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Rainbow Six: Siege |OT| Idris Elba sold separately

jonezer4

Member
Hoping someone on GAF can take a guess as to why my buddy and I suck? We're very tactical, but when it comes to 1:1 gunfights, we lose >80% of the time.

We're both really good at Battlefield 4 (PS4). There's obviously some tactic there in shooting/confrontations that is not carrying over to this game, or worse yet, actively hurting us in this game. Alternatively, maybe there's something this game does that BF4 doesn't, but I'm sicking of getting wasted and hoping someone else is familiar with what we may be doing wrong.

I'm wondering if we're firing too conservatively? Generally in BF4, even in automatic mode, I tap the trigger as opposed to holding it down to reduce recoil. Is this a detriment in this game?

Someone, anyone, haaaaalp!
 

HiiiLife

Member
Why people go into ranked to just stay in their party chat is beyond me. You'd think you wanna keep communication open with all 5 players when your statistics actually matter.

But that'd make too much sense.
 

MajorTom

Member
Is this game noob friendly? I'm on PC and getting my PC back tomorrow after a new SSD has been fitted. I still have to look at the keyboard to see what I'm pressing sometimes :-|

Although I have done OK on arma 3, not great but OK. Getting destroyed in BF4 tho :-( it seems the more pressure I'm under the more mistakes I make!

Sometimes. I'm still learning a lot of the systems and features so im not great at the moment.
Last night when i played some people were really nice and tried to teach me a few things.......But then I had some people (mostly people who are a higher level) calling me a "Fucking idiot" if I did something wrong.

One guy was downed and there was a couple of enemies around. I slowly made my way over to him to revive him and just as i started reviving him he said "Fucking retard! Why did you go so slow?"
So I stopped reviving him and left him.

I know thats a dick move but he pissed me off.


Really strange community at the moment. Hopefully only the nice guys stick around.
 

HiiiLife

Member
Is it possible to shoot Kapkans trip mine through the opposite wall? I tried leaning at every which angle to shoot the damn thing.

Because I was booted out of match for not being able to reach a room in time due to the trip mine preventing me from contesting the objective.

Keep in mind I was basically carrying this team on my back all 7 rounds (it was ranked), while everybody else on my team went negative & didn't even play the objective either.

Oh gaming community. You slay me.
 

bigDave

Member
Is it possible to shoot Kapkans trip mine through the opposite wall? I tried leaning at every which angle to shoot the damn thing.

Because I was booted out of match for not being able to reach a room in time due to the trip mine preventing me from contesting the objective.

Keep in mind I was basically carrying this team on my back all 7 rounds (it was ranked), while everybody else on my team went negative & didn't even play the objective either.

Oh gaming community. You slay me.

depends by wall.

you can shot to tripmine, just look for the big nail and there you will find the small box to shoot
 

DMTripper

Member
Thanks for the advice guys. I think I'll mess around a bit more on 64 player conquest where it's not noticed so much if I do shit. I can still PTFO :-D
 

SomTervo

Member
So the sp – even if it's in mission form (?) – is decent enough? Been on the fence about this game, I prefer playing singleplayer or multiplayer alone without a mic so I can listen to podcast while I'm at it :p

Yep. I've only played singleplayer the last two days and it's great.

As the maps get bigger it gets increasingly less compelling singleplayer and you need some online co-op to fill the spaces a bit more. At which point it becomes an insanely taught crime thriller. Every mission is like the heist scene from HEAT.
 

Dash Kappei

Not actually that important
Nobody on my friends list is playing this on Xbox... :(

Should've went PS4 or PC but it was a gift so not my decision.
Even the GAF spreadsheet in the OP has just 3 people on Xbox, lol
 

user_nat

THE WORDS! They'll drift away without the _!
Did the first training mission thing, didn't exactly love it. Game finished installing in that time so I went to terrorist hunt.. need U play.. console off.
 

Saintruski

Unconfirmed Member
Tickrate is a disaster...that's the only reason I see this dead on PC in a month, I don't see Ubisoft being someone to care about this. It's got to be lower than 20, maybe 15, maybe even less. Game is great, but this style of FPS won't keep the majority of the PC crowed with other competitive shooters out there with such a crap Tickrate.
 

Saintruski

Unconfirmed Member
What is tickrate? How often one gets tickets?

How often the server syncs with clients. You ever get killed and not see them fire on your screen but then on kill cam you see them firing, things like that where on killcam you go I didn't see that happen? It's because of a slow Tickrate, clients aren't being updated fast enough, someone is seeing one before the other. That's an example of one thing that can happen. You also get a peekers advantage.
 
Tickrate is a disaster...that's the only reason I see this dead on PC in a month, I don't see Ubisoft being someone to care about this. It's got to be lower than 20, maybe 15, maybe even less. Game is great, but this style of FPS won't keep the majority of the PC crowed with other competitive shooters out there with such a crap Tickrate.

Yeah, it's 15 and it's pretty shitty. I've had far too many incidents where I open fire on a guy, take cover behind a corner wall and fall over dead from his fire beforehand and for a competitive game, that's pretty unacceptable in Ranked play.

Hopefully it gets addressed since the team behind this seems super committed to the game and adding features the community asks for/needs for the game to survive.
 

Raytow

Member
How often the server syncs with clients. You ever get killed and not see them fire on your screen but then on kill cam you see them firing, things like that where on killcam you go I didn't see that happen? It's because of a slow Tickrate, clients aren't being updated fast enough, someone is seeing one before the other. That's an example of one thing that can happen. You also get a peekers advantage.
This exactly a problem I've been experiencing, was getting paranoid, the incredible shit tickrate would explain it.
 
How often the server syncs with clients. You ever get killed and not see them fire on your screen but then on kill cam you see them firing, things like that where on killcam you go I didn't see that happen? It's because of a slow Tickrate, clients aren't being updated fast enough, someone is seeing one before the other. That's an example of one thing that can happen. You also get a peekers advantage.

Yeah that happened to me in a match last night. I was in another room in a corner and then all of a sudden I was in the kitchen bleeding out on another floor entirely. Luckily one of my teammates revived me but I was like "wtf is going on".

I wish they made the scenarios more like CT vs T though like in CS. The fact that I'm fighting against operators makes it seem like it's "good guy vs good guy" and feels a bit weird.
 

DeFrank

Member
Good games tonight fellas, fun stuff. I'll be on the same time tomorrow.

Just had a blast with four other guys losing like six games in a row.

It's now 1:30 in the morning. First shooter to keep me up way past my bedtime in several years.


54546-Cheers-Toast-gif-OLQT.gif
 
I had a good day yesterday and I'm getting better at the game.

I did team kill the fuck out of someone though. Came crashing down through a hole that opened up in the floor and saw one of my guys laying there and shot the guy just standing nearby. I didn't see the icon that he was on my team at all. Felt bad. :(
 

Drewfonse

Member
How often the server syncs with clients. You ever get killed and not see them fire on your screen but then on kill cam you see them firing, things like that where on killcam you go I didn't see that happen? It's because of a slow Tickrate, clients aren't being updated fast enough, someone is seeing one before the other. That's an example of one thing that can happen. You also get a peekers advantage.

Uh oh. I hate that shit. I haven't played this yet, but the one life per round thing plus tickrate could be irritating. Hopefully it will get sorted out.
 

Mentok

Banned
Hoping someone on GAF can take a guess as to why my buddy and I suck? We're very tactical, but when it comes to 1:1 gunfights, we lose >80% of the time.

We're both really good at Battlefield 4 (PS4). There's obviously some tactic there in shooting/confrontations that is not carrying over to this game, or worse yet, actively hurting us in this game. Alternatively, maybe there's something this game does that BF4 doesn't, but I'm sicking of getting wasted and hoping someone else is familiar with what we may be doing wrong.

I'm wondering if we're firing too conservatively? Generally in BF4, even in automatic mode, I tap the trigger as opposed to holding it down to reduce recoil. Is this a detriment in this game?

Someone, anyone, haaaaalp!

Well, they are different beasts. In BF4 I found the spray a lot more manageable, whereas this game requires controlled spray. Meaning if I'm going to spray, I need to know which way the gun recoils, and adjust my R-stick accordingly (similar to CS, but far less spray). Also, aim for headshots, not bodyshots as enemies take a little bit more damage in this game (depending on armour). Learn to lean and pre-fire where you think they may be. Not saying these are your problems, but these helped me top rank my way through the beta.

Picking up my copy soon (hopefully this or next weekend), hope to play with other PS4GAF players!
 
How often the server syncs with clients. You ever get killed and not see them fire on your screen but then on kill cam you see them firing, things like that where on killcam you go I didn't see that happen? It's because of a slow Tickrate, clients aren't being updated fast enough, someone is seeing one before the other. That's an example of one thing that can happen. You also get a peekers advantage.

Yeah, I've seen this happen a few times. Just gotta keep pestering the team on Twitter, Reddit and the forums til they address it. I think there is an AMA next week and tick rate is in like every upvoted question.

Edit: Also what does everyone think of the "You've been spotted" alert? I think it needs to go. The minute a player sees that they start frantically searching for the drone/camera so it really makes no sense to use it. I've stopped and resorted to strictly audio call outs now in an effort to keep the cameras up.
 
I really hope they listen re: tickrate. The BF community raised a stink about it year after year and DICE eventually improved it.

Randomly dying from drops that I've survived multiple times is annoying.

Cash bonus and tying tons of attachments and classes behind paywalls* is annoying.

Grinding matches out for competitive though most of the team rage quits if they lose the first round or leaves pre-match is annoying.

Lots of stuff could use improving, but I'm sure I can find more fun in the game like I did my first two rounds tomorrow.

* Referring to in-game credits

Haven't experienced much of this. Actually haven't died from any drops since playing retail (crossing fingers), but haven't fallen off a roof...yet.

As already noted, "paywall" is NOT the right term here. In-game credits are just a way to manage unlocks--no different from cash in Hardline, for example. Considering that they, factually, are NOT behind paywalls (not even the new maps or operators coming down the line), I am 110% okay with this. It's just a variation on managing the carrot-stick impetus.

I haven't experienced any rage quits--makes zero sense to quit after you lose the first round, in terms of the way the game is designed. I have had moments where matchmaking takes a long time so players start dropping out, though.
 
you mean like this headshot i made yesterday?

http://gfycat.com/IllinformedDecentAsianpiedstarling

Yeah that was pretty lucky, but the guy that took two of us down in my match actually fired a pistol from the hip, and caught me in the first bullet. Not sure how many it took him to kill the other guy, because I didn't see... but it seems pretty illegitimate, honestly.

But yeah I've seen a lot of that stuff with SMGs, it's a pretty drastic spike in time to kill with SMGs, becuase they actually require almost 5 bullets to kill sometimes, without headshots.

It makes sense with some of the more precise weapons, but I think it's pretty silly with those that are less accurate, as its not a deliberate thing that the player intended to do, usually.

It's not like the game makes sense in terms of realism either (the typical argument), as the 9mm rounds fired by weapons like the MP5 would not penetrate body armour or helmets. So it's odd that they decided to go with one-shot-headshots for all when it actually hampers competitive validity.

Not the biggest problem as it doesn't always happen but I am noticing more and more gunfights end with the person who headshots first, and that's a problem when those headshots are rarely intentional.

----

Off topic question, any of the PS4 players here going to be playing the Uncharted 4 multiplayer beta? It would be cool to play with you guys on that too. It's only available for a week and I can't be bothered to go hunt new people to play with for such a short period of time, and all of you R6 folk are good to communicate with.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Going to pick this game up with a buddy soon. Any good, general starting advice?

  • Uplay gives you a free booster for early gains if you login once.
  • Watching the tutorial vids (which you can actually skip) gives you enough renown to buy an operator and a foregrip for their primary.
  • You can customize operator's weapons; suppressors are awesome.

Those are the things I've had to tell/answer people about the most last couple days.
 
Yeah, remember to log into Uplay. I got 100 free credits or whatever they're called, plus some free skins (some for participating for the beta).
 

MAX PAYMENT

Member
  • Uplay gives you a free booster for early gains if you login once.
  • Watching the tutorial vids (which you can actually skip) gives you enough renown to buy an operator and a foregrip for their primary.
  • You can customize operator's weapons; suppressors are awesome.

Those are the things I've had to tell/answer people about the most last couple days.

Thanks, I probably was going to skip tutorial
 
Yeah that was pretty lucky, but the guy that took two of us down in my match actually fired a pistol from the hip, and caught me in the first bullet. Not sure how many it took him to kill the other guy, because I didn't see... but it seems pretty illegitimate, honestly.

But yeah I've seen a lot of that stuff with SMGs, it's a pretty drastic spike in time to kill with SMGs, becuase they actually require almost 5 bullets to kill sometimes, without headshots.

It makes sense with some of the more precise weapons, but I think it's pretty silly with those that are less accurate, as its not a deliberate thing that the player intended to do, usually.

It's not like the game makes sense in terms of realism either (the typical argument), as the 9mm rounds fired by weapons like the MP5 would not penetrate body armour or helmets. So it's odd that they decided to go with one-shot-headshots for all when it actually hampers competitive validity.

Not the biggest problem as it doesn't always happen but I am noticing more and more gunfights end with the person who headshots first, and that's a problem when those headshots are rarely intentional.

----

Off topic question, any of the PS4 players here going to be playing the Uncharted 4 multiplayer beta? It would be cool to play with you guys on that too. It's only available for a week and I can't be bothered to go hunt new people to play with for such a short period of time, and all of you R6 folk are good to communicate with.

I don't really agree with much of this.

Head shots are head shots. They are meant to be deadly. It's why when you are clearing an area you expose as little as possible. Too often I see people running around and then being a sad dead panda because they lack situational awareness and are taken out. I went 11/1 last night with hip firing of the shotgun essentially point blank because people don't listen when they play.

Audio takes you very far in this game. No way would you be able to hear as well as you can if you were wearing an actual Kevlar helmet. Head shots are fine in my opinion. I don't mind when it happens to me as I try to learn from it and pay more attention next time. Helmets like that are more designed to stop shrapnel than bullets. They WILL stop bullets, but not all the time.

I used to have to wear a bunch of Kevlar and Kevlar helmets when doing CWIS shoots in the military and our GM told us that it may stop a round or too, but you'd probably be knocked out from the concussion anyways essentially rendering you useless regardless. I dunno how much truth there is to that, but they knew a lot more about weapons than I do.

Again, I don't mind it. More often than not it's still better to shoot for center mass anyways.
 
I don't really agree with much of this.

Head shots are head shots. They are meant to be deadly. It's why when you are clearing an area you expose as little as possible. Too often I see people running around and then being a sad dead panda because they lack situational awareness and are taken out. I went 11/1 last night with hip firing of the shotgun essentially point blank because people don't listen when they play.

Audio takes you very far in this game. No way would you be able to hear as well as you can if you were wearing an actual Kevlar helmet. Head shots are fine in my opinion. I don't mind when it happens to me as I try to learn from it and pay more attention next time. Helmets like that are more designed to stop shrapnel than bullets. They WILL stop bullets, but not all the time.

I used to have to wear a bunch of Kevlar and Kevlar helmets when doing CWIS shoots in the military and our GM told us that it may stop a round or too, but you'd probably be knocked out from the concussion anyways essentially rendering you useless regardless. I dunno how much truth there is to that, but they knew a lot more about weapons than I do.

Again, I don't mind it. More often than not it's still better to shoot for center mass anyways.

That's what I mean though. It IS better to shoot for centre of mass, but SMGs at mid-long range will still often hit the head by sheer chance. Additionally, pistols are regularly fired off the hip yet again, will hit the head by sheer chance.

It has nothing to do with punishing people for running around. The body shot TTK is low enough that people are punished for running around anyway, but the instant, random kills induced by the headshots merely serve to occasionally allow a confound (luck) to circumvent skillful play.

As for your statements on realism as far as I'm aware that is roughly true for most weapons, especially those with a higher caliber (e.g. assault rifles and snipers) but for instance the MP5 uses universal 9mm ammunition. It won't penetrate Kevlar. It won't even dent the inside. The same is true for most of the pistols in the game. They would not penetrate the armoured helmets.

Realism doesn't matter though, what matters is what benefits the games design, and honestly I think some of the headshots really sully its competitive validity, and in the long-term, stuff like that will be what prevent it being taken seriously as a competitive platform.
 

Xeilyn

Member
So i got this for PS4 today, i added myself to the spreadsheet but ill just drop my psn here so you can add me if you want. I have a headset

PSN: Teizen, EU
 

sliceypete

Member
got this game with the gtx 970 deal, played a few rounds and it's pretty fun. I did run into some matchmaking problems tho, hopefully this gets fixed soon. I would love to play with some people from here, i've added my UplayID to the sheet.
 

213372bu

Banned
Haven't experienced much of this. Actually haven't died from any drops since playing retail (crossing fingers), but haven't fallen off a roof...yet.
For reference, it's happening on one of the winter home maps where you are suppose to drop down from a vent, and another spot that onlooks the front door, which is weird because I have survived those drops before. Not sure why it had been happening to me, but anyone else run into this?

As already noted, "paywall" is NOT the right term here. In-game credits are just a way to manage unlocks--no different from cash in Hardline, for example. Considering that they, factually, are NOT behind paywalls (not even the new maps or operators coming down the line), I am 110% okay with this. It's just a variation on managing the carrot-stick impetus.
Yeah, just didn't know how to explain it. What I think they should've done is allow the user to get one attack and defend before joining multiplayer. That way, you don't see people always switch out their attack class but stay classless on defend.

I haven't experienced any rage quits--makes zero sense to quit after you lose the first round, in terms of the way the game is designed. I have had moments where matchmaking takes a long time so players start dropping out, though.
It happened to me four times in a row for me. People I've been running into regularly in the game like :'TehKeyboard' would regularly do this.

Hoping the competitive mode offers penalty for this type of stuff!
 
Playing on PC, been seeing a lot of good communication just with randoms on matchmaking. Had a couple idiots that I had to mute but the majority has been pretty cool. The strategic nature of the game and how you set up defense as well as needing to coordinate your attacks on offense lead to some good cooperation and communication even amongst randoms I think. Even if this game doesn't do to well numbers wise I hope this stays true with a small dedicated fanbase.
 
Yeah, just didn't know how to explain it. What I think they should've done is allow the user to get one attack and defend before joining multiplayer. That way, you don't see people always switch out their attack class but stay classless on defend.

Yeah, a little goodwill "cash" would be great. You actually can get 800 credits right out the gate by completing the three tutorial vids. You can even skip them! 200 credits per vid plus 200 for completing them all. Almost enough for two operators :D
 
Yeah, a little goodwill "cash" would be great. You actually can get 800 credits right out the gate by completing the three tutorial vids. You can even skip them! 200 credits per vid plus 200 for completing them all. Almost enough for two operators :D

Yeah I think that tutorial video bonus should have really been 400, so as to give people 1000, to unlock two operators.

It's a minor gripe though, as, as it stands, after one game you should have the additional 200 to unlock the second operator.
 

diablos991

Can’t stump the diablos
Hoping someone on GAF can take a guess as to why my buddy and I suck? We're very tactical, but when it comes to 1:1 gunfights, we lose >80% of the time.

We're both really good at Battlefield 4 (PS4). There's obviously some tactic there in shooting/confrontations that is not carrying over to this game, or worse yet, actively hurting us in this game. Alternatively, maybe there's something this game does that BF4 doesn't, but I'm sicking of getting wasted and hoping someone else is familiar with what we may be doing wrong.

I'm wondering if we're firing too conservatively? Generally in BF4, even in automatic mode, I tap the trigger as opposed to holding it down to reduce recoil. Is this a detriment in this game?

Someone, anyone, haaaaalp!

EVERYTHING you do seem to make a sound. Sensitive headsets are awesome on this game and provide an advantage. You should rarely ever be sprinting unless the situation calls for it. Can't count the number of times I rocked run'n'gunners trying to run between rooms. It gives away their location.

Cover is probably not cover in this game. Shooting through walls is common place and encouraged. Pre-firing when moving around a corner when you know the enemy is there can also be useful.
 

213372bu

Banned
Been playing a few quick matches before finals studying and I've had some way better games. Got a lot of cool moments getting the drop on some people from above.

Yeah, a little goodwill "cash" would be great. You actually can get 800 credits right out the gate by completing the three tutorial vids. You can even skip them! 200 credits per vid plus 200 for completing them all. Almost enough for two operators :D

Really? And that's separate from the Situation credits? I just figured those were the opening sequences of them. Thanks for letting me know!
 
Just bought on the way home from work, all your raving has dragged me in.

PS4 / UK / psnid shifty100.


Played R6 since the old days along with plenty of tactical shooters (CS, Ghost Recon, Arma etc)

Have mic and will communicate, add if you please.
 
Really? And that's separate from the Situation credits? I just figured those were the opening sequences of them. Thanks for letting me know!

Yup, separate from Situation credits.

So for beginners:

  • Tutorials: Watch all three tutorial videos (you can skip through them) for an easy 800 credits (200 per vid + 200 for completing all of them)
  • Scenarios: Scenarios are, for the most part, pretty easy, have easy 200 credit challenges (can get up to 600 bonus credits for completing all challenges), and can be run on harder difficulties
  • uPlay: When I logged into uPlay, I had 100 uBucks (my madeup name for them--what are they actually called?); it seems you earn some each time you level, maybe? You can unlock skins, boosters, and other stuff with these. I also had a free skin for participating in the Alpha/Beta
 

Flunkie

Banned
The game runs amazing on PC but I'm contemplating getting it on PS4 too because I can't git gud enough on PC to compete the way I could in the PS4 beta.
 

DeFrank

Member
Just bought on the way home from work, all your raving has dragged me in.

PS4 / UK / psnid shifty100.


Played R6 since the old days along with plenty of tactical shooters (CS, Ghost Recon, Arma etc)

Have mic and will communicate, add if you please.

Just remember to give it some time. It took me an hour or two for the tactical nuances of what makes it so fun to show.

Also, try to stick with peeps with mics.
 
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