the game is the shit, Carmak's the man! When the game gets the heat, Carmak's just the engineer.AgentOtaku said:Dude, Carmack is a engineer, not a game designer. He was behind the tech.
Throw your criticisms at the right people at least.
garath said:I think you can take it back to Gamestop and tell them there's no code in it. They usually honor returns like that? I think I had to do it once. I haven't bought a PC game from Gamestop in ages though.
http://www.thinq.co.uk/2011/10/4/rage-graphics-issues-point-poor-console-port/Rage graphics issues point to poor console port
id accused of shoddy coding
Written by Gareth Halfacree on 04 October, 2011 News > Distractions
Rage, the latest full game from first-person-shooter veterans id Software, is finally here - for US readers, anyway - but fans are complaining that the PC version feels like little more than a rushed console port.
Rage is an important title for id, the creator of classic titles like Doom and Quake: as the first title to use the latest generation version of its in-house game engine, it's both a blockbuster title and a proof of concept which needs to succeed if it hopes to license the engine to third parties in the same way as rival Epic does with its Unreal Engine.
It's also one of the first id Software games to be developed simultaneously on PC, Xbox 360 and PlayStation 3. While that shows the flexibility of the game engine, it did raise early concerns that the PC release would be a mere port of the console version.
Sadly, those fears appear to have come true. The PC version, it transpires, locks away any advanced graphics settings from the users, allowing only adjustment of overall resolution, pre-set levels of antialiasing, and brightness, plus the option to run in a full-screen or windowed mode.
While those options might seem plenty to a console gamer, they're pretty barren in terms of PC games. A more usual title would offer such tweaks as view distance, texture filtering mode, texture size, shadows, bloom, HDR, and other niceties. Such options are required on PC games so the experience can be tailored to make full use of the available hardware.
As id's engineers well know, PCs are distinct from consoles for one very simple reason: they're module. An Xbox 360 game knows that it has a certain amount of processing power, graphics capability, and memory available to it no matter what model of Xbox on which it is running. A PC game has no such expectations: one player might have a bottom-of-the-range office system, while the other has spent several thousand on a quad-SLI monster gaming rig.
To make the game playable on all systems, it's common to include the aforementioned tweaks: some players might want to turn shadows off to gain a few extra frames per second on a slower system, while others will opt to use high-resolution textures on a system with plenty of graphics RAM.
Rage's issues go beyond a lack of control, however: a key setting in gaming is vertical synchronisation, or V-sync. This locks the framerate to the refresh rate of the display, preventing an issue known as 'tearing' when there are fast-moving images on screen. Many previous id games have shipped with V-sync forced on, with no way to disable it - but not Rage.
Instead, id has opted to force V-sync to off - meaning that users with anything less than a top-of-the-range graphics card can expect to see plenty of texture tearing as they play.
The company has already been forced to release a day-one patch to resolve issues playing the title on AMD hardware, and it looks like it's going to have to follow that up with a patch for enabling V-sync if it wants to keep PC gamers - who have long been supportive of the company's efforts since Commander Keen appeared on floppy disk - on side.
dark10x said:That just doesn't seem acceptable to me. 34-45 fps outside in a game that runs at 60 fps on ancient console technology? Ridiculous.
Yup.Ellis Kim said:Hey guys, I haven't been following Rage at all, but I saw this article on twitter:
http://www.thinq.co.uk/2011/10/4/rage-graphics-issues-point-poor-console-port/
Is all of that true? D:
Refreshment.01 said:Should have been more specific in your reply then. Still waiting a bit is wisest thing to do, anyway i addressed that well enough already. It seems as time goes by people become more anxious let's leave it at that.
Well when the game is the shit, Carmak's the man! When the game gets the heat, Carmak's just the engineer.
So i kind of understand from where codhand is coming.
True but I'm hoping its because I'm not running the "Special" Rage driver. Truth be told I'm just happy the game is running finally.dark10x said:That just doesn't seem acceptable to me. 34-45 fps outside in a game that runs at 60 fps on ancient console technology? Ridiculous.
Ellis Kim said:Hey guys, I haven't been following Rage at all, but I saw this article on twitter:
http://www.thinq.co.uk/2011/10/4/rage-graphics-issues-point-poor-console-port/
Is all of that true? D:
I didn't purchase Rage because my backlog is already enormous, but this pretty much tells me that I won't buy it until it reaches the bargain bin. And I believe I'll have to do the same with Doom 4/Quake 4.Ellis Kim said:Hey guys, I haven't been following Rage at all, but I saw this article on twitter:
http://www.thinq.co.uk/2011/10/4/rage-graphics-issues-point-poor-console-port/
Is all of that true? D:
Yeah. This auto settings thing should put rage at whatever settings keep it at 60 fps, otherwise what's the point?dark10x said:That just doesn't seem acceptable to me. 34-45 fps outside in a game that runs at 60 fps on ancient console technology? Ridiculous.
Funky Papa said:I didn't purchase Rage because my backlog is already enormous, but this pretty much tells me that I won't buy it until it reaches the bargain bin. And I believe I'll have to do the same with Doom 4/Quake 4.
I love id's classics and I'm a Carmack fanboy, but that is incredibly messed up, specially considering their pedigree.
Mrbob said:It is all true, and thankfully ID TECH 5 isn't in any other game right now. Keep ID away from ruining PC gaming with their decision making.
At much crap as Activision gets for Call of Duty, at least their teams make sure the PC version is on the ground running on day one.
I genuinely forgot about it.Doc Holliday said:You mean quake 5 . We already have a crappy single player focused quake 4. Wtf ever since doom 3 id refuses to update the arena shooter. Its your bread and butter guys! Wtf
Smokey said:lol
My copy will be awaiting at the house after work. Decisions, Decisions....I'll probably keep it on PC. And it was only $40. Eases the sting a bit if it really is crap on my machine and I'll know not to make that mistake again with iD.
Truespeed said:Looks like my PS3 version is going back. The level of texture pop in is just ridiculous. I don't even think this can be patched. Does the 360 version have a similar problem?
Link
Ellis Kim said:Hey guys, I haven't been following Rage at all, but I saw this article on twitter:
http://www.thinq.co.uk/2011/10/4/rage-graphics-issues-point-poor-console-port/
Is all of that true? D:
Ultimately I'm sure the PC version will be patched up and out perform the consoles.Smokey said:lol
My copy will be awaiting at the house after work. Decisions, Decisions....I'll probably keep it on PC. And it was only $40. Eases the sting a bit if it really is crap on my machine and I'll know not to make that mistake again with iD.
bluedeviltron said:Cancelled order. Looks like a Steam sale caliber game. On top of that, pretty pathetic that you can no longer expect PC games to work at launch.
Post of the forever.Fratkabula said:This game exists only in screenshots, e3 awards, carmack fans minds. Such a terrible xperience on the pc and ps3! It's not even worth the time spent listening to that stupid talk at quakecon. forget the 60$.
Doom 3 feels like uncharted, compared to this. Am pissed at how bad the pc verison is and that stooopid texture pop in on the ps3 version. Id should just die!
Truespeed said:Looks like my PS3 version is going back. The level of texture pop in is just ridiculous. I don't even think this can be patched. Does the 360 version have a similar problem?
Link
Yeah but when will that be? A day? A week? A month?plagiarize said:Ultimately I'm sure the PC version will be patched up and out perform the consoles.
The question is of course, how much has it price collapsed by then?
Truespeed said:Looks like my PS3 version is going back. The level of texture pop in is just ridiculous. I don't even think this can be patched. Does the 360 version have a similar problem?
Link
360 is a closed system though and a little different from the pc counterparts. PC is a moving target with so many different cards in so many different generations.Mrbob said:It's also running at 60fps on the 360 which uses ATI hardware for the video too. Amazing how ID can't get the game to run at 60FPS on PC which has hardware that is around 4 to 5 generations better.
This is honestly the first game in a while to not work out of the box. Witcher 2 had minor issues, but pretty much every PC game I've played this year has worked flawlessly on my rig.Biggzy said:Which is the the main reason why I will never likely to do most of my gaming on the PC unfortunately.
Rewmac said:My rig is kinda new I've bought it 3 weeks ago, well I bought the best I could afford at the moment. I have Gigabyte Radeon 6950 1gb card. Will this be an issue for the game?
Spasm said:Can't wait to get home and tear into my Xbox master-race version.
I wish I could say the same, but when I stop and think about it, the vast majority of PC releases I've picked up this year had issues out of the box (some worse than others). Crysis 2 is about the only one that was virtually flawless from the get go. That and Space Marine, actually.thetrin said:This is honestly the first game in a while to not work out of the box. Witcher 2 had minor issues, but pretty much every PC game I've played this year has worked flawlessly on my rig.