plagiarize
Banned
yeah, and personally, give me a game that's got lower texture resolution, but no tiling over a single nice sharp texture that's everywhere.dark10x said:I'd be curious to see if it really holds a steady 60, though. The PS3 version holds 60 fps 99.9% of the time. No hitching, stuttering, or pausing here. It's surprisingly perfect.
I finally got the game to run at 60 on my PC, but there are still minor hitches here and there (infrequent, but present). The PS3 version just feels more consistent, believe it or not.
Still, those are impressive numbers for an older card. Makes me realize how fucked up this ATI situation has been.
It truly is glorious to behold in motion. One of the finest looking games I've played. It lacks the complex lighting and shaders of many other games, but it provides a full scene level of detail the likes of which I have never seen. It really does give the impression of playing through concept art (or at least concept art mapped onto polygons).
the textures may look worse, but the 'scenes' don't. those look better for it. granted i'd have pushed up the textures of doors you have to go through to character levels, cause you have to get pretty close to those.
it's going to be really interesting seeing where this technology goes. there's no reason that in a couple of years we couldn't be seeing higher res textures and real time all the time lighting with this way of texturing the world.
right now resolution is the only drawback, and it doesn't negate the many many advantages for me. a lack of real time lighting isn't something games that lack it tend to get criticised for. this only gets hit for it because Doom 3 had it.
Mirrors Edge doesn't get slammed for having pre calculated lighting. nor should it.