Christ... i can't even sleep for 14 straight hours. Dude... you OK?
I am still awake.
Had to host a Street Fighter / Smash Bros party at my house today, haha.
Time for bed I think! 42 hours awake, looooong day.
Catch some of you online over the weekend.
Your k/d ratios with different operators become....understandable now. No offense, of course. But when I look at mine that is slowly inching up to 1:1 because of a horrible first 15-20 hrs, and I remember you talking about your Glaz's 3:1 as being a bit pedestrian, it really does become all relative to hours put into the game. And you just being really, really good at it. ☺
I'd love for ANY of my Operators to be more than 1:1 right now. My Fuze is pretty much 1:1. I know that k/d only tells a portion of the story, but it DOES tell a portion of it. And right now, my story is being told in fits and starts.
I don't think it has that much to do with time played on Siege specifically. Like I'm rank 70 something on Siege with about 70 hours logged, but there are plenty people with the same rank and time played that are worse or plain bad at the game. While people certainly do improve with practice focused on the particular game, a good deal of it comes down to skills people have learnt that are transferable, either from other games, or broad cognitive skills and tactile abilities.
While people glorify Rainbow Six as completely set apart from games like Call of Duty, and the like, there are a lot of skills you develop when playing those games that transfer directly over to Siege.
For example, being able to quickly create spatial maps of the virtual worlds, in your mind, and simulating player movements onto those maps, is something you learn from gaming in competitive virtual worlds, broadly, but it's very easily applied to Siege, as I was able to learn the maps inside out within a short space of time, including location names etc, and in turn anticipate enemy locations very quickly based on my awareness of entry spawn points, relative entry points, etc.
It also comes from playing the game with the right mindset. Some players will play for 1000 hours but if they are unable to accurately identify their mistakes then they will in turn be unable to learn from them, and evolve into better players. The sooner you acknowledge each death as your own failing the sooner you will get better at the game. In many cases an attribution bias is in play here, as people attribute their successes to their own ability, and their losses determined by something outside of their control. This is often counter-intuitive to learning, as players will sooner blame teammates, particular circumstances, and sheer chance sooner than they blame their own ability.
Another thing I have noticed in Siege is that a lot of bad players do not seek out challenge. One thing I will always do is seek to play players who are better than me. However many of my friends will ask if we can hit rematch after they have had a good game. What is the point in that? Seek better players as there is much more you can learn from them. I get no satisfaction in beating teams where the match outcome can be predicted from the outset.