I'm pretty much done with this game until they patch it. Last night was the least fun I've had on this game, with many issues both old and new rearing their ugly head. While the devs have done a good job fixing matchmaking issues, problems are becoming more apparant and more frequent, and it feels like these are just piling up on the developers.
I feel that these issues are the result of a bad foundation, in terms of development and the technology used. Whatever system Ubisoft have in place for the games netcode is inadequate by modern standards, everything from the minor details like the fact that the game does not display a live ping, but instead refreshes your ping every minute or so, to the more serious such as hit detection and positioning issues, really sully an otherwise great experience.
It feels apparent that there's clearly something wrong with the development perceptive, something fundamentally going wrong within the studio, preventing them being able to maintain a triple A title, at the standards of quality that people should be able to expect, and that isn't something that changes overnight. I'm not sure if that problem is rooted in their QA process, their human resources, or perhaps issue with the technology used in the game, but it feels like it's a battle for the developers to maintain this game. If the experience was going to be like this, maybe they should have taken an early access approach like Dirt Rally, that seemed to work for codemasters, enabling them to escape a lot of criticism they would have received if the game launched with some of the issues that the early access went through.
- People still clip through walls, getting shot as a result
- Glaz can break down walls with his sniper, but the broken door isn't consistent across screens
- If you destroy a door while ash is also destroying it with a charge, then the door doesn't register as destroyed (some instances) and becomes an impenetrable force field
- Smoke still isn't consistent across perspectives
- They buffed stun grenades and broke blitz shield in the process, Blitz is now the worst character in the game, because of a bug
- Black Jesus
- People still have a chance of teleporting when downed
Interestingly, almost all of these issues negatively affect attackers, so it breaks the meta between the two sides pretty substantially as a result. Unfortunately, due to the sheer number of issues, last night it felt as though I couldn't play a single game without one of these issues confounding the experience. As a result, for the first time, I found it hard to enjoy myself. I don't play games in order to fail to enjoy myself.
I will be keeping both copies of Siege on PS4 and will play with people if invited, otherwise I'm done as far as this being my 'main game'. I don't know if I will be back, as Street Fighter V, Garden Warfare 2 and Overwatch are out soon, and I'm sure V and Overwatch will have a competitive following on PS4, meanwhile Ubisoft chose to snub the PS4 community, partnering with Microsoft for ESL support.
It hasn't helped that the DLC is insubstantial either. One map is not enough, it does not appear in the rotation frequently enough to cause the game to feel different, playing it once or twice within an 8 hour session is not enough to give the overall experience a feeling that I'm playing anything 'new', unlike major expansions in other games, which feature multiple maps and become the focus of gameplay for a short while after their launch. The new operators are okay, but they do not change the meta in a manner that is at all interesting, Frost offers 'more of the same' with a stationary trap, albeit slightly harder to detect than say, electric barb wire, while buck doesn't really bring anything new to the table. His ability is interesting and he is fun to use, but I don't feel as though he influences the overall meta in any way.
Invite me if you want to play, but I'm unlikely to be starting up parties anymore. I'm playing Helldivers, Witcher 3 and Project Cars till these other games come out.