There are places you can place it that are unavoidable like barbed wire under window entrances and electrocuting them or shield in door entrances and electrocute that.
Late reply to this but whatever.
Problem with all electrified barbed wire strategies is that the battery pack makes make a super distinctive sound.
That and the wire is destroyed by breach charges. So it's hard to surprise people with it on the other side of a doorway or window. They're also really weak in terms of the explosive damage they take, as if any anything nicks either the wire, or the box itself, the setup ceases to work.
Yea it's annoying, especially when it's a shield guy with pistol. This happens quite a bit on Counter Strike too...just shoot in the general vicinity of head and sometimes you might not get a headshot and other times you will.
The irritating thing is the difference in damage between headshots and the rest of the body. Against heavy armour, some weapons will require 10+ bullets to kill a target. Seriously, I have a video where Ashes silenced G36C was dealing 11 damage per shot to me. That creates an absolutely huge contrast with headshot damage, being pulled out of a gunfight where it would ordinarily take at least over 5 bullets to kill because one of the bullets grazed your head is really jarring, and frequently feels unfair.
I killed a Glaz player yesterday, from about 50 feet with an MP5. By all rights he should have been able to control that range, but one of the 6 or so bullets I fired out grazed his head. A game or two previous to that, I got a triple spray with the MP5 as the enemy team entered via a garage. No intentionality behind either of those instances. I was just shooting at them, and the game decided they should be instantly-killed. After the first shot fired the MP5s recoil and spread aren't predictable enough to realistically, deliberately aim for the head at mid-long ranges, yet the game continually decides that players should be rewarded for that random factor.
I don't think they can really make adjustments now though, as a nerf to headshots would hit defenders and their SMGs harder than it would hit attackers, and I feel that defenders already have a harder time. RNG headshots are the only way that defenders with close to mid range weapons can appear balanced against attackers mid-long range superiority. As it is we just have to deal with this as part of the game, though at the same time I think it spoils an aspect of the games competitive validity, and that might hamper the games chances as title that's regarded as a serious competitive platform.
I think the differentiation between this and CS, is as you say, at least in CS, you have to aim roughly for the head. In Siege, the headshots just happen, sometimes. It has a lot to do with the weapons not being very accurate, in many cases. Like, what is the P90 even good for if not maximizing opportunities for random headshots?