It's not a matter of twitch (recall it's slower for everyone on console) so much as one of managing restrictive FOV.
Well, controlling recoil is generally a lot easier on PC. Just drag the aim back to where you want it to be, it doesn't have the same potential risk of overshot on console as it's a lot more contingent on you understanding the recoil pattern.
A lot of people joke that PC shooters are 'point and click adventures'. You just click on the opponents head and they die. Either way, it definitely feels like a much more direct process. Analogue sticks feel like a more indirect form of input, where it feels as though you control the character directly, whose aim is then represented by the cursor (cross-hair in this case). So you have go through the motion of moving your cursor over to them, whereas on PC, it's direct. Almost like a saccade from an eye movement.
On PC you don't really have to think anywhere near as much about the weapon your using and its recoil, as as long as your dragging your aim back to where you want it to go it's pretty simple, and you can control both vertical and horizontal recoil together quite easily. Horizontal recoil is what causes much of the weapons spread after recoil mediation on console, and the ability to control it more effectively on PC is part of what makes the weapons much more accurate.
Fov is certainly a factor too, but there are others. It's not just this game, generally people claim that recoil is a lot easier to control on a PC.