Nahh I wish. Actually lost renown tho. Had 4k,but once I went back to menu I had 2064.Dayum. Did it stay in your account?
Nahh I wish. Actually lost renown tho. Had 4k,but once I went back to menu I had 2064.Dayum. Did it stay in your account?
Just purchased the game! Anyone on PSN wanting to play some terrorist hunting?
My PSN is Stat_09 - just send me a message/friend request!
Any basic tips for using tachanka? I'm thinking about using him for a bit.
Great games Chronospherics!
Had a blast and Chrono is a terrific player too!
Yesterday I got into a fucking shouting match with a castle player who kept fucking locking us into the bank vault and I kept tearing his barricades down and him and his kapkan friend who was ALSO camping in the vault kept arguing with me and I for the first time got actually angry at someone in this game and we yelled at each other until the other team showed up and killed us all cause we were boxed in and the fucking castle player had the audacity to say "see idiot,if my barricades had been up they couldn't have shot us"
I was SOOOOOO furious holy shit
Well if you wanted to leave then why didn't you just tear it down and leave, instead of tearing it down again and again? If one or two people want to stay in by boxing themselves then that shouldn't be an issue really.Yesterday I got into a fucking shouting match with a castle player who kept fucking locking us into the bank vault and I kept tearing his barricades down and him and his kapkan friend who was ALSO camping in the vault kept arguing with me and I for the first time got actually angry at someone in this game and we yelled at each other until the other team showed up and killed us all cause we were boxed in and the fucking castle player had the audacity to say "see idiot,if my barricades had been up they couldn't have shot us"
I was SOOOOOO furious holy shit
Well if you wanted to leave then why didn't you just tear it down and leave instead of tearing it down again and again?
If one or two people want to stay in by boxing themselves then that shouldn't be an issue really.
Well honestly it's not entirely his fault that he kept barricading if you ask me.I did leave and was pushed back by the enemies and had to keep taking his barricades down to retreat cause he kept putting them up to lock me out.
It was a silly situation that ended in a silly argument.
I am not proud of it.
Well honestly it's not entirely his fault that he kept barricading if you ask me.
Most castle players expect the roamers to leave so that they can box themselves in, the roamers on the other hand will retreat somewhere else rather than retreating back to the objective room. It's sort of on you if you retreat back to that room which is locked in. Yes there are times when you have no other choice but to take the barricade down and go in...in which case the players would understand.
But if you are repeatedly going in and out then that is annoying because you have to pick if you want to stay a roamer or camp in room...can't be doing both you see.
Holy shit, I never knew you could get up to this spot on House.
Holy shit, I never knew you could get up to this spot on House.
It's a great spot. I only know the way by C4, is there another way?
Here is video of a twitch streamer hacking if you are interested in what it looks like:
Holy shit, I never knew you could get up to this spot on House.
You have to waste a nitro though.Not many people know this.
In-Depth Patch Notes - Update 1.2 - January 7th (PC) & January 14th (Consoles)
Hello everyone!
Today we are sharing our second title update. Keep in mind that we will be improving with every update. The changes described below will take effect on January 7th 2016 for PC and on January 14th 2016 for Consoles. This patch will be released on PC first because of the faster deployment process, in order to test the impact the fixes have and adjust if needed.
Please refer to our post about our January 2016 Priority – Fixing Top Issues to see our current plans and steps we are taking to improve the game. Note that this patch, Update 1.2, will not fix all of our current top issues and that we are actively working on fixing them as soon as possible.
General Tweaks and Improvements
Hit Registration Improvements
Updated the server tick rate for all PC users, coming soon to consoles
With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible.
Data center selection is now possible (PC users only, for now)
PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. The available region short names can be found just above the DataCenterHint line.
Note that we are planning to eventually expose this in the in-game UI for all platforms and this PC-exclusive feature is only a first step.
Matchmaking Improvements
Refining the quality of PVP matches with more evenly matched opponents
Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
Skill criterion originating from the player’s region is now more precise.
Improved connectivity to PVP and PVE matches
Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
Improved accuracy of the estimated waiting time while in lobby.
Top Community-Raised Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.
Gameplay Fixes
Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).
Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.
Some situations still cause this bug. It is a work in progress.
Level Design Fixes
Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
Some lighting issues on maps have been fixed.
Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.
Online Flow Fixes
Fixed Error [3-0x0001000B].
Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.
UI Fixes
Player skill rank display has been re-activated.
Authentication pop-up title had inconsistent spacing.
Audio Fixes
XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.
Other Fixes
The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.
Pretty fucking sad on their part.
For a game that lives and dies by fair play this needs sorting out.
Note that already, we can tell that patch 1.2 will not fix all of the top connection issues (full patch note to be released when it goes live on PC), but we are actively working on fixing these issues as soon as possible.
The development team’s top priority in January are to fix:
Error 41 – Most recurrent PvP connection error
Extended matchmaking connection time - Irregularly long loading time for some players (especially in Ranked).
Failed data synchronization - Failed data screen resulting, in some cases, to no renown being issued at the end of a match.
Loading screen freeze (smoke background) - Some players get stuck in a screen when loading a match.
Game exploit in which Defenders are able to go outside during the preparation phase (bypassing the red wall).
Party of 4 Matchmaking - Some users experience much longer matchmaking times if they try to matchmaking with a party of 4 players.
You have to waste a nitro though.
Data center selection is now possible (PC users only, for now)
So does that mean I won't be playing on Wales servers and can play on Texas South Coast ones
So I literally have 0 kills with the shotguns, because, well, I never use them. I'd like to add them to my repertoire as a defender, but I'm concerned that my normal inclination as a solo roamer would leave me vulnerable in mid to long range skirmishes. I do sometimes hole up by the objective, so maybe it would make sense to try them during these sequences. So maybe a Castle all hopped up in the objective room with armored barricades and a shotgun? I'm just trying to maximize my chances of engaging in close range combat only.
So judging by the post, the exploit with defenders running outside will be fixed latest by the end of January for console players, and mid-January for PC players.
How rampant is this bug now anyway? That's kind of a long wait.
And I'm guessing a good portion of the connection issues will be fixed today/Jan 14 for consoles?
So does that mean I won't be playing on Wales servers and can play on Texas South Coast ones
So I was thinking last night, the people I play with (some gaf, some not) often make a pretty feeble effort to hide the objective.
I mean, we put jammers on the doorways and such, but ultimately even if they do not scan it, the defending team still know where it is, and if mics are available, can just communicate that information.
But what if we thought about it a little more.
What if, for instance, we setup a fake defensive location? Using both mute and bandit you can block the drones from two locations, and by only placing reinforcements etc onto one of these, you can make the enemy drones think the objective is somewhere that you aren't. On maps like Clubhouse and Oregon, you could definitely use this to completely run down the timer.
So, grab mute and bandit, have mute stay on the objective with one other teammate, mute placing jammers, the other teammate barricading doorways to ensure the jammers can't be jumped.
The rest of the team pick a nearby but unrelated location, and reinforce the shit out of it. Use bandits electrified wire to ensure that the drones cannot access this area either. To make this more convincing pick an area that is really easy to defend, so on consulate use the waiting room office (one doorway for entry) and just bunker it up, stopping drones seeing inside. When in a drone people usually recognise wall reinforcements as where the enemy actually are, so using those, castles barricades, and bandits shock wire should convince them of the location.
With 4 of you on that floor and location, even if the drones do not see the objective they will assume that the objective is still in that area. Defend the area with four players like normal.
Even if you lose on this area and the four players die, the chances of the enemy team having enough time to find and approach the real objective location are very slim, resulting in a win by timeout for the remaining mute player. If you do this on an opening defensive round to a ranked game however, it should place your opponents in a very uneasy state for the rest of the match, and they may distrust the true objective if they cannot see it, thinking mute is barricaded up with the true objective elsewhere.
It might be important to ensure that you can get to the real objective easily though, incase things go wrong and they find it. Picking a dummy location that has a partial connection is a good idea.
Would anyone like to try this with me? I think it would be funny.
i've wanted to do this
figured it might be too risky though
Check the game ini then let us knowWhat data centers are there? I'm stuck on Central US.
Let's do next time we have a squadi've wanted to do this
figured it might be too risky though
Check the game ini then let us know
Let's do next time we have a squad
Party of 4 Matchmaking - Some users experience much longer matchmaking times if they try to matchmaking with a party of 4 players.
Let's set a tentative date for the 7th during the evening. All fun and games, nothing personal.
PS4*
1.Mike_Hawk689
2.Gaz_RB
3.alpinestars1980
4.
5.Berzerk-O
6.TheTrinidad
7.Chronospherics
8.US_Keihart
9.CarlosVato
10.
Replacement:Longhornbevo
2 Team captain will be randomly chosen through RNG.
Team 1 has pick number 1, 4, 5, 8
Team 2 has pick number 2, 3, 6, 7
Team 2 picks the first Map and Game Mode. Team 1 chooses which side to start (Attack or Defend)
Team 1 picks the second Map and game mode with Team 2 choosing the side.
Third game undecided yet..
THANK. FUCKING. GOD!
This better be fixed, I swear....
Yeah that's why I'm trying to think of the best places to do it. I think for instance, if your defensive location is in the armoury, you could probably trick them into thinking you were in the bar on Clubhouse.
If they see the real objective then you naturally have to do a 180 and relocate, but you have time for that, I think.
Sounds like a lot of work in terms of coordination. It might pay off but after a few rounds of attackers finding the obj almost immediately anyway it'd be tough to keep it up. I'd rather take the time to find a nice wall to shoot through tbh.
It would make a good idea if you're defending on match point or overtime, though.
Let's set a tentative date for the 7th during the evening. All fun and games, nothing personal.
PS4*
1.Mike_Hawk689
2.Gaz_RB
3.alpinestars1980
4.
5.Berzerk-O
6.TheTrinidad
7.Chronospherics
8.US_Keihart
9.CarlosVato
10.
Replacement:Longhornbevo
2 Team captain will be randomly chosen through RNG.
Team 1 has pick number 1, 4, 5, 8
Team 2 has pick number 2, 3, 6, 7
Team 2 picks the first Map and Game Mode. Team 1 chooses which side to start (Attack or Defend)
Team 1 picks the second Map and game mode with Team 2 choosing the side.
Third game undecided yet..